- Badges will definitely be back in Wrath, in some form.
- Like how it's ended up in BC, they want badges to appear in both Heroics and raids.
- However, they want to stratify it more, so it's not just one gigantic pool of items. (They also want to spread the vendors around the world, so it's not just "one dude in Shattrath and one dude out on the Isle of Quel'Danas"; this sounds like an annoyance to me, and at any rate will not make a real difference in how the system works.) Proposed stratification options include:
- "A token from different levels of content" as well as badges that would need to be turned in for the different levels of items
- Different kinds of badges
Posts with tag epics
For this and the rest of the items, I've made a gallery containing the tooltips with all the stats, and the item models when appropriate. However, M'uru's loot table seems to consist mostly of rings and trinkets, so there's not much to show for those besides the tooltips themselves. I don't mind -- I'll drool just as much over stats as over an item's appearance. Click on, fellow stat geeks!
Gallery: M'uru loot
[via World of Raids]
So, why do I PvP? What attracts me to the PvP game, and why is it a worthwhile thing to do in WoW? There are three primary reasons that PvP is a game worth playing. First, it provides a critical and necessary change of pace from the PvE game. Secondly, it gives those with limited play time an opportunity to enjoy the game and succeed at what they do. Finally, PvP is beginning to turn into a legitimate eSport, and provides some good entertainment there in. Let's look at each of these reasons individually.
We've known for a while that we've been getting a gear reset in WoTLK, and just this morning, we've discussed and speculated on how it will affect people as they transition into the 70-80 game, especially alt-o-holics. Here's some news that should strike a lot of people as good: Bornakk confirmed in a thread yesterday that we really won't be seeing quite as large a gear gap in the jump from Burning Crusade to Wrath of the Lich King as we did in the past: No more doubling of stamina values this time, guys.
This should be good news for raiders who feel like their epics don't mean that much anymore (although to be honest, I was using a few of my BWL and AQ40 drops well into my late 60s, so I don't think the gear reset was that bad after all). If the gear jump isn't that bad, your shiny new epics should still work pretty well. Heck, same goes for badge runners. I've suspected for a while that the new Badge of Justice gear was meant to be a partial preliminary gear rest ahead of time, and I'd bet this more or less confirms it: If there's not going to be as much as a jump, these Tameless Breeches might last my druid longer than one might think.
I think it's definitely a good middle road to take. We'll get a gear reset so alt-o-holics and casuals can jump right into the Howling Fjord, but the gap won't be quite as great, meaning that raiders and badge gear savers won't need to feel like they're watching months of work go down the drain when that first level 71 green drops.
Before opening it, I was excited. I expected some nifty food and potions, maybe gems or herbs, and greens. I like to be surprised by some things, so I hadn't looked up the current loot list.
Needless to say, after a few days, and a bag full of useless 68 greens with + resistances on them, I became discouraged. Then I opened my first one of the day, and voila! A [Badge of Justice]!
Because I rarely have much time to spend in-game these days, I hadn't collected any of these yet (sad I know). The experience actually reminded me of the two times that [Wall of the Dead] dropped for me, and the time that [Kang the Decapitator] fell into my hands, and the roll came out in my favor. The two rarest pets I've ever farmed and received, the [Captured Firefly] and the [Tiny Crimson Whelpling], also definitely gave me a natural high.
What warm and fuzzy memories do you have of surprising drops and good fortune?
It seems that cows everywhere are logging in to find that their weapons are roughly 50% smaller than they were previously. Should you take your weapon out to get a better look at it, you'll get to watch it grow back to pre-patch size.
Unfortunately, this is not a bug. Hortus has confirmed that it was an intentional change because certain weapons would clip the ground while sheathed.
While the Tauren have been getting some support on the forums, some players seem unsure of why this is such a big issue. Let's take a deeper look into why players are upset, including the fact that cows will seemingly be the brunt of even more jokes. Not innocent jokes either; not like "steak! It's what's for dinner!"
