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Posts with tag emotes

Wowhead introduces new sound database

Wowhead, in a continuing quest to make every last bit of World of Warcraft data available for consumption, has just added a new function to its ever-increasing list of databases -- a sound database. You may remember Wowhead's sound player addition from last month, which added the capability to listen to zone music and boss emotes on various pages of the database. The new sound database builds upon that, adding on to the existing sound library by including NPC gossip and spell abilities for both players and bosses.

While the sounds have been added to a new tab on existing database entries, they have also been given a searchable database all their own. In addition to this, Wowhead has put together a playlist feature that works in conjunction with the sound database. Users can now add their favorite tracks to a customized playlist that can be listened to on a new playlist page. If you decide you don't like a track, a quick click will remove it.

To celebrate the implementation of the new feature, Wowhead is also giving away 15 Moonkin Hatchling pets. While the feature is here for good, the contest only runs until 3pm EST Monday, December 23 -- you can get those entries in, as well as learn more about this cool new feature, on Wowhead's official announcement page.

Filed under: News items

Mists of Pandaria Beta: New female pandaren emotes added

If you watched our last video of the female pandaren emote animations, you may have noticed that some emotes were missing. The latest beta build seems to have added quite a few more, including a second idle animation. We've made a video of the newly added animations for you, including a shot of the secondary idle animation. Be sure to view it in high quality for the best picture.

I think my two favorites on this particular roundup are the beg animation, which has a lot of subtle nuances in the face and posture of the model, and the new idle addition. For some reason, her new idle reminds me a lot of Ariel from The Little Mermaid, excitedly exploring. It suits the pandaren, since they've spent thousands of years on the Wandering Isle for the most part and away from the world at large.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Breakfast Topic: What's your favorite emote in WoW?

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I asked recently whether people agreed with me in my dislike of the emote /spit and got an interesting yet mixed response.

A couple of responders mentioned that they'd like to see another emote in WoW -- and funny enough, I agreed with them! The amount of times I've absentmindedly typed /tongue, expecting to have my character stick their tongue out at my target ... and these commenters said they would like that included as well! I'd love that.

To be positive rather than negative, what's your favorite emote in the game? I warn you now, I will shake my head disapprovingly at anyone who says it's /spit. However, like another commenter, I'll probably type /shake and end up shaking my rear at you instead!

I reckon my favorite emote would be either /violin or /cower. I find /violin hilarious for some reason, and I enjoy the animation that goes with /cower, especially because it seems to be one of those that lasts until you move. You can /lol in the middle of a /cower, and you'll take a brief pause from cowering to laugh, then go right back to it! Simple things please simple minds, right?

And if you're looking for inspiration, here's a list of all the emotes in the game.

Filed under: Breakfast Topics

Breakfast Topic: Does /spit need to go?

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In the interest of full disclosure, I feel I should be totally honest with you all. I hate spitting. Of course, I know it has its uses -- one can't swallow toothpaste, after all -- but people spitting in the street? Gross, and completely unnecessary. When I used to cycle competitively, people did it all the time, and I hated it then, too.

I was reading the comments on a recent Breakfast Topic and noticed that one thing that cropped up a bit in people's dislike of PvP was the use of unpleasant emotes by their enemies to rub in their victory or simply just as play progressed. This brought /spit to mind. It's something that I see every now and then, and I honestly cannot understand what possible purpose it ever served in the game or what purpose it continues to serve now, apart from providing another avenue for people to be unpleasant to one another. If there was one emote from WoW that I would remove, /spit is the one.

But as I said, as a person who hates spitting, perhaps I'm just being unfair. So, dear readers, maybe you disagree? Or maybe there's another emote you dislike more than that one? I can put up with /rude, but not /spit. At least /rude can be funny if used at the right time and in the right context. What do you think?

Filed under: Breakfast Topics

Breakfast Topic: Does WoW need more emotes?

Emotes are ... well ... efficient. See that picture up there? It clearly communicates to you, the viewer, that this noble individual is involved in a thoroughly arduous task of navigation. Truly, William Rand and Andrew McNally would weep with joy.

Unfortunately, before the lovely /map emote was added as part of patch 4.1, the last time new emotes were added to the game was as part of the Wrath of the Lich King expansion pack. That was more than three years ago.

Personally, I'm a big fan of NCIS, and I would love a /headslap animation. What do you think? What new emotes should be added (keep it clean!)?

Editor's Note: WTB /doublefacepalm, for when one /facepalm just isn't enough.

Filed under: Breakfast Topics

Patch 4.1 PTR: New map animation coming

Our (my 10-man) prayers have been answered! /map has an animation now on the test realms, and it totally rules.

For those of you who don't know about /map, the greatest emote in World of Warcraft, you need to try it out. There have been few times in WoW when I have felt more at peace with myself and my surroundings then when I have held my trusty map. Don't let anyone tell you otherwise -- /map is the best, most trustworthy, and amazing emote that will never let you down. And now it totally has a real map.

