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MMO News Roundup: Last week on Massively

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Sometimes, you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around -- past, present and future.
The Secret World no longer requires a subscription
Early last week, the urban fantasy MMO The Secret World has officially dropped its subscription fee. Effective immediately, you only need to purchase the game itself to play. Subscription-free players are not restricted from accessing any content or gameplay features.
Turbine brings back Asheron's Call 2
Though Asheron's Call is still running, Asheron's Call 2, which launched in 2002, closed its doors in 2005. Now, nearly 7 years later, Turbine is bringing Asheron's Call 2 back. The game is currently in beta phase, and to access the game, you need to be an Asheron's Call subscriber.
EVE Online breaks the 450k subscriber mark
Between the recent launch of the Retribution expansion and a relaunch in China, EVE Online has accumulated more than 450,000 subscribers. EVE developer CCP partnered up with TianCity to bring the sandbox back into the Chinese market. According to a CCP press release, the game's business in China has surpassed expectations.
Did SWTOR make things worse by going F2P?
Star Wars: The Old Republic has caught a lot of heat over its approach to F2P gaming. With severely restricted gameplay for free players and exorbitant prices in its cash shop, The Old Republic may have done more harm than good for its game -- a surprise misstep in a market that has seen great success with F2P games in the past.
Massively's week in review
Don't let WoW Insider do all of the talking when it comes to Massively's best content of the week. The Massively staff themselves have picked out what they think is the best content their site has to offer in their own weekly roundup.

Filed under: MMO Roundup

MMO Roundup: Last week on Massively

MMO Roundup Last week on Massively
Sometimes, you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around -- past, present and future.
EVE Online player loses tiny ship worth over $6,000
EVE Online is well known for its sandbox gameplay and ruthless citizens, with monumental kills and record-breaking scams popping up year after year. Earlier this week, player "stewie Zanjoahir" reportedly lost over 213,000,000,000 ISK when he tried to transport a huge cache of valuable blueprints in a tiny, unfitted frigate. Through EVE's currency conversion, that's worth about $6,422.50 US.
League of Legends finals get some serious viewership
If you're a League of Legends fan, odds are good you know all about the championships that took place recently. If you're not, however, you might be wondering whether or not this was really a big deal or just something the fans are fixated on. Turns out that it was kind of a big deal after all, as Riot Games has revealed that the live coverage of the finals was watched by over 8 million individuals, including more than 2 million from Korea.
Massively's hands-on with The Elder Scrolls Online
he Elder Scrolls Online has caused quite a clamor since it was first revealed back in May. MMO gamers are deeply divided about TESO, and some vocal potential players are most displeased to see the venerable sandbox world of Tamriel being reduced to yet another themepark MMO experience, but is that actually the case? Massively takes the game hands-on to find out!
Massively's week in review
Don't let WoW Insider do all of the talking when it comes to Massively's best content of the week. The Massively staff themselves have picked out what they think is the best content their site has to offer in their own weekly roundup.

Filed under: MMO Roundup

The Lawbringer: What World of Warcraft can learn from other microtransaction models, part 1

Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play?

Microtransactions are here to stay. We were wary and scared in the beginning -- it was a brave new world, having the gall to ask consumers for a couple of bucks for horse armor. DLC (downloadable content) and microtransactions evolved over time to include better customization, new missions and levels, convenience purchases, and more. The industry began to shape itself around the growing need for better revenue models, as well as conforming to the needs and wants of players while remaining (hopefully) pure in motive.

With the huge success of the free-to-play model in the United States and Europe, a feat which many said was not going to go over too well outside of the Asian markets, paying for your game over time instead of up front has become a staple, an afterthought, to gamers.

World of Warcraft isn't going true free-to-play any time soon, of course. The subscription model works for WoW in a fairly unique way. The number of global subscriptions for WoW make up such a huge, defined income that removing that income from the table in favor of the "5-percenters," the people who presumably pay for items in-game, would be almost criminal in terms of corporate mismanagement -- unless, of course, you could make more money on those 5-percenters than you do on 11.4 million monthly subscriptions, which seems like a hefty move to make.

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Filed under: Analysis / Opinion, The Lawbringer

The Lawbringer: Paying for addons and APIs

Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Running parallel to the games we love and enjoy is a world full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play?

Not unlike most topics featured here on The Lawbringer, this one started with a blog post and a subsequent link to said blog post. CCP, the creators of MMO darling EVE Online, recently announced that players and customers could charge for third-party applications, utilities, and websites as long as the creator purchased a license. This is a fairly unprecedented move. CCP is probably the only company who could get away with this right now, but more on that later.

This story got my mind spinning about what this means for data feeds all over the MMO world, how Blizzard's free APIs coming out soon will change the way people make apps and utilities for WoW, and some thoughts on for-pay addons.

MMOs have spawned an impressive gray market of features, apps, utilities, and services that exist only because players are willing to partake in them. From Eve Online ship "fitting" apps to gold selling, the gray market lives alongside virtual worlds, and it is fascinating to think that these industries only exist because of the success of the genre. Recently, Blizzard previewed its own APIs that it would be releasing for web developers and app creators, providing easy-to-parse information to these development communities. This stuff isn't free, of course, which is interesting amidst the news that CCP would be charging a license fee for for-pay versions of utilities that make use of its APIs.

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Filed under: Analysis / Opinion, The Lawbringer

The Queue: EVE

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

I made an "oops" and missed out on this past weekend's edition of WRUP, so what better place is there to blather on about what I did this past weekend than The Queue? There is none, so here I go! I decided to check out EVE Online this past weekend and I was utterly shocked at how many other WoW players there were in the rookie areas of the game. Heck, they even had names like TheAshbringer and Kaelthas Starstrider. I'm really curious whether the overwhelming number of former WoW players is normal for EVE or if it's a recent thing. It's always interesting to see just how many WoW players there are in other MMOs.

Now with that out of the way, on with the show!

TAD asked:

"Have the level 20-60 quests in the newly-revamped Old World been updated with the newer mechanics brought in with BC and WotLK? Bombing missions, vehicles, etc. I know there's some of that in the new starting zones, but I wonder if it's been extended to the rest of the game up to Outland."

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Filed under: Analysis / Opinion, The Queue, Cataclysm

A challenge to Blizzard's secretive philosophy


Blizzard is notorious for not announcing release dates or patch days until the very last minute -- if at all. Sites like WoW.com and MMO-Champion have had to develop relationships with people in the know in order to have any idea when a patch is coming out, and even then we usually don't find out for sure until about 12 hours before a patch makes it onto the live servers.

Not all MMORPG companies are so secretive however.

CCP, which runs the hard core space based MMO EVE Online recently had to push back an announced patch -- from Wednesday to Thursday.

What happened when they did this? Fans rejoiced that a bug was being fixed. They cheered because you finally could shoot stuff that was 0 meters away with turrets.

Now in Blizzard's world, at least the one they display to everyone outside of their organization, pushing back an announced patch would be the end of world. Cats and dogs would live together, and fire with the occasional brimstone would rain down upon the Earth. They have said many times that the reason they don't want to announce patch dates is because if they don't hit their target, they are going to upset the fans.

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Filed under: Patches, Analysis / Opinion, Blizzard

The Queue: From Hell's heart I stab at thee...


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

To the last, I will grapple with thee...

From Hell's heart, I stab at thee!

For hate's sake, I spit my last breath at thee!

Iceeeeeeeeeeeeeeeeeeeeeeee Stooooooone!

Dyluck asked...

"I was wondering, do the EULA and TOS really change each patch?"

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Filed under: The Queue

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