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Posts with tag epic

Breakfast Topic: What was your first world drop epic?

The video above is slightly NSFW-ish for some strong language -- but man, is it a hoot!

Torrg over on the official forums posed a very nostalgic question:

What was your first epic world drop?
Sadly, my first purple was something I couldn't use. I was leveling my very first character to 70 during The Burning Crusade, a night elf druid, and I was doing some quests in Tanaris. I was just outside of one of the hives of silithid working my way in, sneaking around in cat form trying to avoid as many of those horrid bugs as possible, when I backed right into one of the suckers. It was an epic battle as I fumbled with keybinds, running around the mob trying to Shred it (OK, perhaps I wasn't the brightest druid out there).

Somehow I came out on top -- and what do you know, the creepy crawler dropped a Gut Ripper. I was crushed when I found out that I couldn't use it, so I sold it on the Auction House for a couple of hundred gold. That kind of money is a decent chunk of change for a new player in their 40s, but with the daunting cost of flying mounts and training later on, it wasn't much more than a drop in the bucket.

So what was your first Professor Plum?

Filed under: Breakfast Topics

Are common quality items rare to find?

Common may not be quite so common anymore. While working on an article about a legendary quest chain, I recalled the days of class quests -- specifically, the days of Molten Core and The Eye of Divinity, along with the Ancient Petrified Leaf that started the class quests for epic weapons. Epic anything was rare to see in the early days of vanilla, and even when Molten Core first came out, it was rare to see people decked out in purple gear. But these days, it seems everyone is wearing epics, as it's dropping from dungeons with alarming frequency.

When you look at gear labels, each color of gear is assigned a different label. Common quality items are white, uncommon are green, rare are blue, and purple of course are epic. But as the game has evolved over time, each expansion offered more raids and more epic gear, which led me to the question -- just how common is common gear? How rare is rare? Is uncommon gear really that uncommon? I hit Wowhead just for a quick look at these items to compare numbers, and the results were actually pretty surprising.

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Filed under: Analysis / Opinion

Breakfast Topic: Is it time to implement artifacts?

Artifact definition
This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

More and more people are gearing up in epic equipment these days, either through Zandalari heroics or normal and heroic-level raiding. This leads to a lot of purple items of wide range of different ilevels, particularly toward the end of an expansion set. While this is great for those of us who are catching up to current content (or gearing up an alt), couldn't there be more of an incentive for hardcore raiders?

Back in vanilla, it was really something to see someone decked out in the highest level of gear. The color category of a player's items alone was enough to determine their in-game accomplishment. I absolutely think it's a good thing that a larger group of people get to see content and gear up quickly, but shouldn't there be a new level of reward for those who work the hardest on progression?

Well, as longtime WoW players may remember, there already is. There has always been a level of gear above epics that has never been implemented in game: artifacts. Originally planned as a step above legendary items, red-quality artifact items could perhaps instead replace heroic raiding-quality epic items as a status symbol for those at the cutting edge of content.

At a point in time when blue gear is considered temporary and purple is again becoming the norm, could it be time to implement a rarer category of reward? Do you think it would be beneficial to World of Warcraft for the best possible items to be of a different grade? Would this be enough to bring hardcore players back to the game? Or would it greatly devalue traditional epics?

Filed under: Breakfast Topics, Guest Posts

Gold Capped: Epic gems must be in patch 4.3

loot box epic gems
Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

Now that we know that patch 4.3 will be the final Cataclysm content patch and contain the means with which to kill Deathwing, we know beyond reasonable doubt that epic gems will be released in that patch.

It's unreasonably doubtful that Blizzard would introduce epic gems before 4.3, and aside from not introducing epic gems at all, that's the only option that would lead to my prediction being wrong. That said, there's tons of stuff we don't know about how this will work. Here's a big one: Where will epic gems come from? If we knew that, intelligent auctioneers would start stockpiling ages before the patch in preparation.

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Gold Capped: Monopolizing the market

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

I got an email that got me thinking about monopolies.