You also may be thinking that the words in this post are intended to be humorous or spoken in a mocking or sarcastic tone. You are wrong. Join the /map brigade, and be one of the cool kids.

Patch 4.1 cannot come soon enough. Thanks to reader Iceleaf for the tip!

WoW Patch 4.1 is on the PTR and WoW Insider has all the latest news for you. From previews of the revamped Zul'Aman and Zul'Gurub to new Valor point mechanics to the new Archaeology items.

Cataclysm Beta: Worgen emotes and back flip video


Worgen have recently gotten a little bit of an upgrade in the Cataclysm beta. All of their voice emotes now have appropriate sounds to go along with them, and some of their emotes have new animations. Also, like the night elves, worgen now do a flip randomly while jumping. This is, however, a back flip -- and it looks pretty cool. The video above contains a complete catalog of all the available emotes and audio and shows off the new worgen back flip. You also get a chance to see the male worgen dance in action if you've missed it before -- and it is all done with a spiffy top hat to add that little touch of class.

Female worgen have yet to be fully implemented in the beta, so we will just have to wait to see if they get any special emotes or animations to go along with them.

Be sure to have your speakers turned up a bit, the sound came out a little soft.

World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

Filed under: Cataclysm, Worgen

All the World's a Stage: Player housing, interactivity, and other possible features

All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.

Playing Warhammer recently has made me think of more features that WoW could add in order to create a better roleplaying experience. Far and away the most important one, to my mind, was the Tome of Knowledge. WoW players really need an in-game resource they can refer to as a standard for information about the Warcraft universe, and having this at hand, roleplayers could do a lot better than they can today.

Knowledge is the most important thing, of course, but there are other features Blizzard could add to the game that would help roleplayers too. I'd like to address a few of these things, and see how much they could really do for us. Player housing is a possible feature that gets talked about a lot, but I have my doubts as to whether or not it would really help roleplayers all that much. Another issue is one that is more important to me personally, and is another feature inspired by my trial with Warhammer Online: looking at interactivity between characters.

Read more →

Filed under: Analysis / Opinion, RP, All the World's a Stage (Roleplaying)

WoW Rookie: Talking with the enemy

New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

You can't talk to the enemy in the World of Warcraft. Shouting "KEK" when you're on your Alliance character doesn't read as "LOL" to the Horde players, no matter how many times you've heard that rumor. You can't Mind Control the enemy and then babble away in your own tongue (although that did work for one amazing, once-upon-a-time period in a long-ago patch). The truth is, trying to leapfrog the Alliance/Horde language barrier is a bannable offense; you're just not supposed to talk to the enemy.

That said, there is a way you can make your intentions known to players of the opposite faction: standard, pre-set emotes. The only emotes that work between factions are the ones that are already in place in the game. Creating your own emote by typing "/e yourmessage" only works for players of your own faction; for others, it translates to "X makes some strange gestures" – pretty antagonistic, really, no matter what you're actually intending to convey.

Read more →

Filed under: Tips, How-tos, Features, WoW Rookie, Rumors

Breakfast Topic: Emotes to improve cross faction communication


Some days, I just don't feel like playing my main character, so I hop onto an alt. Before long, I encounter some poor clothie of the opposite faction camping an elite quest mob hoping that someone else will show up and offer to group. Usually, the ground is speckled with skeletons.

Then the dance ensues. I salute, and the Mage waves. The Mage starts /saying things that I don't understand. I shrug. I wait for awhile, hoping that this will signal that I am willing to let the Mage go first. I'm hoping that my politeness infers that I will help.

Finally, I point at the Mage, then at the mob. Taking a leap of faith, the Mage tags it, and I run around behind to help, perhaps with a guildmate at my side.

After our parting farewells, I sit down to await a respawn. Personally, I think it would be much easier if I could say "I'm here to save the day!" or "I come in peace." Of course, there is some charm involved in finding a way to use our current emotes to communicate other messages, especially after Blizz added new ones in 2008.

How do you communicate to a player of the opposite faction messages that aren't directly built-in to emotes? Are you aching for a certain emote that would help you do this, or do you enjoy having to puzzle it out by piecing together existing ones?

Filed under: Analysis / Opinion, Breakfast Topics, Factions

The Queue: Overkill and delicious tears

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

The image I used for yesterday's The Queue raised some eyebrows, with a lot of people wondering what it was or where it was from. It's just one of a series of paintings throughout Dalaran of the various player races. There are some hanging in the inns, some in the shops, et cetera. My plan was to cycle through them all over the next week or so, and random selection gave me the incredibusty human female first. It might be interesting to note that I'm pretty sure that painting is a nod to Tifa Lockhart of Final Fantasy 7. It could also just be a regular ol' human female wearing the level 1 Warrior starting gear. Who knows?

Today you get the Female Blood Elf, and now let's get the Q&A started.

Plaguenog said...

