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Posts with tag etiquette

The unspoken etiquette of world boss encounters

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World bosses are returning in Mists of Pandaria!

You know, my uncle, the legendary General Commandicus Brutallicus, told me stories of veteran players staying up at various odd hours of the day to challenge the emerald dragons, Lord Kazzak, and others. Even though I was but a young priest at the time, he told me that going after them was a hoot and experience in itself, especially if your home was on a PvP realm.

There was an unspoken etiquette among raid leaders who went after world bosses. Since world bosses are making a comeback, I wanted to share them.
  • You can't call dibs. The first group that arrives, is buffed, and ready gets to pull the boss first. No exceptions. You can't just stroll in there and call dibs when your entire raid group wasn't there or ready yet. Heck, you can't even physically contest the boss even if you did get there first. Back in my day, anyone who cried about seeing the boss first and losing out was generally laughed at.
  • You take turns. There was an unspoken level of respect between the top raiding guilds. Despite the hatred and the fierce competition, we never interfered with attempts that were already progress. To do so brought dishonor to the guild and would cause you to be blacklisted from the realm. In an era when realm and faction transfer never existed, it was a big deal -- not to mention, if you opened fire on one group, they would come back and wipe your attempts. This would go on back and forth before everyone got tired, but no one would give. Yes, which leads me to the next rule ...
  • Bring two raid groups. You had one raid group which would tackle the main boss. The second raid group was there to provide cover and to engage or otherwise tie up any hostile players who wanted to wipe your raid. These tended to be the PvP contingents within the various guilds. They were the players who didn't raid but spent all day grinding Alterac Valley for Grand Marshall and all that. This second group of players would hide behind a mountain or a tree or something and wait for instructions from the primary raid leader before engaging anyone.
  • Majority guild receives first picks on loot. This is more of a courtesy than anything else. If a raid group consisted primarily of a raiding group and it was demonstrable that they did most of the heavy lifting, they had the right to select one item they wanted out of the loot drops before opening the rest to free roll. However, since the loot method is going to change, this rule is no longer relevant.

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Filed under: Raiding, Mists of Pandaria

Breakfast Topic: How do you handle real-life interruptions?

AFK Goblin
You just can't take a picture of yourself during Love is in the Air without a heart on your head.

I actually don't like the phrase "real life" when describing what happens in the physical world because it implies that the interactions we have in Azeroth aren't real. Captain Obvious says that WoW is not a single-player game. When we are playing Mass Effect, we don't affect anyone else if we get up to take a bio break or comfort a child. But in World of Warcraft, if we are in a group of any size, we affect others every time we AFK.

The phrase "real life is more important than WoW" is a mantra we hear all the time, and it is true in that you shouldn't shirk responsibilities in the physical world in order to play. However, if you have committed yourself for a period of time to other players, it is the same thing as committing yourself to any group of people in the physical world. Breaking that commitment falls under the same etiquette umbrella, whether in game or out.

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Filed under: Breakfast Topics

5 ways to keep your DPS players happy in 5-man heroics

OK, you can't pretend you didn't see this one coming after the healing and tanking editions. As I may have mentioned, I have less DPS experience than tanking and healing, but from that time in Azeroth, I have gathered that there are things everyone can do to make their DPSers happy bunnies rather than melancholy murlocs. Actually, being a murloc would be pretty cool. One of my GMs does an awesome murloc impression.

So, tanks and healers, and other DPSers, how can you keep your DPS buddies happy?

1. Mark your targets. Tanks, or whoever is experienced, or whoever is taking on that role in the dungeon, mark your targets. Telepathy is not a standard talent in any tree, and while sure, it's possible to click the tank and then use an assist macro, you can easily keybind or add a button to your action bars that marks your target with a skull, a cross, a moon and so on.

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Filed under: Analysis / Opinion

The etiquette of rolling on gear in groups

Dungeons drop gear. For many players, that's the whole point of going into an instance, whether it's a 5-man dungeon or a huge raid instance. We're locked in the ever-expanding search for better gear, and you have to kill bosses to get your sweet, sweet loot.

