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Posts with tag encrypted-text

Encrypted Text: Art of the peel

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll be talking about one of the most important things a Rogue can do that's not called 'DPS'.

In WoW, we don't get to decide much about our characters. A few pre-built faces and skin tone are about as deep as the customization options run. Gear is typically released in discrete tiers, and you'll find that most Rogues use mostly the same leather sets. Talents are similarly stale: there are rarely true choices in our trees. Choosing one talent over another either cuts your damage or cuts your usefulness, and for most Rogues the decision is easy.

Most people assume one Rogue is as good as another. Take two arbitrary Rogues, Gankenstein and Istabbedu. They're both undead Rogues: their chins are falling off. They're both sporting full Season 2 gear with a few PvE epics sprinkled in. And they both traded in their Slicers for Shankers & Shivs this patch; all aboard the Mutilate train. So what separates these two from each other, and from the other 9,000 Rogues on any given server?

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Filed under: Rogue, Analysis / Opinion, Tips, Fan stuff, Odds and ends, Instances, Raiding, Classes, (Rogue) Encrypted Text, Arena

Encrypted Text: A Rogue's guide to battleground PvP

Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the new Rogue feature blogger, discusses battleground PvP, useful macros and techniques that strive to keep you alive longer.

My last Encrypted Text post generated a lot of terrific feedback, and when you smoosh it all up and blend it I think you'll find that saying Rogues are a controversial class is a bit of an understatement. No more especially so than on the PvP side of things. In a future column I'll dig deeper into specific PvE instances, both raid and heroic, as well as give you some commentary on the new skills that come with the Wrath expansion. In the column this week we're talking about PvP and how to get the most out of it with your Rogue. I hope to make this a semi-regular topic, updating as we go, focusing on one or two PvP related items each time.

If you could distill the feelings of the majority of non-Rogues out there, at least the most vocal ones, you'd come up with a collective "over-powered" when it comes to PvP. Designed to counter most (but not all) casting classes, especially those *not* geared or spec'd to prevent spell push-back, our goal is to get our target into melee range and keep them there. Keeping this in mind, my first bit of PvP advice for you is avoid fair fights at all costs.

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Filed under: Rogue, Analysis / Opinion, Tips, PvP, (Rogue) Encrypted Text, Battlegrounds, Macro Anatomy

Encrypted Text: Blizzard called and they want their OP back

Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the new Rogue feature blogger, discusses the state of the Rogue class, effects of the 2.4.3 patch and the news from the Wrath beta.

I think I've got a pretty big job ahead of me as the new Rogue columnist here at WoW Insider. Sitting here, freshly unwrapped, I know I'll have to both balance the need to fairly represent "real" issues and not get too lost in "rah-rah-rogue" points of view. I'll need you, dear reader, to keep me honest and call-out the unintentional errors or oversights. We're a community and I absolutely want to know what you are thinking, what you love or hate and what you'd like to see me bring to this column that represent your needs.

Like a "do-not-toast-in-the-wrapper" warning on your box of PopTarts, I'd like to point out that any references I make to skills or talents in the Wrath beta should be taken with a grain of salt since they are subject to change at any time.

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Filed under: Rogue, Analysis / Opinion, PvP, Features, The Burning Crusade, Classes, (Rogue) Encrypted Text, Battlegrounds, Arena

Encrypted Text: Roleplaying as a rogue

Much like the rogue class itself, Elizabeth Wachowski's Encrypted Text usually pops up just when you're not expecting it, is prone to disappearing without notice for large periods of time, and steals your lewtz.

Hey, fellow rogues! It's been a while! Well, more like nearly two months. Sorry. But we're back with some fresh ideas, one of which is this: how can you roleplay as a rogue without seeming like a cliche?

Admittedly, I'm new to RP, and my RP character is a draenei priest -- about as far from my beloved troll rogue as one can get. So this article is geared to people who, like me, are new to RP. The more experienced RPers can correct all my horrifying, glaring errors in the comments.

So, let's start out with:

Picking a race

Each race has different rogue traditions, heroes, and senses of morality. Here's a quick overview:

  • Humans control several rogue organizations: the Ravenholdt guild, their archrival Syndicate organization, and SI:7, the official intelligence agency of Stormwind. If you're interested in "joining" any of these organizations (or the vaguely rogue-ish Defias Brotherhood), human would be a good choice.
  • Night elf rogues would seem to have some difficulty fitting in with their peaceful, nature-loving society. However, night elves have skills at stealth, and every society needs its enforcers. The night elf police force, known as the Wardens, always has room for a good rogue -- and the archdruid Fandral Staghelm might not be above employing some sneaky folk to advance his political goals.

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Filed under: Guides, RP, (Rogue) Encrypted Text

Encrypted Text: Gear me up in 2.4

Surprised to see us again so soon? Well, with 2.4 hitting today (Elune willing), it's time to see what there is out there for rogues in the new patch -- at least gear-wise, since rogues don't have many mechanic changes on the PTR right now. This new gear is available as badge rewards, drops from Magister's Terrace, and even crafted loot! (Sorry -- since the Sunwell isn't going to be open at first, loot from the 25-man raid has been left out of this one, and we talked about the Shattered Sun rep rewards already.)

