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Posts with tag enchanting

Gold Capped: How to make cheaper Enchanting materials

WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make gold on the Auction House. Check out Basil's gold making podcast, Call To Auction, and email Basil with your questions, comments, or hate mail!

One awesome side effect of the latest patch's new PvP gear is a way to make Enchanting materials much more cheaply. Since all the new gear is iLvl 458 blues, they disenchant into an Ethereal Shard. Sometimes two of them, although that is probably from the guild perk. By far, the most popular profession to use to craft this type of gear for disenchanting is Tailoring. Windwool Cloth is cheap and plentiful, and 20 of them make a single Crafted Dreadful Gladiator's piece that can be DEed.

The best pieces to make are the ones that take 4 Bolts of Windwool Cloth: After these, the materials start going up. That doesn't mean you can't use them, just that you'll have to live with a higher cost than all your competitors.

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Filed under: Economy, Gold Capped, Mists of Pandaria

Does everything have to be fun?

When I was talking about reforging recently, one of the talking points for the discussion was that reforging isn't fun. This got me thinking: does it have to be fun? Reforging, enchanting and gemming my gear isn't something I do because I find those activities to be fun, it's something I do to be better at doing the things I do find to be fun (which is to say, killing monsters in Azeroth's various locales) and I'm okay with not especially enjoying everything.

This doesn't mean I want them to be painful or tedious. But while I am endlessly delighted by transmogrification, I don't think I need to feel the same obsessive joy in arrange my stats that I do in picking out new looks. In fact, I think it might actually detract from the game and the parts I do enjoy if reforging was compelling gameplay instead of a means to an end. That's because the name of the game, having a lot of options to gameplay, can only sustain so much interest before it becomes overwhelming. Everyone has a threshold of interest they can sustain. Some of us can do enough content in a week that valor caps seem restrictive, while others of us can barely even cap valor in a week. Some of us love alts, others can barely manage to keep one character going. These differences are what has led World of Warcraft to become a game with the dichotomy of enormous choice in terms of what content we can choose yet restrictions on how much benefit you can get from it, to make it more optional.

Into this mixture, elements of the game that are neither astonishingly enjoyable nor game-breakingly tedious serve an important function. They provide leavening. They create breaks between the peaks and valleys of the game experience - the crushing disappointments of nights spent wiping, or bosses who refuse to drop your desired item and the dizzy elation of a close arena match swinging in your favor, a first boss kill for your guild. There's an old saying that if everything is special, then nothing is, and one could argue that if the entire game strives to be fun at all times you'll soon come to lose out that sense of fun.

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Filed under: Analysis / Opinion, Achievements, Mists of Pandaria

Gold Capped: How to make gold as an enchanter

Gold Capped How to make gold as an enchanter
"Every" week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Basil's re-reboot of Call To Auction, and email Basil with your questions, comments, or hate mail!

Enchanting can be a very good way to make gold. Every time someone gets an upgrade, the first thing they do is see whether there's an enchant they could put on it, and if so, either have someone enchant it in a trade window, or buy a scroll from the AH.

The first thing you'll need to know if you're going to get into the scroll market is that it's not a good idea to use the default interface. You will face challenges that it is simply not equipped to handle. Chiefly:
  • Knowing whether a scroll is profitable
  • Knowing whether you already have scrolls made and for sale

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Filed under: Economy, Gold Capped, Mists of Pandaria

Patch 5.1 changes enchants

If you remember, about a month ago now a hotfix changed the way Windsong and Elemental Force enchants work. The changes were an attempt to allow enchants to scale with haste while not benefiting a certain speed of weapon over another. This was called the Real PPM (procs per minute) system. Now, four more enchants have been moved to the Real PPM system, according to Daxxari.

Daxxari - Windsong and Elemental Force Information
In 5.1, we're migrating four additional procs over to the Real PPM system. Dancing Steel and Jade Spirit are 2 Real PPM, River's Song is 4 Real PPM, and Colossus is 6 Real PPM.



After the break we'll post the complete updated post explaining the changes to these enchants and how they'll function in patch 5.1. It should be noted that Windsong and Elemental Force already use this new system as of last month - the enchants that will switch over to it in patch 5.1 are as above, Dancing Steel, Jade Spirit, River's Song and Colossus.

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Filed under: News items, Mists of Pandaria

The economics of perfect gem cuts

Perfect Cuts
Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Basil's re-reboot of Call To Auction, and email Basil with your questions, comments, or hate mail!

This expansion is the first one where "perfect" cuts (which are about a 10% proc rate when you're cutting a green quality gem) are blue quality, and even though they have different names, they have identical stats as blue quality gems. People still don't generally know this, and will sometimes skip over the perfect cuts when they're gemming new gear, but over time it will become more commonly known that there's no difference between socketing, for example, a Perfect Delicate Pandarian Garnet or a Delicate Primordial Ruby.

