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Kissed by the Mist: The mistweaver 101 guide

Kissed by the Mist The mistweaver 101 guide
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!

With Mists of Pandaria now released, I've been actively engaged in playing my monk, and having a blast doing it. I've received several polite notes from readers about how I haven't written a mistweaver guide yet, so this week: mistweavers!

Mistweaver is the healing specialization for the monk class. Any race, except Worgen and Goblin, can be a monk. Mistweaver monks have two resources that power their healing abilities: mana and chi.

Resource Management

Unlike the other two specializations, Mistweavers use mana instead of energy as their primary resource. This powers the majority of their heals. Mistweavers can regain mana through the same ways as other healers (in-combat Spirit regeneration via Mana Meditation, mana potions, etc.). However, Mistweavers also generate Mana Tea stacks by using chi; one stack is generated for every 4 chi consumed (Brewing: Mana Tea). To regain mana, you channel the Mana Tea ability, which regenerates 4% mana/sec/stack. An alternative solution is to glyph Mana Tea which removes the channeling behavior and causes it to simply use two stacks (8% mana) instantly, on a 10 second cooldown.

As a supplement to mana, chi is a static 4-point pool, similar to a paladin's holy power, that decays when out of combat. Maximizing your chi generation is vital for maximizing your healing output; while you can heal without chi at all, most of your strongest HPS abilities require chi to use.

Overall, of all the healing classes, Mistweavers likely require the most thought when it comes to resource management. All the other healers get large mana regeneration cooldowns (Mana Tide Totem, Innervate, Hymn of Hope) that they can typically fire and forget; Mistweavers require more constant attention to mana and chi levels in order to maximize their performance.

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Filed under: Monk

So you want to play a mistweaver monk?

So you want to play a mistweaver monk
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!

We've covered windwalkers and brewmasters; now we get to mistweavers. One caveat, though: Because this is still beta, things will likely change somewhat between now and live. We'll have a full 101 guide that covers things like enchants, gems, and stats when Mists is released, but this will cover you until then. This goes double for mistweavers, since Ghostcrawler has already acknowledged that their healing is currently too high.

What is a mistweaver monk? Monks have three role options: damage, tanking, and healing, of which mistweaver is the healing role.

How do mistweaver monks work? Mistweaver monks have two primary resources, mana and chi. Mana works similarly to all other mana-based classes; it regenerates at a constant rate, regenerates at half that rate in combat, and powers the majority of your healing abilities. Somewhat similar to holy paladin mechanics, however, is the addition of chi, which is generated by several different abilities. Chi can stack up to 4 (5 if talented) and powers some of the spec's stronger abilities and damage potential.

Damage potential? What is this "melee healer" thing? While it's still heavily being tweaked, mistweavers have several passive abilities that allow them to convert damage into healing. The most important of these is Eminence, which converts 50% of the monk's special ability damage into healing a nearby ally with the lowest health. Eminence can currently be stacked twice if a Jade Serpent Statue is dropped, which provides enough healing for encounters with light damage.

The rotations are pretty simple: Use Jab, Expel Harm, or one of your heals to generate chi, then spend it via Tiger Palm or Blackout Kick to get the Eminence healing. If you're fighting a large pack, use Spinning Crane Kick, which heals based on AoE damage. If things get tough, though, you'll want to switch to full-time healing. As it currently stands, DPS healing isn't required, but it provides a small additional boost to overall raid damage and raid healing -- and it's also pretty fun, too.


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Filed under: Monk

Echoes of War standard edition sees re-release, new artwork

Who remembers Echoes of War? A musical extravaganza originally released last year in legendary and standard editions from Eminence. Well both the official site and Worldofwar.net are reporting that the standard edition is being re-released on June 16th with new artwork.

The two-disc version is essentially the less shiny version of the limited Legendary Edition. It features music from all three of Blizzard's franchises: Diablo, Warcraft and, of course, Starcraft, as played by the Eminence Symphony Orchestra and special guests including Kow Otani (best known for his score from PS2 game Shadow of the Colossus).

Even better, if you've not picked up the set yet then there's a special $5 discount for orders made before the relaunch date next month, dropping the price from $24.95 to $19.95. Just head here to order. Copies begin shipping today and will also be made available through stores next month.

Filed under: Fan stuff, Odds and ends, Blizzard, News items

Echoes of War hits iTunes

Awhile ago, we announced that the Echoes of War music set, the CD set by the Eminence Symphony Orchestra highlighting the music of Blizzard's most popular games, had finally been released for purchase. For those of you that prefer to get your music digitally (what's a CD?), good news! The official World of Warcraft site announced earlier today that you can now purchase Echoes of War on iTunes, either whole hog or individual tracks.

If you're on the fence about picking up this album (or some of its tracks), remember that the Echoes of War site has some sample music that you can check out. Personally? I'm a fan. I adore how Blizzard uses music in their games. Still, there are a few tracks I don't care for since Diablo III will be the first one I'll have ever played (shameful, I know), and I have no emotional attachment or memories tied to those tracks at all. They're pretty music but not something I'd listen to every day. The Starcraft and Warcraft tracks are definitely cool to have, though.

Filed under: Analysis / Opinion, Blizzard

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