1. Ammen Vale
2. North Shire
3. Coldridge Valley
6. Sentinel Hill (Westfall)
11. Sunstrider Isle
12. Red Cloud Mesa
13. Valley of Trials
There are currently more Alliance vendor locations than there are Horde, but it's likely that more locations will be added in the future. So if you haven't visited the TTR yet, why don't you get the PTR client and try it out. Even if only to check out your toon dressed in phat lewtz.
I'm very picky when it comes to style. I adore the style of Warcraft, but other games(and even some cartoons and movies) have turned me off from them by not having an art style that grabs my attention right away. So that being said, I'll admit that even in the highest points of the Black Temple, my upgrade choices are sometimes dictated by what looks the coolest. If the ugly items are a massive upgrade for me, I'll just put them at the end of my list and hold off from looking like a freak as long as possible.
Being able to toss on full Tier 6 the last time they did pre-mades on the Public Test Realm wasn't about being super powered for a week or two for me. It was a glimpse into the future. How cool will I look a few months down the road? What if I'm going to be wearing a clown suit!? That'd be horrible! Let's log onto the PTR and find out!
Sure sure, you can always use the dressing room feature on the live servers, but nothing is quite the same as actually putting it on and running around in it. I spent a little time on the Arena Tournament PTR doing this with clones of my lower level alts, but I was disappointed to heart all of the PvE content, including mobs out in the world, have been deactivated. How am I supposed to look awesome without level 1 boars to slaughter?
While no vendor has been found for them, the most likely candidate would seem be Shaani, one of the new NPCs we mentioned yesterday. In fact, I would call this even further evidence for the likelihood of epic gem transmutes from the lab set up by Mar'nah from the Razorthorn Rise daily, also mentioned in that article. Certainly, if casuals will be able to learn epic gem cuts from a daily grind reputation, it would make sense that they'd also be able to obtain epic gems to cut from somewhere other than the AH. It really does seem like Blizzard is preparing for Wrath of the Lich King with this patch, giving more and more opportunities for the casual player to catch up so they can start the expansion on a much more equal footing with the raiding player than they did for the Burning Crusade.
In other item and trade skill news from the latest build, the new goggles will now require more ingredients to make, mostly extra primals of various types.
Finally, most of the new tier 6 gear had previously been stripped of stamina, but now has it back, though in slightly smaller amounts than before. This should be good news to all those Druid Tanks who were a bit concerned about what use the gear would be for them, at the least.
Oh, and the scaling bug continues to be hilarious.
According to Wowhead, there are seven dailies that reward Shattered Sun Supplies. Some of them are apparently only available during certain phases of the SSO effort, so let's say you can do five of these per day. I don't have numbers on how often the supplies contain a Badge, but let's say it's a 50% chance, based on one comment that Badges are contained "more often than not." So on average, you could get 2.5 Badges per day just by doing these daily quests, which means 60 days to get one of those snazzy new 150-badge weapons. That's a long time, but arguably justified by the fact that these quests are probably pretty easy. Overall, this is, in my opinion, an excellent enhancement to the Badge system. Your thoughts?
Update: Suzaku questions my hypothetical 50% drop rate in a comment. Obviously, the impact of these badges will depend on how frequent they are, and we just don't have solid numbers on that yet. Not to mention it may change during testing.
Name: Cataclysm's Edge (Wowhead, Thottbot, WoWWiki, WoWDigger)
Type: Epic Two-hand Sword
Damage/Speed: 386 - 580 / 3.50 (138.0 DPS)
- +75 (!) Strength, +49 Stamina
- Equip: your attacks ignore 335 of your opponent's armor. And that's not a proc, that's an equip. Wild. The math around that is complicated to say the least, but suffice it to say that whenever you attack anything with the sword, you treat the opponent like it has 335 less armor than it really does. Which means even more damage.
- And all that strength adds damage as well, since strength adds to attack power, which adds to melee damage, too. In short, when something gets hit with this sword, it feels it.