I play on a medium to small pop server that is decidedly near the bottom of progression, and there is one individual on our server who has a monopoly on epics. He seems to play all day, regularly buying up underpriced epics from clueless people in trade, as well as the reasonable and even overpriced epics from the AH. He then jacks the prices up 10-15K. Based on what I can tell from
popular WoW economy websites, our server's epic prices are consistently 10-20K gold more than the average.

Kudos to this guy, but it's annoying me in some way I can't quite put my finger on. It doesn't effect me personally: I don't buy much BoE gear and I'm fine with my AH income. It's the idea of the monopoly that bothers me. I feel like it's hurting the server in some way.

My question is: there must be a few economic theory type solutions to busting a monopoly of this nature, but what are they?

Read more →

Filed under: Economy, Gold Capped

WoW Moviewatch: Epic

Epic by Cryssy was created without the use of autotune. While I've never been bothered by the use of autotune in machinima, it's interesting to point out. The video itself declares that fact within the first few seconds, so I'm guessing it must be noteworthy.

I continue to enjoy Cryssy and I'm fairly impressed by her ongoing work. The video's composition is especially interesting. You should note the appearance of a goblin character. I'm pretty sure we're going to see a lot more of those in music videos going forward. I don't know what it is about goblins, but they just feel right in music videos. Cataclysm is going to be a good time for machinima.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at machinima@wow.com.

Filed under: WoW Moviewatch

Razer unleashes epic version of the Naga gaming mouse

Barely a week after the announcement of visually-upgraded special editions of its MMO gaming mouse, the folks at Razer did themselves one better to reveal an even bigger upgrade with the Razer Naga Epic. Razer's new version of the popular 17-button mouse sports a dual-mode wired or wireless functionality similar to its first wireless gaming mouse, the Razer Mamba. In addition, the Razer Naga Epic also has interchangeable side panels to accommodate different hand sizes and grip styles; the current Razer Naga has a somewhat bulky, if ergonomic, form factor that may not appeal to players with smaller hands or use the claw grip to play. The three different side panels should broaden players' options in customizing their mice to better suit their playstyle.

The Razer Naga Epic's dual-mode functionality allows the mouse to be used wirelessly or with a braided mouse cord that charges the mouse during gameplay. It also comes with a charging dock for charging the mouse during downtime. The Razer Naga Epic is aimed at all MMO gamers, with support for various MMOs such as Warhammer Online and City of Heroes, but there's no question that the mouse is targeted squarely at World of Warcraft players, with its epic nomenclature and purple glow (the regular Naga only glows blue) that can actually be configured to cycle through a possible 16 million color combinations. Razer also promises in-game addons for better interface customization, although at this time, the RazerNaga addon is only at 1.2.2, which hasn't been updated for Patch 4.0.1. The Razer Naga Epic is available for pre-order at the Razer store and slated to ship by the end of November, retailing for an equally epic $129.99.

Filed under: News items

The Maelstrom: Now with epic video turned to 11


A couple of weeks ago, Valnoth, lead world designer at Blizzard, reported that the Maelstrom is now "10 - 50x more epic." For some people, a giant whirlpool surrounded by lightning and crashing surf wasn't epic enough. What was clearly needed was a flying shark with a giant laser mounted on its head, being ridden by a dinosaur that was in turn being ridden by an undead wailing away on the guitar.

WoW.com has now exclusively learned that a video of a flying-laser-shark-dinosaur-guitar-wailing-mage is far more epic yet than that pitifully un-epic picture we posted last week, and we are happy to share this video with you.

Are you ready to rock?

Filed under: Cataclysm

The Maelstrom is probably epic enough for you now

A week or so ago, someone on the Cataclysm beta forums complained that the Maelstrom's appearance in the upcoming expansion just wasn't epic enough. It's a pretty silly thing to say. Valnoth, aka WoW Lead World Designer Alex Afrasiabi, apparently agreed and responded with the following:

Re: The Maelstrom?
Maybe I missed the memo on levels of "epicosity" or something, but I'm pretty sure the Maelstrom is a CLASS 10 epic zone. Though I guess it is missing sharks with laser beams patrolling the waters and Arthur Fonzarelli jumping across it with water skis. And dinosaurs.


