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Posts with tag evasion

Encrypted Text: Readiness gone, Preparation next?

preparation
As part of the pre-Mists patch 5.0.4, in August 2012, hunters were given Readiness as a baseline ability. Readiness is a carbon copy of Preparation, which has been a rogue workhorse for years. While I am typically hesitant to give hunters any more ink, there's something interesting for them in the patch 5.4 PTR notes. Readiness is being removed from hunters entirely, and their cooldowns are being rebalanced to compensate. An ability that was considered so crucial that it was made baseline is being pulled completely just a year later.

Cooldown management has been an integral part of the rogue class since day one. Preparation has been our go-to PvP ability since its inception. The entire World of Roguecraft video series was predicated by how amazing Preparation is. A rogue with full cooldowns is a deity, a rogue without cooldowns is a pushover. When Preparation was made baseline in patch 5.2 (January 2013), I was certain that the once-optional ability would be a permanent part of our arsenal. Now, I'm wondering if Preparation's next on Blizzard's chopping block.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: It's time to eat cake

preparation
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Preparation
has always been our most controversial ability. From the early episodes of The World of Roguecraft, to the chart-topping AR/Prep days of BC, to our recent Prep vs Step conundrum, Preparation has always been the focal point of rogue cooldown discussion. Many rogues have advocated removing Preparation altogether and adjusting our cooldowns to be potent without it. Several other classes don't see the ability as a fair technique, lending itself to our image as a cooldown-reliant class.

Blizzard clearly has other thoughts on the matter, as the ability will become baseline and available to all rogues at level 68 in the upcoming 5.2 patch. If I was making a list of rogue talents that might become baseline abilities, Preparation would've been all the way at the bottom. Many vocal rogues have been asking for Shadowstep to be added to every rogue's repertoire to resolve the Prep vs Step debate, but I don't think anyone saw the reverse happening. The decision to baseline Preparation is a clear buff for rogues everywhere.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Maximize your rogue's cooldowns

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to suggest a topic you'd like to see covered!

Rogues are the cooldown class. You've heard it before. For the entire lifetime of World of Warcraft, rogues have been defined by their cooldowns. Vanish and Blind were the key ingredients to the infamous Roguecraft videos, while Shadowstep and Adrenaline Rush defined an entire expansion's worth of arena matches. Preparation, the cooldown-eliminating cooldown, has been considered to be the most powerful ability in a rogue's arsenal.

Aside from the low-level ability Recuperate, all three of our new Cataclysm abilities are cooldowns. We have a plethora of both defensive and offensive cooldowns, and knowing when to use them becomes key in defining the difference between a good rogue and a great one. While it may seem simple to pop CDs as soon as they're ready to be used again, defensive cooldowns are much more complex. Offensive CDs can be coordinated with external effects to increase their potency significantly. Many cooldowns ride the line between the offensive and defensive categories, as they're viable for each purpose.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Fresh patch 4.0.6 PTR notes for rogues

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any rogue questions you may have.

Have you ever read Blizzard's patch notes and wondered exactly where the developers are going with certain changes? We're all familiar with the fact that subtlety has been lagging behind the other rogue specs in DPS. It's actually still seeing some use in top guilds on healing-intensive encounters, due to Enveloping Shadows giving us nearly permanent Feint on top of 30% AoE damage reduction. The fact remains that subtlety has largely been a PvP spec outside of very specific situations, although it's a quite potent PvP spec. The patch notes show us that the developers obviously want for subtlety to be more competitive in PvE -- no surprise here.

What I don't understand is the new Blade Flurry mechanic. On the PTR, Blade Flurry no longer has a fixed duration, meaning that you can have it up 100% of the time. While yeah, it sounds awesome, it also opens up huge balancing issues. It means that any time there's a raid encounter with more than one target, we're stuck swapping to combat. There are plenty of other classes with similar Cleaving abilities, but none as powerful as Blade Flurry. While I'm all for spec diversity, I'd rather not waste development time on something that's certain to be cut once it makes it to live.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Cataclysm heroics from a rogue's perspective

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the new heroic dungeons in the upcoming expansion.

I remember what it was like to play a rogue in dungeons in vanilla WoW. Our only form of long-term crowd control was Sap, and it brought us out of stealth every time we used it. Subtlety rogues could spend three talent points on Improved Sap, which still left Sap knocking us out of Stealth a tenth of the time. Every mob had some sort of AoE or whirlwind-style attack, and rogues were often right behind tanks in terms of healing necessary.

