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Posts with tag enchant

Warlords of Draenor: Garrisons to allow for weapon enchant transmog


Starting in Warlords of Draenor, you'll be able to change your weapon enchantments or hide them entirely via the Enchanter Building in your Garrison. This is really nothing but great news for those of us obsessed with transmog. Personally, every weapon I own will now get the level 60 Fiery Weapon Enchant. End of story, end of game. I just beat the World of Warcraft, thank you, Jonathan LeCraft.


There's no indication on how much this will cost, and LeCraft said a "maybe" when asked if Death Knight runes will be included in this feature.

Filed under: Warlords of Draenor

Blizzard looking into weapon enchant display solution

The World of Warcraft artists are second to none in the industry, masterfully turning concepts into game reality. What happens, sadly, when your awesome weapon graphics are overshadowed by the overzealous weapon enchant you are practically required to have? Blizzard is still looking into a way to deal with displaying weapon enchants, either through a toggle, some other interface switch, or some unannounced feature yet to be determined.

While I agree with Blizzard that iconic and recognizable looks are a great way to pinpoint what items are capable of how much damage and power, as we have seen with transmogrification, the general scope of iconic looks has changed drastically. If it's possible and feasible, Blizzard will allow us to toggle our enchants, especially after the success of transmogrification.

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Filed under: Cataclysm, Mists of Pandaria

Gold Capped: The first player to have a new trade skill


Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, hate mail, or guild applications!

Everyone is going wild about the new meta gems and bracer enchants. They're all clearly better than what people are currently using, and logically, since the demand for these will be high, the recipes (which are completely random world drops) should be very valuable. The question is how valuable.

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Filed under: Economy, Gold Capped

Arcane Brilliance: A poor mage's guide to enchants


Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we're discussing enchants and the mages who love them. Which would, of course, be all of us.

So you've got all kinds of awesome gear now. Your guild is raiding, you've been farming heroics for the better part of the month, and you're exalted with everybody up to and including my mom, a fact which you're more than happy to declare in the trade channel to anyone who hasn't already put you on ignore. Your DPS is what the kids call "phat," or at least they would have called it that if it was still 1998. Oh yes, your gear is fancy. You're the envy of all. Small children look up to you, women swoon in your presence, and warlocks whisper your name fearfully in the dark of night, from the closets where they hide, cutting themselves and adding extra zippers to their clothing so they can look more like a villain from Kingdom Hearts.

And now it's time to make that gear even fancier. You flag down your friendly neighborhood enchanter and begin perusing his wares. It's then that you begin to notice something.

Maelstrom Crystals are expensive. I'm not even kidding. It's pretty ridiculous right now. Yesterday I traded the title to my car, a dozen years of indentured servitude, and my firstborn child for a weapon enchant, and I still feel like I got a pretty sweet deal. My weapon's all glowy. I'm psyched.

So unless your guild is on the bleeding edge of the current raiding scene, or maybe if you have so much extra cash lying around that you sleep in a bed made of money, the majority of us simply can't afford to put the absolute top-end enchants on every upgrade that drops in whatever heroic the dungeon finder chose to give us today (Stonecore). The good news is that we here at Arcane Brilliance understand. We're going to talk enchants today, yes. But instead of simply listing the best enchant for each slot, wherever possible we're also going to include, at no additional charge, an alternative enchant for the more budget-conscious among us.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

Arcane Brilliance: Professions for Cataclysm mages


Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. Except last week, when the holidays aggroed us. But rest easy, we managed to sheep the holidays, so now we can all go ahead and nuke down the rest of the year. As long as nobody breaks it early, our sheep shouldn't expire on the holidays for about 12 more months, give or take.

So you're a mage. You have a job, and that job is taking something that was previously intact and converting it into much smaller, bloodier, often frozen chunks of that same thing. You manufacture shattered mobs, and you take pride in your work. But you may also have a side project or two. Maybe you thought to yourself, "Self, perhaps when we aren't making warlocks explode, maybe we should spend our time sewing trousers. Or baking cupcakes. Or making necklaces."

Well, your self is right. You should be using your downtime in between vicious warlock kills to learn a side trade. They offer bonuses in the form of cool gear, extra money, and bonus stats, plus a bit of catharsis to help you decompress form all that murder. But which professions should you choose? That's easy: anything but mining. What's that? You'd like a bit more detail? Oh, fine.

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Filed under: Mage, (Mage) Arcane Brilliance, Cataclysm

Breakfast Topic: Disenchanting BoEs in dungeon runs

When you have an enchanter in your party, getting drops in a dungeon can be sort of an autopilot thing: you hit the disenchant button and move on. Reader Akwihahlo actually sort of has a beef we this. As he points out, the Dream Shards you get from disenchanting a blue BoE on most servers only go for around 5-10 gold a piece, assuming you can sell them at all. In the meantime, the blue might go for more on the auction house to a player still looking to gear up for dungeon runs, or it might just plain vendor for more than you could get from the dream shard. With the new functionality that automatically shows sell prices in the tool tips of all items, it's even easier to tell when an item is lucrative as "vendor trash."

