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Posts with tag engineering-cataclysm

Countdown to Cataclysm: Profession updates and changes

This article is part of our Countdown to Cataclysm series -- preparing you for Cataclysm launch one day at a time.

Cataclysm
is going to change the world of professions -- so without any further ado, here are the most important changes.

General
  • The skill cap for all professions is now 525.
  • There is a lot of content locked behind a phased area you can not unlock until you're level 84.
  • The new elemental trade goods are called Volatiles.
  • Herbing and mining now provide experience.
  • Archeology will be trainable.
  • Guilds can see links for all members' available professions.

Read more →

Filed under: Economy, Cataclysm

Cataclysm Beta: Engineers provide new version of Great Feast

The sun is shining, the birds are singing and the humidity is down to a comfortable percentage. It is truly a beautiful day for a raid. What do you say we break out the picnic tables, slam down a Great Feast and then fire up the ol' goblin barbecue. Wait, what? Goblin barbecue?

Datamined from the next beta patch, engineers will now be able to craft a Goblin Barbecue, an engineering version of the chef's best friend, the Great Feast. Giving well fed group and raid members 60 stamina and another 60 points in another useful stat, this barbecue promises to be delicious in all the right ways. In my opinion, engineering has been getting some amazing love this expansion, truly cementing the profession as the utility-focused trade. I cannot wait for the graphic to show up. Sing it with me, engineers: Engineering, best profession.

Filed under: News items, Cataclysm, Goblin

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