And then, a bit later, posted:

Re: The Maelstrom?
After reading this post I called for a meeting with TOP TOP MEN (that's two tops) in order to figure out a solution to the problem at hand. Frankly, I think we hit a home run. The next 4.0 build (or the one after) should have a Maelstrom that's between 10 - 50x more epic than what currently exists.

Buckle yourselves into your computer chairs or face being blown away!


And sure enough, as promised, this latest beta build has turned the "Epic" dial up to 11 where the Maelstrom is concerned. Flying around it is Epicus Maximus <Paragon of Epicosity>, a level 90 elite shark, who is being ridden by an elite rare devilsaur named <And a Dinosaur> riding a rocket and manning (dinosauring?) a laser beam, being ridden by an undead mage playing guitar named <Rock On>.

That should suffice.

Filed under: Cataclysm

Breakfast Topic: Where's the epic, part two

Okay guys. After spending days thinking this over in the back of my mind and trying to figure out which sock drawer Blizzard stuffed the "epic" into, I've come to a conclusion: It's not about the "epic". What it is about, what's lacking, is something that's strictly based on design. Let's go back to Ragnaros and Molten Core for a moment and see if I can get this point across: the reason that Ragnaros felt "epic" was because the dungeon itself was specifically designed with 40 players in mind. The spacing of the zone, the placement of the rocks and bosses was all designed around the idea that there would be 40 players in this zone.

Moving on, Hyjal felt odd at first because I was used to that 40man model. It faded because the dungeons of Burning Crusade were designed with 25 players in mind. Hyjal, Black Temple, Serpentshrine Cavern, all of it, designed with the intent of 25 players being present in that zone, so they felt natural. On the same principle, the 10man dungeons -- Karazhan and Zul'Aman -- both felt exactly right, because they were designed with 10 players in mind. Karazhan was huge, but not once did the experience feel awkward because all boss encounters and rooms were designed around 10 people playing in there.

When you get to Wrath, Ulduar in particular -- Ulduar was designed with 25 players in mind. The boss rooms, the open spaces were all created specifically so that 25 people would feel like this space was absolutely gigantic. But when you take 10 people in that space, what was once comfortably "huge" for 25 borders on the absurd for 10 players. That's why it doesn't feel right -- because the space simply doesn't fit the people in it.

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Filed under: Breakfast Topics

Breakfast Topic: Where's the epic

So we got a lot of big news yesterday: Badges are going the way of the dodo (and I for one will not miss them), and on top of that astonishing bit of news, the way we raid is about to change forever. Loot from 10- and 25-man raiding will be identical, the only difference being in the amount of loot that is doled out, or so the changes seem to indicate. For those that enjoy 10-man content this is well and good, for those that enjoy 25-man content ... well. It may get that much harder to recruit. But I'm not really going to talk about that.

What I am going to talk about is the screenshot pictured above. That's my priest, my first raiding character back in vanilla. She's taking a siesta while waiting for everyone to run back from yet another wipe on Ragnaros, the final boss in Molten Core. By everyone, I mean all 39 other people involved in the raid at the time; when I say this was vanilla I mean this shot was taken before BWL had even been hinted at. See, there's something fundamentally ... off with raiding in Wrath, and I can't really put my finger on it -- but I keep going back to this screenshot and remembering fondly the small army it took to finally make that bastard up and die.

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Filed under: Breakfast Topics

The Ice Stone has melted your wallet (but secured your sword)

If you thought your Epic Weapons Frostmourne replica just wasn't quite enough of a display of conspicuous consumerism, you can now display more conspicuous consumerism by buying a display for your other display of conspicuous consumerism.

That's right, Epic Weapons is now offering a special display for your Frostmourne, a light-up chunk of the Frozen Throne. It's a floor-mount stand made of clear poly-resin, built with two spotlights to illuminate the blade and hilt of your sword in a chilling blue glow. Weighing in at 26 pounds, it's also not likely to fall over and cause your cat's soul to become a thrall of the Lich King. The only thing it doesn't have, apparently, is a picture larger than 150 pixels across for me to show you. Blame Epic Weapons, not I.