Any chance they'll let me use Badges of Justice to buy new badges? Or possibly a reduction in prices for lvl 7o badge gear? I'm basically looking for any reason NOT to use as many of my lvl 70 badges for gems to Auction off.

Read more →

Filed under: Rogue, Analysis / Opinion, Wrath of the Lich King, The Queue

Blizzard updates emote list, you applaud. Bravo!

We knew that Wrath was going to bring new emotes (and some of them were even suggested by players), and now Blizzard has posted the full list, complete with which emotes have animations and voices, and none or both. The /cower is the most hilarious one I've seen so far -- the Night Elf /cower is just terrific. And some of these are old and just not very well known -- /nosepick, I'm pretty sure, has been in there since the beginning, but I don't remember ever seeing anyone use it in game.

Unfortunately, they don't mark which are new and which aren't, but I believe /incoming is a new one. I've never tried out /sing or /ding. and /doh looks new to me as well. But odds are that there are at least a few you haven't tried yet, and we do know that lots of the animations are new for sure.

So get in there and try out some emoting -- if there's an especially funny one you find, let us know for sure.

Update: Commenter Jason M. nabbed this cache of the page from the Wayback machine so we can see what's old and new for sure. Thanks!

Filed under: Analysis / Opinion, How-tos, Fan stuff, Virtual selves, Odds and ends, Blizzard

Ask a Beta Tester: More mounts, raid gear, and emotes

We have a few more questions about the passenger mounts today, but a lot of Mammoth-related questions are repeats of ones we've answered previously. So if you still have a question about them after today, I recommend checking the last few editions of Ask a Beta Tester to see if it's been answered already. Now, let's get started with Iceman's question...

Are the flying passenger mounts? Ground mounts are lovely and all, but once everyone takes to the skies will they become useless to everyone with cold weather flying?

I haven't seen any flying passenger mounts yet. Whether the passenger ground mounts are 'useless' or not with Cold Weather Flying is really up to the individual. You can still use it in the old world, you can still use the Mammoth's vendors. There are also places like Lake Wintergrasp where flying is turned off permanently so you don't 'cheat' and skip over all of the fighting to get from Point A to Point B. You and a bunch of your friends charging people down in a huge Mammoth is sweet.

If you don't care about any of that stuff though, yeah it could be seen as useless. It's an optional purchase, though. You don't need to spend the money if you don't want to do so.

Read more →

Filed under: Analysis / Opinion, Expansions, Wrath of the Lich King

New bear animations for eating and fishing discovered

Everyone knows that bears are actually pretty good fishermen, but for some reason Ferals have to shift back out of form and use a pole like everyone else. That may be changing, however. Andrige, the same person who bought us the new data-mined Hairstyles, has discovered the animations showcased in the above video, which point to the possibility of more life injected into the old Druid Feral forms.

One animation called EmoteEat shows the bear bracing a piece of food against the ground with his paw while tearing off a chunk with his teeth, while another is a fishing animation where the bear looks to be pawing at the water, waiting to slap out a fish. The other exciting thing in the video is the possibility of a closed mouth on my bear! Do you know how many flies he's caught with that constantly open mouth of his?

I logged onto my Druid on the Beta servers to check on the status of the animations. While you can now eat, drink and use potions in Feral forms on Beta, there are still no animations associated with the act (You simply sit down while eating). In addition, you can't fish at all in Feral forms (Trying to cast my line put me back in Night Elf form).

Unfortunately, the fact that these animations haven't been implemented yet does lead me to a bit of pessimistic thought: They simply be meant for bear mobs, and not for Feral bears at all. Blizzard's been adding a lot of cool little idle animations to mobs, such as mama beasts who flush out critters for their cubs to chase and eat, so this may simply be one more set. Still, since they exist, they could easily be added on to the Feral bear's animation list in a future patch even if they aren't originally meant for Ferals. Here's hoping we see them there!

Filed under: Druid, Fishing, News items, Expansions, Wrath of the Lich King

WWI '08 Panel: Death Knight

Understandably, everyone is begging to know more about the Death Knight class. At WWI, the Blizzard developers discussed the class in depth at both the main Development panel as well as at the Q&A panel. So you don't have to go fishing everywhere to find what you want to know, here's a roundup of new information about Death Knights from WWI so far.

Starting Area

The Death Knight starting area will be an extended area in Northern Plaguelands. The developers feel strongly about keeping people interested in playing in the Old World so they are creating this new zone. I personally hate every zone that has the word "plague" associated with it. Admittedly, I didn't reach either of the current Plaguelands until after I'd upgraded to The Burning Crusade, which meant I really had no time for grinding there since Outland awaited alluringly. However, it will be interesting to see if they make changes to the existing Western and Eastern Plaguelands along with adding content to the North to make these areas more interesting to players -- be they Death Knights or not.

Read more →

Filed under: Analysis / Opinion, Events, News items, Expansions, Talents, Death Knight, Wrath of the Lich King, Worldwide Invitational

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