For my part, I tend to be the type to greed lucrative-looking BoEs (or even BoPs with very high vendor values), but I don't sweat it if others do. For some people, it's not so much stretching your gold as getting the run over with so you can get to those 2 extra emblems at the end. What's your method? Do you consider the pros and cons before you hit the disenchant button, or do you prefer to just hit it and get on with the run?

Filed under: Analysis / Opinion, Breakfast Topics

The Light and How to Swing It: Resources to be the best in retribution


With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown. At least, he usually does. But Gregg is still pre-occupied. Therefore, Matt Low from World of Matticus will be stepping in temporarily to handle some retribution goodness!

Yeah, you're stuck with me again this week and if you haven't figured it out yet, I am the world's worst ret paladin. So why am I here penning this post? Because I am on a quest. Yes, friends, I am on a quest to be the best ret paladin ever. Now am I going to succeed? Probably not. It's hard to become super awesome on a character that isn't played as often. It is an alt, after all.

Now if I don't want to suck as a retribution paladin, where would I go first?

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Filed under: Paladin, Raiding, (Paladin) The Light and How to Swing It

Arcane Brilliance: Enchanting your mage


Welcome to another Arcane Brilliance, the weekly mage column that firmly believes the frozen throne simply isn't frozen enough. Frankly, we don't think the Lich King was trying hard enough. And so we applaud the efforts of the enterprising young mage pictured above. Way to show Arthas how it's done! Also, we will miss you.

So 3.3 has been live for several weeks now, and a great many of us have farmed up more Emblems of Frost and Triumph than we know what to do with. We, as a nation of mages, have bought ourselves a whole set of really nice new gear, possibly far nicer than anything we've ever had before. And what do we like to do when we get something really nice? Why, make it even nicer, right?

We get the nice video game system, we want a nice controller, and a selection of top-shelf titles to play on it. We get the HDTV, we want the shiny Blu-Ray player so we can watch Firefly in glorious high definition. We get the new car, we want to get a nice alarm system for it so that nobody can steal it. Unless you're that dork from my high school who bought the high-tech alarm system for his mom's 1976 Volkswagen Rabbit. Oh how we mocked him. Maybe someday you can get a good car to go with that sweet alarm system, we'd say, and laugh as he would hang his head in shame. Somewhere, he probably has all of our names on a list of people to kill, which he stares at while he puts on lipstick, Steve Buscemi-style.

But for most of us, this shiny new gear stirs within us the primal urge to trick it out even more. Which of course means that business is booming for Enchanters and Jewelcrafters. We discussed gemming last week, and this week, we're moving on to the fine art of enchanting your mage's already quite magical wardrobe.

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Filed under: Mage, Enchanting, Items, Analysis / Opinion, Features, Guides, Classes, Enchants, (Mage) Arcane Brilliance

Patch 3.3 PTR: Slight leveling Priest buffs


So we got some patch 3.3 PTR notes and information on our hands. Let's talk about these buffs. Do they help us do our job in some way? Well, no not really. We're not getting any spell power buffs or mana buffs or anything remotely useful. Instead, we get this:

Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.

How's that, eh? This was a much needed buff for the Priest class. Now I can finally become a battle priest and not be completely handicapped if I have to resort to hand to hand combat!

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Filed under: Priest, Patches, Leveling, Wrath of the Lich King

Raid Rx: Healing Ulduar and what to expect


Raid Rx has returned from retirement! Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. Ulduar is almost here! Are you prepared?

The patch for Ulduar is imminent. There's no release date yet. Personally I believe it will land sometime this month. Healing assignments has just gotten more complicated. Incoming damage is more than what's currently in the game. To cap it all off, mana regen's been slightly nerfed.

So here's a quick summary of what to expect and how to counteract for it. I've participated in some of the normal mode Ulduar raids and a few heroic mode Ulduar raids. It's tough. The level of complexity and effort required is somewhere along the pre-nerf Hyjal and Black Temple days.

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Filed under: Raiding, Raid Rx (Raid Healing)

Giving Engineering a little self-buff

You may think, as I did upon first seeing this Engineering thread in the forums, that Engineers have nothing to complain about. They get some of the coolest and most-wanted items in the game exclusive to their profession. In fact, as a LW/Skinner, I'm thinking about dropping Skinning when I hit 440 LW just to pick up Engineering, and pour a whole ton of gold into it just so I can get the Roflcopter and all of the other great stuff they get.