It certainly looks cool, mind you, but the price -- $200 -- is a little steep, in my opinion. Then again, I suppose if you can afford the sword, you can afford the stone. Let it never be said that replica swordmakers don't know their audience. Dispose of that income, all ye nerds!

Filed under: Odds and ends, Blizzard, News items, Wrath of the Lich King

Patch 3.3 PTR: WoW.com's stream of the Frozen Halls

We ran our livestream of the Halls of Reflection on the PTR yesterday, and other than one little hitch (I figured I'd save us all the trouble of raiding the Lich King and just jump in and take him down myself, with disastrous consequences), it went pretty well. Turns out you need to run through the main quest to unlock the last two Frozen Halls instances, so we ended up doing all three: Forge of Souls and Pit of Saron on normal, and then the Halls of Reflection on both normal and Heroic. On the way, you can see all of the bosses, dropped loot, the various lore and questlines that weave throughout the new 5-man, and the final epic confrontation.

Obviously, considering this is straight video of these instances (with commentary and audio from the game), these things are full of spoilers -- if you don't want to know what happens when you enter Icecrown Citadel, steer clear. That said, the video we recorded is after the break. You don't have to watch the whole thing (in fact, at over two hours, you'd be crazy to), as I've tagged the Forge of Souls run, the Pit of Saron run, and the final heroic Halls of Reflection run on their own. Clicking those links or the markers on the video below should take you to the specific parts of the video. Enjoy.



Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

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Filed under: Patches, Analysis / Opinion, Fan stuff, Virtual selves, Quests, Lore, NPCs

Enter to win five Creative WoW headsets for your 5-man group


So we've been doing these Creative contests to give away their shiny new World of Warcraft-branded wireless gaming headsets for a few months now. But if you haven't won one yet, worry not: today, we're giving away five headsets to one lucky instance-running group out there, so you can all talk to each other while you're wiping in Heroic Old Kingdom.

To enter, you've got to send us a .JPG-formatted picture (no bigger than 800px please) of your favorite five-man group -- you and four friends -- to contests@wow.com by 5pm October 29, 2009 (that's one week from today!). Make sure you put "Creative 5-man contest" in the email subject so we can recognize what it's for, and while you can take it wherever and however you want to in-game (or even in real-life!), just make sure there are five people in there. Because one lucky random entry will win five Creative World of Warcraft wireless gaming headsets, one for each member of the group, at a value of $150 each, or $750 total. That's a lot of headsets! You must also be 18 or older, and live in the United States or Canada excluding Quebec -- full official rules can be found right here.

Please note: in addition to emailing us the .jpg picture, you will also need to copy and paste the form below (filled out) into your email -- it was put together by our legal department and simply says that you understand and will adhere to the rules of the contest. You need to include the names and e-mail addresses of all five players in your group so that we can contact you all about prizes if you win.

Good luck to everyone who enters -- we can't wait to see what your five-man groups look like! And stay tuned, because we've got an even more epic contest planned out soon.

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Filed under: Items, Odds and ends, Instances, Contests

Phat Loot Phriday: Edge of Agony


I finally got my Green Proto-drake today, so I was tempted to do that, but instead today we'll go with the old PLP standby of big scary swords. Alliance, before you go running after this one, make sure to see the note below.

Name: Edge of Agony (Wowhead, Thottbot, MMO Champion)
Type: Epic Two-Hand Sword
Damage/Speed: 651 - 977 / 3.50 (232.6 DPS)
Attributes:
  • +112 Agility, +92 Stamina
  • Improves haste by 62, attack power by 183, and armor penetration by 86. Note that these are the stats for the 10-man normal item (Trial of the Crusader drops are pretty confusing actually). The 10-man Heroic version has a better version of this, but with the same name and graphic.

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Filed under: Items, Analysis / Opinion, How-tos, Instances, Humor, Phat Loot Phriday

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