If you're an enchanter, you may have noticed that the price for the common materials has gone way down, and if you're a jewelcrafter, you're probably wondering what to do with all the green quality gems you get from prospecting, as well as potentially looking wistfully at the profit margins on some of the really desirable research blue cuts.

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Filed under: Economy, Add-Ons, Cataclysm, Gold Capped

Lichborne: Level 90 primary professions for death knights

Lichborne Level 90 professions for death knights
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.
This week, we'll cover the personal benefits of the primary professions for death knights at level 90. Many of the perks and benefits are the same as they've been at levels 85 and 90, but there's stronger versions, of course, and a couple other changes that are worth covering. This guide will focus primarily on the self-buffs and bind on pickup rewards, though many professions will, of course, have its own BoE things that all death knights will want to make use of, so consider that when you pick your professions.

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Filed under: Death Knight, (Death Knight) Lichborne

Gold Capped: Shuffling Ore in Mists of Pandaria

Gold Capped Shuffling Ore in Mists of Pandaria
Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Basil's re-reboot of Call To Auction, and email Basil with your questions, comments, or hate mail!

What's my favorite part of the expansion so far? The way that Blizzard has reworked the Jewelcrafting, Enchanting, and Alchemy professions to more efficiently support the "shuffle". That's a cute little name we auctioneers give to a fairly complicated business that takes ore and turns it into cut gems and enchanting scrolls. In every expansion where this has been possible, there's been a ton of waste. It's great to be able to make gold by combining profession synergy, but vendoring stacks of, for example, green quality gems feels like a waste.

How to do the MoP shuffle

While the business seems complicated to outsiders, it's actually a lot simpler than it looks. Let's break it down:

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Filed under: Economy, Gold Capped, Mists of Pandaria

Mists of Pandaria streamlines enchanting rods

Enchanting is a profession needed by just about every player in the World of Warcraft. Unfortunately, getting started with the profession has historically had a high barrier to entry in the form of enchanting rods. If you picked up enchanting in Cataclysm, you would need to craft a Runed Copper Rod, Runed Silver Rod, Runed Golden Rod, Runed Truesilver Rod, Runed Arcanite Rod, Runed Fel Iron Rod, Runed Adamantite Rod, Runed Eternium Rod, Runed Titanium Rod, and Runed Eternium Rod in order before you could perform any high-level enchants. What's more, each one of those rods required the previous rod as a component in its construction. These rods all require materials that were considered rare in their day but can be even harder to find now that players aren't running that old content anymore. Have fun finding a Primal Might on the auction house in today's game!

Thankfully, the rod structure will change in Mists of Pandaria. Over the course of the last few Mists beta patches, the developers have been combing through enchanting and reducing the rod requirements across the board; it appears that the only rod you will need to perform any and every enchant is the first one, the Runed Copper Rod. If you have a better rod, it will continue to function -- each rod continues to act as its lesser counterpart -- but there is no longer a need for new enchanters to upgrade their rod beyond Copper.

Filed under: News items, Mists of Pandaria

More Cowbell's brilliant guide to Ask Mr. Robot

Image
Robots. They're an awful lot better at many things than we puny humans. Of course, you would rightly argue that we humans have taught these robots everything they know, and you would be absolutely correct. Indeed, Lisa Poisso met the humans behind the robot last October for an interview! But those humans aren't me. I am not great at math -- I can't do the sums required to exactly calculate reforging or best-in-slot gear or how many hit gems I need to get to the cap.

And that's where Ask Mr. Robot comes in. What does he do? Well, he retrieves your character from the armory and inputs all the details into his remarkable computer system, then recommends reforging, regemming, enchanting and gear upgrades for your character! Mr. Robot recently had a substantial facelift and is hugely improved from his old version, now able to advise on far more elements of gear and offer more specific input according to spec. He even has PvP information!

Like many very clever people (and androids), Mr. Robot can appear a little intimidating to the new user. I know when I started availing myself of his services, it took me a fair while to wrap my head around it -- and that's where Hoofit over at More Cowbell comes in. His guide breaks down the Ask Mr. Robot experience into manageable steps, explaining all the sections of the interface to allow would-be users to get the most out of the site.

As More Cowbell says, if you haven't heard of Mr. Robot, you could be missing out on powerful improvements and upgrades for your character. The More Cowbell guide is a great place to start to see what that robot can do for you and how.

Filed under: News items

Mists of Pandaria enchants revealed

Dataminers have been hard at work combing through the Mists of Pandaria beta client that became available tonight. The new enchants coming for weapons and armor have names -- and here they are, courtesy of WoWDB.
  • Enchant Weapon - Pandamonium Permanently enchant a melee weapon to sometimes grant 1,000 attack power for 12 seconds. Can only enchant a level 92 weapon.
  • Enchant Weapon - Windsong Permanently enchants a melee weapon to sometimes increase your critical strike, haste, or mastery rating by 1,500 for 12 seconds when dealing damage with spells and melee attacks. Requires a level 384 or higher item.
  • Enchant Weapon - Jade Spirit Permanently enchants a melee weapon to sometimes increase your intellect by 1,650 when healing or dealing damage with spells. If less than 25% of your mana remains when the effect is triggered, your spirit will also increase by 750. Requires a level 384 or higher item.