We've come a long way since the old days. Tricks of the Trade, with its instant threat transfer, has become the crutch that supports even the greenest tanks. Fan of Knives is one of the best AoE abilities in the game and synergizes with our poisons for incredible potency. Improved Sap has been baked in to the ability, and we can use our CC safely on a wide variety of targets. Feint's new ability to reduce our AoE damage taken also allows us to survive most attacks. You might say that rogues are nearly perfect for running heroics. Unfortunately for us, Cataclysm's heroics have a thing or two to teach us about complacency.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: The cooldown class


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about our shared reliance on cooldowns, and how to break the cycle of being overpowered and underpowered at the same time.

Rogues have somewhat of a paradoxical standing amongst the other classes, in both PvP and PvE. At times, we're unparalleled, and we become the goal that everyone else can only chase. During other times, we are frail and vulnerable, barely capable of holding our own against our opponents. Rogues have a toolbox of active abilities that were designed to give the class flavor, but have the unfortunate side effect of leaving us bland without them. We are intensely hot peppers with all of our moves ready to go, and we are simply plain rice when they're not.

Are our cooldowns so powerful that they really define the class? Absolutely. Are we so weak without them that our raid leaders and arena partners are looking to recruit wet noodles instead of rogues? Probably not. However, the place we're in right now isn't necessarily where we want to be either, where our CD addiction restricts us from having a more engaging time playing the game. While being demi-gods for 20 seconds every three minutes may seem enjoyable, it still leaves quite a long stretch of impotence for us to deal with. What we need to do is find the middle ground where our CDs are still meaningful, but we're not sitting ducks for the majority of our time outside of Stealth.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Leveling a rogue, level 1-10


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about leveling a rogue from level 1 to level 10.

So, after reading the list of pros and cons, you've committed to starting your new rogue. This is a proud day for the brotherhood of assassins, as we welcome a new member into our fold. You will learn to embrace the shadows and your adrenaline will spike after your first kill. You will learn to hide your tracks and strike fear into your enemies.

Before you're ready to slay dragons and assassinate high-profile targets, you've got a lot of learning to do. Rogues can be a complex class, with our nearly limitless bag of tricks and a playstyle that is uniquely our own. You must learn how to use your techniques effectively, and how to maximize your damage output while staying alive. The journey from a young rogue to a powerful assassin begins today.

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Filed under: Rogue, Leveling, Alts, (Rogue) Encrypted Text

Encrypted Text: Rogue defenses need to lose the RNG

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss why random chance shouldn't have a place in Rogue defenses.

As a member of the Rogue community, I do my best to stay abreast of the different topics of discussion. Every true Rogue's goal is to see the class excel in every area we attempt to conquer. By melding our collective brain power, we can come up with solutions for some of the problems and challenges facing us today.

Two concepts that I've seen discussed recently by both Aldriana (of Elitist Jerks / theorycrafting fame) and Akrios (of roguerogue.com) is the idea of skill, and our relationship with it. I define skill as the ability of a player to rapidly react to incoming stimuli, such as watching your opponents' cast bars. Skill is our ability to counter unknown actions quickly. However, it seems like it has been taking a back seat to RNG in WotLK so far.

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Filed under: Rogue, Analysis / Opinion, (Rogue) Encrypted Text

Encrypted Text: Rogue Glyphs

Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the Rogue feature blogger, discusses a new feature in Wrath, Glyphs and the opportunities for Rogues.

Inscriptions, a new profession in Wrath of the Lich King, allows for the creation of tradable Glyphs that can enhance your spells and abilities. Recently a number of these glyphs were released into a beta build and Inscription was announced to be apart of the new pre-Wrath patch.

As you'll see in the list below, Rogues get a wide variety of both lesser and greater glyph options, and in a lot of cases can greatly effect your talent choices in a way that gemming or enchanting never did.

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Filed under: Rogue, (Rogue) Encrypted Text, Wrath of the Lich King

Forum post of the day: A crushing blow to Warriors?

Due to itemization and abilities, Warrior and Paladin tanks currently have a greater ability to avoid Crushing Blows than Druid tanks. In the near future, this may become a moot point. Khurg of Spirestone, a Tauren Warrior, worries that Warrior tanks may become somewhat obsolete with the removal of Crushing Blows from boss mobs and a potential thirty second cool down on Shield Block. He asked "What will be the purpose of defense in WotLK ?" The following response from Rawglrlrgll of Lothar was that the defense statistic prevents critical strikes and still buffs the chance for avoidance.

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Filed under: Druid, Paladin, Warrior, Raiding, Death Knight, Forum Post of the Day

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