What is World of Warcraft?

Ironforge was the place to be. If you were Alliance it was the only place with an Auction House. Players spent hours upon hours outside the front gates dueling each other. There was no PvP as we know it today -- Battlegrounds didn't exist, so PvP was relegated to long, drawn out battles between Tarren Mill and Southshore. The options seemed to be as follows: Run Stratholme, Scholomance, and UBRS to collect your blue dungeon set. Go raid either Molten Core or Onyxia's Lair. And ... that was it. Needless to say, my next option was to roll an alt and find a raid guild. What other choice did I have, at the time?
As the game has progressed over the last nine years, those choices have expanded into a flurry of content that dwarfs everything that has come before it. And that makes me wonder -- just what is World of Warcraft, now?
Filed under: Analysis / Opinion, Mists of Pandaria










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Our podcast was so much fun last Saturday that we went even longer than usual -- this week instead of the usual hour, you get nearly an hour and ten minutes for your download (and all for the same low, low price of free!). Robin Torres and Lesley Smith joined Turpster and me to talk about what I did at E3 last week (
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