Most guilds use one or more various systems to make sure loot distribution is fair. Some employ a basic rule of civility; once you get gear in an a raid, it's polite to defer further drops to other guildmates. Others use complicated but effective point systems, assigning dropped gear a point value that members can bid against. No matter what the general system for rolling on gear, the foundation of the system is based on all group members' being part of a common team.

Pickup groups and Raid Finder groups possess no such commonality. The teams comprise random folks thrown together by Blizzard's behind-the-scenes group-building algorithms. Basic roles are filled, a few rules followed -- but basically anyone can get thrown together into a group.

Random groups rarely agree on loot etiquette before getting started. We all say we should agree on loot rules beforehand, but that rarely actually happens. Instead, most folks charge ahead into the dungeon operating under only a few basic assumptions about how loot will be divided. With that in mind, let's review the basic etiquette of rolling on gear in groups.

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Filed under: WoW Rookie

Breakfast Topic: Behavior unbecoming a player

This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

Sometimes we do things that we'd rather forget. Sometimes we do those things in a dungeon. My guild has a few funny stories, such as the paladin tank who forgot to turn on Righteous Fury or DPSers who went through entire runs wearing fishing hats.

In my case, I'm ashamed to say that I let a pushy dungeon group get to me and earned my only dungeon finder kick to date. It was late Wrath, in the early days of the dungeon finder when leaving a random still gave you a long, unavoidable DF cooldown. I queued as a healer and popped into heroic Drak'Tharon Keep. I greeted the group with a cheerful "Hi guys!" but was blindsided when one of the DPS replied, "less talking, more healing." We hadn't even pulled yet.

I shut up, but the comment rankled so much that I immediately decided not to heal the DPSer. As a result, he died a couple times throughout the run and was rezzed by the ret pally. They were all from the same guild, so I knew any attempt I made to vote-kick the rude DPSer would fail. I seethed throughout the dungeon, healing only the tank and two of the DPS, and when we reached the last boss, I was the recipient of an unceremonious vote kick. I was angry at the time, but in retrospect, I deserved it. I should have dropped group the moment the comment was made and let them find a new healer. It's all water under the bridge by now, but that's the one dungeon moment of which I'm ashamed.

Have you ever done something in WoW that you wish you hadn't? Was it with friends or strangers? Is it just a funny story now, or do you still feel sheepish?

Filed under: Breakfast Topics, Guest Posts

A parent's guide to World of Warcraft for kids

Is WoW appropriate for children? While we're sure the inevitable trolls out there are already clicking straight to the comments to revile the very idea of allowing children into Azeroth, the fact is that with preparation and consistent parent moderation, WoW can be a fine fit for kids -- especially for families with parents who already spend time in Azeroth. It's definitely one of those cases in which your mileage may vary; parents who don't already play or who take a more hands-off approach to gaming will probably want to wait until their little goblins- or worgen-to-be are well into their teen years.

For players whose kids are itching to join in the family fun, though, there are plenty of ways to make World of Warcraft a productive, happy experience for kids, parents, and fellow players alike. Here's the thing: There's more to think about and more ways to throttle age-related issues than simply turning off trade chat and forbidding PUGs before walking into the other room to watch TV. We'll show you how to find the best fit for WoW with kids, teens, and even parents themselves.

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Filed under: Analysis / Opinion

WoW Rookie: Being polite in game

New around here? WoW Rookie has your back! Get all our collected tips, tricks and tactics for new players in the WoW Rookie Guide. WoW Rookie is about more than just being new to the game; it's about checking out new classes, new playstyles, and new zones.

It might seem like an odd notion, but not everyone understands what's polite in the World of Warcraft. This isn't because they are rude in real life or necessarily lack the social skills to properly order a cup of coffee. (I'll admit, though, after a few battlegrounds and seeing the behavior in BG chat, I wonder about that.)

The most common reasons folks are inadvertently rude in game is because they're new to our subculture. They haven't been inculcated to the subtle niceties that come with pretending to be elves and trolls. Especially if this is their first MMORPG, they might only be dimly aware that other characters are also players and that any amount of human interaction might be expected.

The goal here isn't to lay down some kind of draconian law of behavior. It's just an attempt to talk about being polite.