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Filed under: Mists of Pandaria

Is reforging a hit or a miss?

It's always the same. Just when I get everything all sorted out neatly, a new piece of upgrade gear drops. If I win the gear, the next half-hour or so after raid is spent digging up gems, cutting them to the appropriate cut, then nabbing enchant mats and making sure the item is enchanted properly. And after all that is done and I put the gear on, I log out and back into the game so that the armory updates. Then I alt-tab out of the game and pull up my reforge site du jour (rogues, Shadowcraft is an amazing, amazing thing), put the window on my second monitor, tab back into the game and reforge it all.

And hopefully when I'm done with all of that, I'll have precisely enough hit to cap without going over, and all of that useless crit will be a thing of the past. It's not a hugely complicated process, but it is a process -- one that I repeat with each new piece of gear I obtain. I generally get far more out of reforging than I ever did with simple gemming and enchanting from the Wrath era. However, I also understand all these different stats and which ones are good, something a new player might not be aware of.

So is the reforging process a hit with this expansion or a miss?

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Filed under: Analysis / Opinion

BlizzCon 2011: Crafted wands returning to enchanters

During this afternoon's Open Q&A the topic of crafted wands was mentioned at the mic. Will we be seeing crafted wands again? The answer: yes! Wands were a bit of an itemization gap in early Cataclysm and managed to earn the ire of every caster world 'round. We've discussed the possibility of a return to the days of crafted wands right here on WoW Insider, and we're all pretty glad things will be going that way.

The deconstruction of the ranged weapon slot in Mists of Pandaria may have had an impact on Blizzard following through on this. Wands are the only weapon type that doesn't have some crafted item in Cataclysm, but wands becoming a primary weapon option for casters makes it that much more important to have crafted options available.

The news is out -- we'll be playing Mists of Pandaria! Find out what's in store with an all-new talent system, peek over our shoulder at our Pandaren hands-on, and get ready to battle your companion pets against others. It's all here right at WoW Insider!

Filed under: BlizzCon

Gold Capped: Shattering Maelstrom Crystals

Trading Floor
Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Email Basil with your questions, comments, or hate mail!

Patch 4.3 will bring with it the ability to shatter Maelstrom Crystals into Heavenly Shards. This is unsurprising, as we have been able to shatter or transform the epic enchanting mats from other expansions. At this time, it looks like it will produce two Heavenly Shards per Maelstrom Crystal, and since it's not disenchanting, it's unlikely to be affected by the guild perk. This is going to be an opportunity for people to make some money, as well as provide a much needed sink for these Maelstrom Crystals, which have been piling up of late.

The market for Heavenly Shards is a little odd. In case you've forgotten, you can make one from 16 Elementium Ore and 8 Obsidium Ore. Despite this being "common" knowledge, the price for these enchanting mats has a consistently high profit margin. Maybe it's because of how long and annoying it is to turn ore into shards, or maybe it's because of the large volume taken by the popular enchants this expansion.

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Filed under: Economy, Gold Capped

Gold Capped: How to make gold with enchanting

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

Enchanting is one of the biggest money-makers in the game. Most of that money is earned by selling scrolls, which are simply enchants saved on a vellum. I've written about selling these before, but it was a long time ago and the tools have changed considerably. Making gold with enchanting is surprisingly straightforward and involves three steps: getting mats, crafting scrolls, and posting them.

Let's start at the beginning

Which enchants do you sell? Assuming you're already 525, you'll definitely want to consider all the Cataclysm enchants. The ones used in leveling are almost always going to be cheaper than the mats, but the rest of them may be profitable, especially the ones that you have to buy off the vendor. It's probably worth investing in the new bracer enchants; however, bear in mind that these are somewhat rare BOE random drops that might cost you a fair bit.

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Filed under: Gold Capped

Gold Capped: How to generate Celestial Essences

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

Enchanting Cataclysm gear takes Hypnotic Dust, Celestial Essences, Heavenly Shards, and Maelstrom Crystals. I've spent the last week making and selling scrolls, and this has led to the discovery that these materials are not currently being used in the ratio they're being made. Celestial Essences are, by far, the bottleneck.

This is not a scientific fact, but I sell a lot of scrolls, and that means that my materials use is probably a representative sample of my market's actual materials use. If you simply look at all the enchants at ilvl 300 and up, the ratio of materials used will be different than if you look at a sample of actual market data. Actual market data will include the fact that some enchants sell better than others. One could, however, take a look at Wowpopular.com's enchant list and weigh each recipe by the number of stars they give it to get a general idea.

That said, let's look at the best and cheapest ways to make Celestials.

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Filed under: Economy, Gold Capped

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