- And I always get called out and shown up when I make statements like this, but according to WoWWiki, this is the highest DPS melee weapon in the game. Theorycrafters, if you would like to challenge that, feel free to do so in the comments below. WoWWiki shows that the Axe from the
IllidanKael'thas (you're right, I'm drunk) event does more damage, but that's a summoned axe, and not a player-useable weapon. Same deal with the Artifact Twin Blades of Azzinoth. So I'm standing by the original claim. Prove me wrong if you must.
But the good news is that this will last long after the "gear reset" coming in the expansion. I hesitate to say that it will actually be able to challenge Frostmourne (because who knows how they'll implement that in the game), but odds are that if you're lucky enough to get this now, you'll be chopping things with it for quite a while.
Getting Rid of It: Are you nuts? If you have so many of these things laying around that you have to get rid of one, go talk to Matthew Rossi, our warrior writer-- I'm sure he'll want one. But if you must vendor it, you'll get 19g 57s and 38c for it. Disenchants, as usual, into a Void Crystal.
On the one hand, this is actually a great thing. I just finally brought my Hunter alt through Hellfire Peninsula, and it was terrific to run a few quests and all of a sudden have what used to be raid level gear. And as Bornakk says, another reset in Wrath of the Lich King will accomplish the same thing for new players then (including Death Knights, ahem, so if you're reading between the lines as much as I am, that means that Death Knights will probably start before level 70, because they too apparently will be coming through the 70-71 gear transition). It is great to do the starter quests in a new expansion, and quickly get brought up to speed with some of the best gear in the game.
However, now that this is known, does it mean the gear you earn now is worthless? I don't think so-- while the old endgame was almost all about gear, there are so many epics now and so many ways to get them that the game is much more about how you play rather than the gear you're playing for. Sure, we'll all end up stashing our epics away for a green quest reward from the Borean Tundra, but we'll always have Karazhan and Gruul's, right?
While the idea behind pre-mades might be testing new content, I have other intentions. I tend to use pre-mades as a way to test specs or classes I haven't gotten a chance to experience at level 70, to see if it's worth respeccing on the live realms or leveling a character up to 70. It's also a fun chance to play with gear you might not have on the live realms without having to work for it. Personally, I plan on making a ret pally, a resto druid, and some sort of shaman, since those are all classes I've never gotten very high with, and I'd like to see what their endgame is like. What sort of fun will you be having on the PTR?
/cast Pick Pocket
/cast Cheap Shot
Now, according to a few different reports around the official forums, there's a new reason to pick those pockets: epics.
The BoE epic throwing weapon Spinesever was, allegedly, found in a lockbox picked from a random mob in Shadowmoon Valley. There seems to be some debate over whether it's real or not, but it is on Thottbot, and it looks believable enough. Edit: it's real. It does have rather high stats, and is probably the best throwing weapon in the game. I wonder what the skin looks like. What do you think? Is there a better throwing weapon out there? And how much do you think this is worth? People are suggesting that this is considerably over-budget; I don't know the item level formulas well enough to verify that claim -- can any of you?
So how'd he deal with tanking? Unfortunately, it seems like the whole thing is based on a pathing exploit-- the player can jump up on that ledge at the end of the fence, but the Horseman can't, so he basically "juggles" the bad guy back and forth while dotting and nuking him. The job gets harder when the pumpkins show up, but it's the same thing-- jump up and then jump back down when the Horseman gets close. If Blizzard had known about this, they probably could have fixed that pretty easily.
But I don't mean to downplay Deadmasters' achievement-- clearly he's geared up right for the fight (look at those Affliction DoTs go!), and by the outtakes at the end, you can see that juggling the mobs just right was no easy task. It'll be interesting to see if Blizzard makes changes in the encounter next year, though-- by then, we may be level 80, and who knows what horrors will lie in the SM GY?
[ via incgamers ]