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Posts with tag enchants

Warlords of Draenor: Illusions change your enchant effects

If you're one of those players who enjoys transmog but hates it when an enchant doesn't seem to go with your weapon, the folks at Wowhead have datamined an interesting new wrinkle - the ability to transmog your weapon effects. It seems to be achieved via an item called an illusion, like this one for the old BC era Executioner enchant, that applies only the visual aspect of a specific enchant. In addition, rogues get a special rogue only effect, Illusion - Poison, which does exactly what you'd expect, as well as certain Warlords enchants having a poisonous variant just for rogues with a similar effect.

There's also another kind of enchant variant, the hidden variant, that has the same basic effect as the baseline enchant but which has no discernible visible effect.

This is all pretty interesting stuff if you're an enchanter, or into transmog, or just don't like a specific enchant effect and want everything to look like it's got fire or butterflies on it. Ooh, fire butterflies.

Filed under: Analysis / Opinion, News items, Transmogrification, Warlords of Draenor

Watcher on Raid Consumables and Enchants in Warlords

One of the things that people concern themselves with when raiding progression is all the little things you can do to eke out just that extra little bit more. However, with the advent of Warlords of Draenor and its sweeping systems changes, stat squishes and ability pruning, there seems to be some confusion about what players will and won't be able to do to get that extra bit. Yes, reforging is gone, but Ion "Watcher" Hazzikostas assures us you will still be able to enchant and gem your gear. And also, raid consumables like food and flasks totally are going to be around in Warlords.

What seems to be confusing people is that enchanting and gemming are getting a slim-down. There will be fewer enchant slots and gems on gear, but they're not going to be removed.
It's important to keep in mind that people will still have the ability to tweak and go for incremental performance increases in these ways. Some players may choose to use these on a frequent basis, but for the most part, it's expected that most players will be able to use more gear immediately on getting it with the new system.

Filed under: Analysis / Opinion, Raiding, Warlords of Draenor

Will Warlords of Draenor be alt-friendly?


Here's a bit of truth - while I have a lot of alt warriors, I don't play them much once I get them to max level. I have my main, who raids, whose gear I keep up to date and who I play often, who I indulge my transmog jones on - and everyone else, once I get them to max level and maybe get them some Timeless Isle gear, I stop. My most recent 90 warrior, a draenei woman, I kept up for a month before I finally just stopped wanting to run dungeons on her. My tauren has seen even less play.

Why? Is it just that I already have the one warrior, so why play others? No. Because even if that were the case, it doesn't explain why my shaman and my DK are both sitting there, doing nothing. My shaman makes potions and flasks for me, and that's about it. My DK is literally gathering dust. So, why then? Why am I not playing my alts? I thought about it this week while considering what to do with yet another Timeless Isle piece I could send to my tauren, and then I realized that he's off on another server, with no gold to speak of, and in order to get that piece gemmed and enchanted properly I'd have to play him for an hour or two to make the gold to do it - and it hit me. I already maintain my main's gear - doing the same work on my alts just doesn't appeal to me.

Having to get all their gear gemmed, all the enchants (I always forget boot enchants until I realize I'm slower than everyone else) - even when you can afford it (which I can for my alts on my main's server) it's just tedious, especially when you find yourself improving gear frequently. What enchants do I put on my shaman's blue weapons? Do I go for the good enchants and then replace them in two days when I get an LFR drop?

Ultimately this is what has me thinking about Warlords of Draenor. Gear has been and always will be an impediment to playing an alt - you have to be willing to put in the work to acquire new gear and get them up to the same level as your main if you intend to use them in that fashion. But the removal of the variety of enchants and gems we have now will mean there's less impediment to alt-playing.

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Filed under: Analysis / Opinion, Mists of Pandaria, Warlords of Draenor

Gold Capped: How to make gold as an enchanter

Gold Capped How to make gold as an enchanter
"Every" week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Basil's re-reboot of Call To Auction, and email Basil with your questions, comments, or hate mail!

Enchanting can be a very good way to make gold. Every time someone gets an upgrade, the first thing they do is see whether there's an enchant they could put on it, and if so, either have someone enchant it in a trade window, or buy a scroll from the AH.

The first thing you'll need to know if you're going to get into the scroll market is that it's not a good idea to use the default interface. You will face challenges that it is simply not equipped to handle. Chiefly:
  • Knowing whether a scroll is profitable
  • Knowing whether you already have scrolls made and for sale

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Filed under: Economy, Gold Capped, Mists of Pandaria

Patch 5.1 changes enchants

If you remember, about a month ago now a hotfix changed the way Windsong and Elemental Force enchants work. The changes were an attempt to allow enchants to scale with haste while not benefiting a certain speed of weapon over another. This was called the Real PPM (procs per minute) system. Now, four more enchants have been moved to the Real PPM system, according to Daxxari.

Daxxari - Windsong and Elemental Force Information
In 5.1, we're migrating four additional procs over to the Real PPM system. Dancing Steel and Jade Spirit are 2 Real PPM, River's Song is 4 Real PPM, and Colossus is 6 Real PPM.