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Filed under: WoW Rookie

Breakfast Topic: To "grats" or not to "grats"

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

"Yahtzee" Croshaw's recent review of Cataclysm (hilarious, but very NSFW) pointed out two things about WoW that were of interest to me. The first was that, as a mage, I would die a lot less often in PvE if I remembered to use Mirror Image when I get into a tight spot. But second and of more general interest, he pointed out how pervasive the phenomenon of mutual congratulation for achievements has become in WoW, to the point where one could easily be forgiven for thinking that typing some variation of "grats" was a Pavlovian response to any achievement announcement.

I happen to think it is more of a case of social pressure, personally. You want to be congratulated when you achieve something worthwhile, so you do likewise to your fellow guildies. But then the question becomes: just how far do you take it? Do you "grats" at every opportunity, or do you pick and choose which ones are worthy of your typewritten esteem? Does seeing other "grats"-es make you want to join in, or are you perhaps the other way, "grats"-ing just to show that somebody appreciates the achievement just announced, even if it is just Shave and a Haircut?

How you decide when the time is right to type those five little letters into guild chat?

Filed under: Breakfast Topics, Guest Posts

Breakfast Topic: Real-life virtues in WoW


This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

Is your WoW behavior radically different from how you act in real life? If it is, should it be? Is the virtual world of WoW your escape from the rigid expectations of society, the requirements to be a productive member of your community in terms of career, education and family? Is WoW your opportunity to "act out," to take out your aggressions and subliminal anger on other players you come in contact with? Or do you look at your WoW characters as extensions of self and attempt to emulate your real-life, day-to-day behavior (or possibly even improve on that behavior)?

Let's look at a few common virtues, the actions and words that support them, and then ask, "Am I doing that? Or am I deliberately doing the opposite?"
  • Respect Do you treat people in game with courtesy and consideration? Are "please" and "thank you" normal parts of your vocabulary? Most people operate on the premise that they give respect and expect it in return.
  • Responsibility Do you do what you commit to do? Are you prompt and prepared? In real life, responsibility can be a pretty tough burden. It can be interesting that some WoW players shoulder that load well, while others may fall short.
  • Cooperation Being able to work with others is important to success in WoW, just as it is in real life. Any married folks among us can certainly identify with that -- and for that matter, players with siblings will also know that working well with a brother or sister is more productive (and more fun) than the alternative. When you raid, do you do as directed? How about in BGs, where a bit of cooperation can easily be the difference between victory and defeat? In game, we have only to look to successful arena teams to see cooperation at its finest.
  • Generosity Ever help someone in RL, even if they don't ask? How about in WoW? Have you ever seen a player being overwhelmed by mobs and decided to jump in? That's a form of generosity, because you're giving freely of your time and effort with no expectation of return. Have you ever helped a player by purchasing an item to help him level a skill, even if you really didn't need that item?
  • Loyalty Generally speaking, real life rewards loyalty. We are loyal to friends, to family, to our employer, our alma mater, even to our country. Do you demonstrate that same level of loyalty in game? The best example is to consider whether you're loyal to your guild. Do you stick with the guild through the ups and downs of progression, even if the grass may seem greener elsewhere?
This short list of virtues can provide some insight into your in-game values versus your RL values. Is it okay to behave differently in an online game? Of course it is; after all, it's just a game. On the other hand, it can be argued that everything we do in life is a reflection of our inner character, and this is especially true of how we behave when we're not answerable to anyone.

Have you ever wanted to write for WoW.com? Your chance may be right around the corner. Watch for our next call for submissions for articles via Seed, the Aol guest writer program that brings your words to WoW.com. The next byline you see here may be yours!


Filed under: Breakfast Topics, Guest Posts

Drama Mamas: When the game is no laughing matter

Drama Mamas Lisa Poisso and Robin Torres are experienced WoW players and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.

Text communication is a touchy creature. The simplest of situations can spiral out of control in the space of a single chat pane, when players blunder along without considering the disparity between the words they've actually typed versus the message they intended to communicate. We all know how easily humor (and especially sarcasm) can fall flat on the internet. Emotes and the oh-so-snappy "LOL" seem especially prone to offending others who aren't on the same wavelength. Disaster strikes when players stop reading and start reading into what others say.

This week, we'll help several players who find themselves caught up in a web of pride, honor and misrepresented intentions -- all over a loot situation that would have been simple to resolve with clear communication.

