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Posts with tag epl

Where are you heading once Wrath hits?

In an earlier post I spent some time wondering if it might be a good idea to level a Shaman alongside the new fleet of Death Knights guaranteed to appear once Wrath hits. A lot of commenters were of the opinion (correct, I think) that the desire to avoid hugely crowded areas is probably better served by leveling an alt to 58-60 and sticking it in Outland. The alt can then await the surge of Death Knights who decide to continue leveling, and who should have some experience with its playstyle by then. While I'm still most likely to level my main to 80 once the expansion hits, having an alt in a less crowded area of the game is pretty appealing. For all I know, the Borean Tundra and Howling Fjord will be packed to the scuppers too. I play on a laptop with a wireless connection, so my gameplay tends to suffer badly when the area I'm in resembles Los Angeles during rush hour. Avoiding overcrowded areas is no small thing.

My realm's considered medium population, but we've still got enough people that, if even 10% of the population typically online at server high time decides to roll a Death Knight once Wrath is released, Eastern Plaguelands is going to be in total gridlock for a while. The same thought occurred to a few friends, who wondered if they might be better off spending a week or two on low-level alts in an empty Azeroth while waiting for the furor to die down. With that said, that's not an ideal option if your guild wants to start raiding as early as possible, or if you just don't want to be left behind by guildies leveling to 80.

I'm genuinely curious. Let's say you've bought the expansion, installed it, and you're at the character selection screen on your usual realm with the option to create a Death Knight, hit your main, or head to an alt. Given your own personal circumstances, which do you pick, and where are you going in those first few hours?

What do you plan to do once Wrath hits?
Head to the Eastern Plaguelands and level a Death Knight.2057 (17.7%)
Level my main to 80.8676 (74.8%)
Reroll.278 (2.4%)
Spend some quiet time leveling an alt in Azeroth.593 (5.1%)

Filed under: Shaman, Polls, Analysis / Opinion, Expansions, Leveling, Alts, Death Knight

The Art of War(craft): Outdoor PvP, Part I - War in the Old World

So you've tried out all the Battlegrounds; maybe even ground your Honor quota from the Call-to-Arms holiday. You've played your Arena games for the week, and maybe you've sent a message to those filthy campers who messed up your guildie's daily Simon Says. What else is there to do in the world of PvP? Well, there's always World PvP. Technically, any PvP that occurs outside of an instanced zone (i.e. Battlegrounds and Arenas) is considered world or outdoor PvP. In the old days, that meant hours of skirmishes between Tarren Mill and Southshore or endless assaults on the Crossroads. In Patch 1.12, however, Blizzard introduced objective-based outdoor PvP with A Game of Towers in the Eastern Plaguelands and The Silithyst Must Flow in Silithus. The trend continues in Outlands with objectives in Hellfire Peninsula, Zangarmarsh, Terrokar Forest, and Nagrand.

I wrote about how I always wanted my PvP to have some sort of meaning, and objective-based zone PvP is about as meaningful as it gets. More than the Battlegrounds, where PvP is contextualized only through a story, or the Arenas where PvP is purely sport, the objectives in the outdoor PvP zones are designed to give a direct benefit to your faction. If any sort of PvP highlights the conflict between the Alliance and the Horde, it is the battle for control of these PvP zones. Achieving these objectives can make a player feel like he or she's contributed something substantial to his or her faction. Although it gives little to no Honor and no Arena points, it can be fun, spontaneous and even rewarding for the little time you put in it. Whether it's role-playing or for something different to do in between 2-on-2 Arena queues, world PvP offers a different slice of the PvP pie.

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Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP)

Breakfast Topic: Wishlist

2006 was a year of much change for our favorite MMO, from patch 1.9 through 2.0.1 (not to mention the BC beta). Here's a quick rundown:
  • 1.9 saw the first world event in the form of the opening of AQ. It also contributed further to server unification by linking auction houses. Paladin talents were updated.
  • 1.10 gave us weather effects, new Priest talents, and Tier 0.5.
  • 1.11 introduced Naxx, keyrings, nifty Mage talents, and a global LFG channel, which was quickly patched to default to off.
  • 1.12 had cross-realm BGs, the EPL and Silithus PvP objectives, and new Rogue talents
  • 2.0.1, as I'm sure you all know, was the day the add-ons died, honor got completely overhauled, and we all got shiny new abilities and talents to tide us over till the expansion.
What would you all like to see come to with WoW in 2007? Is the Burning Crusade giving you all your wishes, or do you have more burning desires for the game?

Filed under: Patches, Breakfast Topics, Features, The Burning Crusade

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