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Posts with tag evade

Breakfast topic: Forgive and forget?


Wrath has been out for about a month now. We were excited about the game, but boy were we angry. We had restarts, extended maintenance, server queues, and whole host of other anomalies. Blizzard's solution was to address as many issues as they could and give us each three days of credit. There are still problems with random disconnects, server lag, and some other bugs. There's still work to be done, but it's getting better.

The one thing that I'm still very frustrated with is the evade issue. This seems to happen to me far more frequently than it did pre-Wrath. I hate it when a mob resets just as it would die, particularly when it's an elite. It always reminds me of Jester diving below the hard deck. I have nothing to do but try to kill the mob again or move on to another one that's (hopefully) not evading.

Over all though, I'm happy with Wrath of the Lich King. There are some dreadful quests, but some awesome ones as well. A lot of things are reused, but many are new as well. I'm over being mad and back to enjoying the game. But Blizz, if you're reading: please stop the mobs from bugging out and going home.

Now readers, it's your turn: Do you forgive Blizzard yet? What will it take to make you happy with WoW?

Filed under: Analysis / Opinion, Fan stuff, Bugs, Blizzard, Breakfast Topics, Expansions, Wrath of the Lich King

Evade me no longer

For some reason, the first evade bug moment I remember happened in Zul'Farrak. We were clearing the basilisk pulls before attempting Antu'sul (why is it that the optional bosses always have a couple of sweet warrior drops?) and the mage in the group wanted to skip the whole thing. Impatient, he decided to start nuking away from atop one of the hills surrounding the area and managed to pull aggro, but the basilisk couldn't path up to him (and to be honest I'm not sure how he got up there) and promptly went evade. He wouldn't come down because he rightly knew the mob would hit him, and so it took us a solid ten minutes of arguing before he finally came into the monster's reach so that I could taunt it.

I'm thinking about this because of the Isle of Quel'Danas dailies, specifically the quest Crush the Dawnblade. For some reason whenever I do this quest I run into Dawnblade Summoners who are evading. This puzzles me because I can't understand why a ranged mob is evading: it doesn't have to path to anything to hit it, just get into range. Is there some way a hunter or some other ranged class can shoot them but stay out of their range?

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Filed under: Analysis / Opinion, Bugs, Odds and ends, Instances

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