Dear Drama Mamas, As a priestess who is devoted to the Light, I follow a flock where I make sure that everyone is happy and content. A few moons ago, I had gone on an adventure with several of the flock to the Halls of Stone, where we faced off against the Titan's creations and helped Brann Bronzebeard find out about the mystery of the dwarves. When we had finally retaken the Forge of Wills, we had found a weapon in possession of Sjonnir the Ironshaper, The Fleshshaper. Oh, what joy our rogue companion felt when we had finally gotten the weapon for him. Alas, that joy was suddenly shattered, as the other priest of our troupe had rolled his need dice accidentally. Our companion rogue burst into a fury like Ragnaros the Firelord, spewing out his frustration upon our dear priest, who had simply laughed off the whole affair.

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Filed under: Analysis / Opinion, Drama Mamas

How many wipes does it take to end a raid?

This is probably a good question to revisit since we're heading into a patch where lots and lots of us will be running pickup raids and groups. Souldreamer on WoW Ladies LJ asks: "just when do you give up on a raid?" It's a good question, and unfortunately, the answer probably depends on the raid itself. If, going in, you're not sure just how much DPS the raid can do, and your healer says he's actually specced prot, and you were planning on going to bed anyway, one wipe is probably enough to call it. On the other hand, if you've dropped a few bosses and have an issue with the tank losing aggro for a second on a boss, you'll probably go back for another few wipes just to see.

Do any of you have an actual policy? I tend to not get involved in PuGs at all if I think there's a chance they won't make it -- there are too many fish in the sea, and too many other things for me to work on rather than beating my head up against a boss. But maybe it would be good to set up a rule that most of us can agree on, something like, "three wipes and you're out." That might save a lot of time and frustration in the new Dungeon system.

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Filed under: Analysis / Opinion, How-tos, Virtual selves, Odds and ends, Instances, Raiding

Drama Mamas: Of crime and crossdressing

Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.

Pictured above is just some of the torture devices on the prison ship Success. The writer of our first letter is not looking to send a guild "criminal" on a tortuous journey across the globe to a penal colony, but he is looking to exact a harsher punishment than the one already meted out. Our second petitioner is tortured about being considered weird for playing the opposite gender. We won't torture you with any further delays before letting you at the drama.

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Filed under: Analysis / Opinion, Virtual selves, Features, Drama Mamas

Drama Mamas: Too many cooks in the kitchen


Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.

Meet the drama llama: the attention-starved, manipulative player who seems to get more of a charge from being immersed in emotionally charged social situations than from actually playing WoW. They're the ones responsible for creating friction in your raids, fanning flame wars on your forums and running guildmates out of Vent, right?

Not always.

Oh sure, drama llamas take top billing in many an online drama, starring in guild breakups and social meltdowns all over the globe. But the Drama Mamas see just as much drama generated by well-meaning players who take it upon themselves to "fix" unsavory situations -- when far be it from their place to do so. The heat feels hottest when there are too many cooks in the kitchen ...

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Filed under: Analysis / Opinion, Tips, WoW Social Conventions, Virtual selves, Features, Drama Mamas

Drama Mamas: The searing agony of burnout


Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.

Should you stay or should you go now? You know the drill: if you go there will be trouble ... but if you stay it will be double ... If you find yourself doubting whether or not you really want to log in tonight -- or the next, or the next, or even the next -- make a decision. Don't be one of those burnouts who flop around like a beached Dragonfin Angelfish. When burnout hits, it's time to take action, both for your sake and the sake of everyone around you. So fire up this week's theme music, above, and let's proceed with the Drama Mamas Method of curing a raging case of burnout.

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Filed under: Analysis / Opinion, WoW Social Conventions, Virtual selves, Features, Drama Mamas

Drama Mamas: Dealing


Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.

This week's drama includes a guild leader who needs to deal with her most negative guildie. We also have a PuG leader who needs to deal with a DPSer who taunts. Let's not deal with any more of this introduction.

The Negative Guy
Dear Drama Mamas: I am an older Guild Leader of a great guild. I have a recent guildie that is completely draining me. He is a complete 'Eeyore' . He came to my guild as a friend of my mom's from another server.

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Filed under: Warrior, Analysis / Opinion, WoW Social Conventions, Virtual selves, Drama Mamas

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