But after Wryxian gets everyone to settle down and give out just one suggestion for how to help Engineers, they all make a pretty good point: Engineering doesn't have that one self-buff that all the other professions seem to have lately. My Leatherworker can put a nice enchant on my bracers, Blacksmiths can add sockets to some of their items, and Tailors have spellthread that can be weaved into certain pieces of gear. Ashram, the original poster in the thread, actually has some good ideas along those lines -- "Electrified Armor" (reflect damage to chest) or "Laser Targeting System" (a +crit or +expertise head enchant). Other Engis just ask for their current "enchants" to stack with other enchants already on their gear.

The flip side here, of course, is that Engi can't be overpowered One person asks for Engineering to have a "significant advantage" in some bit of gameplay, and that's not the way Blizzard is handling professions -- different classes may play better or worse in different situations, but since every class can choose any profession, they've got to work across the entire spectrum (yes, even Rogues with Tailoring). But it does seem like Engineering is missing that extra self-buff that other professions picked up in Wrath.

Filed under: Engineering, Items, Analysis / Opinion, Odds and ends, Blizzard, Classes, Enchants, Forums

Titanguard appears to still be part of 3.0.8

In the latest PTR patch Titanguard, the new weapon enchant that will be introduced with patch 3.0.8, was removed from the vendor. Titanguard provided a weapon with +75 Stamina. Many people felt this was the tanking enchant for Wrath.

Because of its removal from the vendor, many people thought that it wasn't going to appear when 3.0.8 goes live. Many folks have sent us tips via our tip line saying as much, and the official forums have multiple speculation posts on the subject.

However it appears that the removal was accidental and that by all indications Titanguard will be showing up in the live version. Maaven, the Blizzard blue poster over in the PTR forums, tells us all: "We'll investigate." Since they have been rather forthcoming lately as to the removal of PTR items (see the information about Death Knight tanking weapons), we're taking this to mean it's just a temporary issue.

"Don't Panic" tanks! That sexy 75 stamina will be yours soon enough.

Filed under: Enchanting, Bugs

Inscription to allow enchanters to sell on the AH

Blizzard has been saying for a while that they're working on letting Enchanters ply their trade via the Auction House. When the Wrath beta launched, we didn't immediately see any way that this feature has been implemented. However, Elisalia, a beta-tester, wrote in to let us know that she'd figured it out. The link between Enchanters and the AH is going to be Inscription, and it looks like it will work as follows:
  • Inscriptors can create blank parchments, such as the Bleached Parchment seen in the picture. Each type of parchment works for one type of item to enchant -- armor, weapon, etc.
  • Enchanters can cast enchantments on those parchments, to create, for instance, that Scroll of Enchant Cloak - Greater Defense. These scrolls can be listed on the AH, mailed, or traded like any other unbound item.
  • The scrolls can be right-clicked by anyone to apply the enchantment to their own items.
It's a good system, and I like it. In addition to using the AH, of course, this will also allow enchanters to give enchantments to their own alts -- about time. I wonder if Inscriptors will be able to use a similar system to vend their own spell enhancements. Also, hopefully the cost of the parchment will not be too high; if it's more than a few gold, people will likely circumvent this system entirely and keep doing enchants the way we do them now. Enchanters, does this look like a good system to you? Would you rather preserve the face-to-face, personalized nature of the enchantment transaction?

Filed under: Enchanting, Wrath of the Lich King, Inscription

World of WarCrafts: Runed copper rod

Every Thursday, Shelbi Roach of The Bronze Kettle guides you in creating WoW-inspired crafts using real world mats with World of WarCrafts.

Everyone needs a good rod. This runed copper variation is the ideal candidate for the apprentice enchanter. Just be mindful of where you whip out your magic stick because everyone will want to get their hands on it.

Here is what you will need:
  • Wood Dowel (1/2" x 12")
  • Wood Dowel Cap (1 1/2" x 3/8" Hole)
  • Metallic Craft Paint (I actually used a deep bronze)
  • Fine Gold Glitter
  • Brown Suede/Leather Cord
  • Small Feathers (2 red, 2 green)
  • Craft Glue (wood friendly)
  • Scissors
Click on the images below to view a gallery of step-by-step instructions.

Filed under: How-tos, World of WarCrafts

Glove enchants for the discerning Druid


Earlier today, Karthis over at Of Teeth and Claws responded to a question from one of his readers regarding which glove enchant was best if you're a tanking Druid. In case you missed it, despite our massive coverage of the last patch, some old world enchants made their return -- including Enchant Gloves: Threat, which previously dropped only in Ahn'Qiraj.

He examines the current options players have available for glove enchants, and backs up his opinion with solid math and theorycrafting. If you're wracking your brain trying to figure out which enchant suits your Druid best, I recommend going and checking out his post!

Filed under: Druid, Enchanting, Analysis / Opinion, Enchants

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