Badge of Justice Loot

The first things you'll probably be staring at in the new badge vendor's inventory are the new daggers. The Blade of Serration, Swift Blade of Uncertainity, and the Mutilator clearly have a lot in common -- all three have the same 103.1 DPS and stam/hit/AP stats. However, the Blade of Serration is 1.8 speed, one-handed, and costs 105 Badges of Justice, while the identical Mutilator is off-hand only and costs only 45 Badges. The Swift Balde, intended as an off-hand for combat dagger rogues, boasts a speed of 1.5 and the same discount off-hand price of 45 Badges. Since these daggers clock in as the fourth-best daggers in the game DPS-wise, they're a must-have for all small-group dagger rogues.

Combat fist spec rogues can also enjoy some hot new weapons. (Sorry, swords and maces, but no new pointies/blunties for you.) Vanir's Right (and left) Fist of Brutality and Vanir's Left Fist of Savagery forgo the hit rating and stam of the daggers in exchange for agi and haste rating. They share the same 105/45 badge price as the daggers, so you can pick up the whole set for 150 Badges of Justice. Drawbacks include that the models look like rejected monsters from AQ40.

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Filed under: Rogue, Patches, Items, Instances, (Rogue) Encrypted Text

Encrypted Text: Finish him!

One of the biggest challenges for new rogues is figuring out the combo points/finishing move system. Sure, the combo points are easy, even though they really don't rely on "combos" per se. You hit stuff with your main move and get points. Any human, great ape, or intelligent robot could do it. But without an understanding of finishing moves, your target will die with five combo points on him and you will curse yourself for ever getting involved in this soul-sucking game.

So, to help you decide what move is appropriate when, here's a guide to the seven rogue finishers. (We'll get to openers in a couple of weeks.)

Eviscerate

  • What it is: Your first finisher, and if you're like most rogues, probably your favorite. This most basic of spells does direct physical damage based on how many combo points you have.
  • Mechanism: According to WoWWiki, the official damage range of Eviscerate Rank 10 is:
    Eviscerate = (Base Damage Minimum + Attack Power * (Number of Combo Points used * 0.03)) - (Base Damage Maximum + Attack Power * (Number of Combo Points used * 0.03)). Yeah, I'm bad at math too.
    So what does this mean? Well, starting in 1.12, Evis finally began scaling with AP (a change many rogues were clamoring for.) But it scales very slightly -- and the more combo points you have, the better it scales, since the AP multiplier increases with each point.
  • Affected by: Improved Eviscerate, a first-tier Assassination talent, improves Evis's damage by 5/10/15%. Aggression, a sixth-tier Combat talent, improves it by 2/4/6%, along with SS and Backstab. The two-piece bonus of Tier 5 armor increases Evis's damage by 40 per combo point.
  • Analysis: Sinister Strike/Eviscerate is the bread and butter of rogue leveling, particularly for combat swords/maces/fists rogues who don't spend a lot of time stunning. It's also great for grinding and finishing off opponents who have low health. However, when it comes to raiding, Evis is nearly useless. Unless the mob can't bleed (like in Kara), Rupture will always end up doing more damage than Evis, assuming the mob doesn't die before Rupture finishes ticking.

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Filed under: Rogue, Guides, (Rogue) Encrypted Text

Encrypted Text: Raiding as a Rogue, Part II


Every Wednesday, Elizabeth Wachowski or Chris Jahosky write Encrypted Text, a look into the shadowy world of rogues.

Last time, when I discussed raiding on your rogue, I talked about the differences between the 3 talent trees as they relate to raiding, and the Hit cap. A couple of people made comments that basically say there is no magic number for Hit rating that you need to be at, and this is true. I'm not advocating stacking hit at the expense of all your other stats. There should be a balance, and you don't want to gimp yourself in other areas just to stack Hit rating.

Today, one of the things I'm talking about is the Expertise cap, which should be viewed in a similar light -- the information is there so that you can make good decisions regarding your gear. Don't just run out and start stacking Hit and Expertise and leave your other stats to twist in the wind.

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Filed under: Rogue, How-tos, Raiding, (Rogue) Encrypted Text

WoW Insider Weekly

Here's your weekly sampling of our weekly content from the writers at WoW Insider. Every week we post columns about classes, guilds, addons, professions, and all aspects of this great game.
Know Your Lore: Oshu'gun
KYL takes a look at the secret Naaru spaceship embedded in Nagrand. Oh, didn't know that was there? It is.
Encrypted Text: Raiding as a rogue, part 1
Going instance running with your endgame rogue? Make sure to check out this guide to what to do with those daggers when you have 24 other people in the group.
Insider Trader: Rounding up 2.4 profession changes, part 1
What's changing in the world of professions in patch 2.4? Let Amanda M lay it all out for you.
Guildwatch: Running a Karathon
Backstabs, betrayals, and loot ninjas, oh my! It's all in your weekly look at guild drama, downed news, and recruiting from around the realms.
More of our best weekly content after the jump.

