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Posts with tag environment

Scattered Shots: How do you make sense of all the beta hunter changes?


Is the tauren above about to cut off his own head -- or lunge forward to attack? Perhaps he's just feeling confused about upcoming changes to hunters? Would you, too, like to know just what's going to happen to your class? Well, you can rest easy now, because Scattered Shots has all the answers to your most urgent questions.

The short answer is: You don't; at the moment there is no making sense of all the Wrath hunter changes. We find ourselves at the mid-point of Blizzard's mysterious scheme for hunters, right in-between significant changes already in-progress and vague changes which they've promised or the future. We remain uncertain about which ones are going to make it live, which will be changed again, and which will be removed or added later on. Any analysis we do right now (and indeed much of the analysis we've already done) may or may not be completely out of date in a matter of days or weeks, and if your head hurts from all the ups and downs of turbulent beta-zone theorycrafting, rest assured that Scattered Shots feels your pain.

The long answer is: Even though the jigsaw puzzle isn't complete, it's still a pretty neat picture to look at. Today isn't the day for point-for-point talent analyses plus spreadsheets of sting/shot-damage coefficients -- what a headache that would be. No, today is an opportunity to stand back and look at how all this is beginning to fit together, to see how the path our class is trekking through the wilderness of beta-testing ambiguity solves some of our long-standing problems, gives us more of what makes hunters great, and leaves us with several crucial questions mysteriously unanswered.

What follows, ladies and gentauren, are the X-files of hunter beta mysteries, a fuzzy look through the crystal ball into the future of our class, the thrilling buildup to the surprising twist that comes just before the epic climax of the Hunter Saga season finale and leaves you hanging on the edge of your seat, biting on the tip of your fingernails, and gasping for air in the thrall of cliffhanger suspense.

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Filed under: Hunter, PvP, Classes, Wrath of the Lich King, (Hunter) Scattered Shots

Don't get stuck in the Sunwell Plateau

Click for a larger image.
I've found recently in my raiding of the Sunwell Plateau (here after and forever more referred to as SPLAT) that there are a few places folks shouldn't go.

Kalecgos is one of them, that boss should just be wiped off the map. He's just that annoying. But baring that, there are these lovely little hedges placed around the instance. Don't go on those. If you do, you might just make your raid leader and Warlocks scream at you.

If you get on one of these hedges and step the right way, you'll find yourself stuck behind them (click the image above for a high resolution version), unable to get out. The only way to get out is for you to hearth, for a Mage portal to be placed behind the hedge, or for a Warlock to summon you out. All the while you've taken up a good couple minutes of raid time.

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Filed under: Bugs, News items, Raiding

Earth Hour and WoW

Tonight the world will be celebrating Earth Hour, with individuals, cities and businesses turning off and unplugging as many of their electronics and lights as possible. How can you get involved when you have a scheduled raid, or when this is the only time for you to play today?

You need not feel pressured to unplug everything. Turn out as many lights as you can throughout your home, unplug the electronics and appliances in rooms you are not using, and consult Well Fed Buff for the perfect lights-out snack you can prepare before 8:00 p.m.

This event is important, not because it will change the entire world, but because it will send a message. Not only will we have the opportunity to think about our impact, and learn about just how much power the world did save in that one dark hour, but businesses and governments will realize just how serious people are today about the environment.

Gamers should be a part of that message. Lately, we have been garnering a poor reputation for ourselves, and not because we might all turn into mass murderers from staring all day violent images.

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Filed under: Analysis / Opinion

The console interactivity I wish WoW could have

As a teenager, I loved console games. I grew up with Nintendo game images, tactics and ideas rolling through my mind. For various reasons, however, I've never really had a chance to pick up any console system since then, and I have often wondered how many changes have taken place in those sorts of games over the years.

So recently one of my friends treated me to a few evenings where he just showed me a few of his console games, so that I could get a sense of what they're like these days. The experience made me wish that it were possible for World of Warcraft to incorporate a few of the features I saw in those games.

The biggest one was a sense of interacting more with the in-game environment that your character lives in. Especially in this game God of War, I loved how the main character was able to do special moves in special situations, such as jump on top of a monster and rip its head off, or pin it to the ground, or even climb inside its giant mouth. He can also sometimes climb walls or use special items to solve interesting environmental puzzles. Many other games have this sort of experience where there seems to be less of a barrier between your character and the other entities in the game's world.

WoW just doesn't have that interactive feeling. Whenever you swing your sword, you swing it in pretty much the same way, even if your target is so huge that you're actually just swinging at the empty space between its massive legs. Whenever you run along up hills or mountains, you do just fine until you come to that magical angle at which your character cannot climb, cannot crawl -- only runs in place against an invisible barrier, even though visually it seems like he should be able to just use his hands.

I have no idea how Blizzard would manage it, but I really wish my WoW character could climb up walls (or at least ladders!), flip enemies around, or climb up on top of giants' shoulders and stab them in the head. Even if all these things are an impossibility, I still hope there's something significant they could do to help foster a more cohesive and interactive feel between our characters and everything else in Azeroth.

Do you ever wish for some console game features in WoW? Or are they totally apples vs. oranges for you?

Filed under: Analysis / Opinion, Odds and ends

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