After the break we'll post the complete updated post explaining the changes to these enchants and how they'll function in patch 5.1. It should be noted that Windsong and Elemental Force already use this new system as of last month - the enchants that will switch over to it in patch 5.1 are as above, Dancing Steel, Jade Spirit, River's Song and Colossus.

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Filed under: News items, Mists of Pandaria

Blood Pact: Enhancing your evil gear at 90

Blood Pact Enhancing your evil gear at 90 MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill is pand-a-ren, every day. All the dailies. All of them. Especially the Golden Lotus ones.

What enchants will help me hit hit cap? What will help me reach that haste breakpoint? How can I get more mastery? Should I gem for the socket bonus? What professions are best for warlocks?

OK, I might be lazy or otherwise occupied with all the Lorewalkers scrolls to figure out which professions are best before the Elitist Jerks do. But I've put it off long enough and raiding won't wait: it's the consumables, enchants, and profession perks post.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Mists of Pandaria enchants revealed

Dataminers have been hard at work combing through the Mists of Pandaria beta client that became available tonight. The new enchants coming for weapons and armor have names -- and here they are, courtesy of WoWDB.
  • Enchant Weapon - Pandamonium Permanently enchant a melee weapon to sometimes grant 1,000 attack power for 12 seconds. Can only enchant a level 92 weapon.
  • Enchant Weapon - Windsong Permanently enchants a melee weapon to sometimes increase your critical strike, haste, or mastery rating by 1,500 for 12 seconds when dealing damage with spells and melee attacks. Requires a level 384 or higher item.
  • Enchant Weapon - Jade Spirit Permanently enchants a melee weapon to sometimes increase your intellect by 1,650 when healing or dealing damage with spells. If less than 25% of your mana remains when the effect is triggered, your spirit will also increase by 750. Requires a level 384 or higher item.

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Filed under: Mists of Pandaria

Spiritual Guidance: 8 reasons why your shadow priest DPS sucks

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Every Wednesday, shadow priesting expert Fox Van Allen rains sheer purple destruction down on all who oppose him (such as those who dress cats in outfits).

It's pretty much a known fact that we shadow priests are looked up to the world over. (Especially by Tyler Caraway, but that's mostly just because he's very short.) The reasons behind the admiration are many, but one seems to be more compelling than the rest: Shadow priests are capable of doing stunningly awesome DPS. Big numbers are sexy. There's no denying it.

The unfortunate reality, however, is that not every shadow priest gets to realize their true potential. Tiny problems and mistakes hold them back. And though some of these problems are easily fixed, the fact that they're damn near impossible to guess at and diagnose on your own leaves a lot of shadow priests frustrated.

Without a doubt, there are an awful lot of potential pitfalls out there. If you follow me after the break, we'll talk about eight of the most common ones. More importantly, though, we'll suggest ways to overcome them and get your priest back on the path to greatness.

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Filed under: Priest, (Priest) Spiritual Guidance

Encrypted Text: The rogue guide to gear customization


Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Email me with any good screenshots or questions you have!

Back in the good old days, rogues were stuck with whatever leather gear that happened to drop. It didn't matter if it had spirit or strength on it, as we really had no other options. We could augment our pieces with a few different enchants, but even those were better suited for warriors. While sometimes it seemed as if there were a random number generator churning out tier loot, we happily scooped it up anyway. The class, and everyone else, was at the mercy of the itemization gods of Blizzard.

Times have changed quite a bit since those days. While we're still not able to craft custom pieces of gear tailored to fit our every need, we're not stuck with caster stats anymore. With the number of dungeons and bosses available, combined with the addition of justice points, there are a ton of options for nearly every slot on our character sheet. Enchanting has grown to encompass most of our gear, while reforging and the gem system have taken gear customization even further. Not only is there more gear to be had, but the gear we do get is much more malleable, allowing us to pick the perfect combination.

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Filed under: Rogue, (Rogue) Encrypted Text

Lichborne: Glyphs, gems and enchants for the blood tank

Welcome to Lichborne, your weekly peek into the latest news, tips and strategies for the death knight class.

Last week, we went into the basic outlines of what makes a blood tank: your talent choices, your gearing choices, your threat rotations and things such as that. Once you've got all that down, though, the next thing you can do to take your tanking to the next level is to get some decent gems, glyphs and enchantments. They'll separate an adequate 5-man tank from a tank who's ready to step on and start taking on the game in earnest.

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Filed under: Death Knight, (Death Knight) Lichborne

The Care and Feeding of Warriors: Protection glyphs, enchants and gems

The Care and Feeding of Warriors is about warriors, those lovable, squeezable, strokable bundles of pure joy who seethe with a burning inner fire, a rage that can only be quenched in blood. Matthew Rossi tries quenching it in delicious caffeinated beverages. You'd be surprised how often that works.

Amazingly, this week I'm not going to talk about Cataclysm. Back during the 101 guides, I promised to go over glyphs, gems and enchants for the various specs. While a lot is in flux, we're still playing Wrath of the Lich King and not Cataclysm right now, so it's fair that I should finally get off of my duff and talk about these things. This week, we'll loot at gemming, enchanting and glyphing for the protection warrior.