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Filed under: Analysis / Opinion, Odds and ends, News items, Lore, Classes

Encrypted Text: Raiding as a Rogue, Part I


Every Wednesday, Elizabeth Wachowski or Chris Jahosky write Encrypted Text, a look into the shadowy world of rogues.

This week on Encrypted Text is the first part in a small mini-series of articles that should serve as a guide for any up and coming rogues looking to start raiding. I will cover a few of the more raid-friendly specs, talk about their strengths and weaknesses, the hit and expertise caps, and the type of gear you should be looking for.

Combat vs. Assassination and Subtlety
I'll be the first to admit that many Combat heavy builds, especially Combat daggers (which I was for a long time while raiding), are not inherently fun to play.

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Filed under: Rogue, Raiding, Guides, (Rogue) Encrypted Text

Encrypted Text: Examining your spec

So yesterday on Build Shop, I mentioned that I'd gotten an email this past week from a Rogue who wanted to know about the viability of a 30/0/31 build for casual instances, raids and PvP. The short answer is OK, not very, and sure. The long answer is slightly more complex, so this week on Encrypted Text I'm examining exactly where a non-conventional hybrid build like could work, and why there are usually better specs available for both PvE and PvP.

First of all, I'm a big supporter of non-standard specs. I think that your own play experience should help determine where you spend your talent points. However, I do think that you should at least examine why certain specs are tried and true, and how certain talents outperform others. If you never play in any type of group (instance, raid, battleground, arena, etc), then how you spec only affects you. Once you start spending time with other players, though, the way you play and spec starts to directly impact your teammates. Raids especially are all about teamwork, and if you're not contributing 100% in all the ways that you could, you start to become a liability. You become less of a liability in dungeons where fights are generally shorter, but you're still not living up to your potential.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Upcoming Rogue changes


This week on Encrypted Text, I'm going to go over some upcoming changes to the Rogue class that everyone should be aware of. Rogues have some nice tweaks and some serious changes in the pipeline, so let's get to it.

As a long time fan of the Subtlety tree, I've been really enjoying the last couple changes Blizzard has made to Rogue abilities. In patch 2.3, Hemorrhage was buffed to deal 125% weapon damage, Shadowstep became usable out of stealth, Cheat Death became more reliable -- all great changes. Although the next patch will nerf Hemo down to 110% weapon damage, there's also a talent in the Subtlety tree to increase it's damage by 10%, so heavy Subtlety rogues won't feel the pinch quite as bad.

Another important change that we reported on indirectly a few days ago was a new tweak to Shadowstep -- once activated, it grants a 3 second, 70% speed increase. What does this mean for rogues? Read on and find out.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Ten great rogue trinkets

Vanquished Tentacle of C'thun

Even though I haven't raided on my rogue for about two months, I'm still pretty happy when I look at her gear. 4/5 T4, the Chestguard of the Conniver, the awesome offhand dagger from heroic Ramparts that I obtained after my guild found it in the chest, held the chest open, and summoned me in -- *Monty Burns voice* why, this is less a rogue than a god. (Disclaimer: My rogue is not actually a god, and yours is probably better geared and also prettier.)

But there are two blues disrupting my sea of adequate purples -- I have yet to replace either of my trinkets. And when I talk to other rogues, many of them have the same problem. The truly good epic trinkets for rogues are hard to find or have many competing rogues after them, and many of the other trinkets are just ... meh. So to help out my fellow rogues, I'm posting a guide to some of the best max-level trinkets (as rated by their power and their ease of attainability.)

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Filed under: Rogue, Items, (Rogue) Encrypted Text

Encrypted Text: Rogues, Patch 2.2, and the exploding UI

Ahh, patch week. You know the time-honored dance by now: enable your outdated mods, and log in to see what explodes. As many of my guild-mates and I were discussing on Tuesday, different classes really have different UI needs. I know when I used to run my Mage as my raiding main, Decursive was one of the biggest mods that I simply couldn't live without. Now that I've shifted to my Rogue as my raiding main, it's a whole different ballgame mod-wise. (I couldn't even tell you the last time I thought about Decursive.) As such, I thought I'd take this patch week to open the floor to the discussion between Rogues of what mods are absolutely crucial for us, and what mods are just "nice to have."

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Filed under: Rogue, Analysis / Opinion, (Rogue) Encrypted Text

Encrypted Text: Tricks of the trade(skills)

We've covered many different aspects the world of Roguecraft has to offer thus far -- from class quests to gear to number crunching. However, one of the things I've heard from people who are new to Rogues is the question of what trade skills are useful to take up and why. As such, this week's edition of Encrypted Text will contain some of my views on what each trade skill can offer a Rogue. Obviously, short of starting a wiki -- this is not going to be a fully comprehensive version of all that Trade skills can offer. But hopefully between my experience of bouncing between many, many trade skills, and comments from the seasoned Rogues in the WoW Insider crowd, we'll be able to de-mystify one of the earliest choices facing the new Rogue.

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Filed under: Rogue, Analysis / Opinion, Enchants, (Rogue) Encrypted Text

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