One thing to keep in mind is that a lot of these options come down to your own personal gear level and what you're actually doing in game. Tanking heroic Saurfang-25 takes entirely different skills, gear and glyphs than tanking Halls of Reflection, which takes a different setup than tanking Nexus as a fresh early 70s warrior. We'll cover a variety of glyphs of use to a warrior seeking max survivability, AoE threat, or even special case uses and discuss gems and enchants, as well.

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Filed under: Warrior, (Warrior) The Care and Feeding of Warriors

Spiritual Guidance: Holy 101


Every Sunday (and the occasional weekday) Spiritual Guidance offers holy and discipline priests advice on how to wield the holy light and groove to the disco night. Your hostess Dawn Moore will provide the music.

There is this priest trial in my guild right now. He applied as a discipline priest but what we were looking for at the time was a holy priest. Unfortunately, he doesn't know how to play holy, so I'm exploiting my veteran status and making him learn it. Coincidentally, the big bosses also want all of us here at WoW.com to work on these 101 columns, so this kills two anything-but-birds with one stone. I really like birds, by the way.

The following is meant to be an introductory guide to the priest holy tree. It is not going to tell you what to do step by step (at least not until you get to the enchants section) instead it intends to show you some options from which you can get started. If you're already a veteran holy priest, feel free to add anything I left out in the comments so readers who use this column as a resource can get as much help as possible.

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Filed under: Priest, (Priest) Spiritual Guidance

Arcane Brilliance: Enchanting your mage


Welcome to another Arcane Brilliance, the weekly mage column that firmly believes the frozen throne simply isn't frozen enough. Frankly, we don't think the Lich King was trying hard enough. And so we applaud the efforts of the enterprising young mage pictured above. Way to show Arthas how it's done! Also, we will miss you.

So 3.3 has been live for several weeks now, and a great many of us have farmed up more Emblems of Frost and Triumph than we know what to do with. We, as a nation of mages, have bought ourselves a whole set of really nice new gear, possibly far nicer than anything we've ever had before. And what do we like to do when we get something really nice? Why, make it even nicer, right?

We get the nice video game system, we want a nice controller, and a selection of top-shelf titles to play on it. We get the HDTV, we want the shiny Blu-Ray player so we can watch Firefly in glorious high definition. We get the new car, we want to get a nice alarm system for it so that nobody can steal it. Unless you're that dork from my high school who bought the high-tech alarm system for his mom's 1976 Volkswagen Rabbit. Oh how we mocked him. Maybe someday you can get a good car to go with that sweet alarm system, we'd say, and laugh as he would hang his head in shame. Somewhere, he probably has all of our names on a list of people to kill, which he stares at while he puts on lipstick, Steve Buscemi-style.

But for most of us, this shiny new gear stirs within us the primal urge to trick it out even more. Which of course means that business is booming for Enchanters and Jewelcrafters. We discussed gemming last week, and this week, we're moving on to the fine art of enchanting your mage's already quite magical wardrobe.

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Filed under: Mage, Enchanting, Items, Analysis / Opinion, Features, Guides, Classes, Enchants, (Mage) Arcane Brilliance

Researching virtual economies to learn about real ones


Researchers are apparently using economies in virtual worlds like Everquest, EVE Online, and of course our own World of Warcraft to determine how real-world economies work, according to this article by Reuters. Scientists have, of course, used WoW to model real-world behavior before, but that was specifically for something biological, and thus there were quite a few differences between the virtual model and the real application. In economies, however, it's all just money and numbers, so researchers can easily see real patterns and movements in the data.

Unfortunately, the article doesn't go too deeply into their results (and it only talks about their findings from Everquest), but there is one nugget of conclusion: the economists saw inflation spike in one server over 50% in just five months. They say that the population rose on the server, which apparently made some items hard to find, thus raising prices. Economists say they've seen that same thing in the real world before: in developing nations, and in war zones. We can probably see similar effects right around a patch, or even just on weekends. As more people run to the AH to buy certain items, inscriptions or enchants, the price on those is going to rise. Interesting stuff -- it would be cool to hear what other similarities these guys have found between the virtual world and the real.

Filed under: Patches, Items, Analysis / Opinion, Odds and ends, Blizzard, Making money

Phat Loot Phriday: Ancient Hakkari Manslayer


We've had some requests for husky loot lately, and so here's an item that isn't quite phat these days (just a little husky), but used to be quite interesting.

Name: Ancient Hakkari Manslayer (Wowhead, Thottbot, WoWDB)
Type: Epic One-hand Axe
Damage/Speed: 69 - 130 / 2.00 (49.8 DPS)
Attributes:
  • This is how you can tell this weapon is old-school: it has just one bit of green text, and that text is "Steals 48-54 life from target enemy."
  • Which doesn't, on its face, sound quite that nice. But at the time this weapon was current (ye olde patch 1.7), that was a hot proc. Because the proc actually scaled along with spell damage -- if you had 150 spell damage, and this proc hit, you wounded the enemy for 150 shadow damage, while healing yourself with same.

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Filed under: Shaman, Items, How-tos, Odds and ends, Instances, Raiding, Phat Loot Phriday, Bosses, NPCs

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