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Posts with tag exodar

Ask a Lore Nerd: Only a little broken


Welcome to Ask a Lore Nerd, the column that answers your questions about the story and lore of the Warcraft universe. Click the Comments link below, ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment!

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asks...

Whats your speculation about the Burning Legion in the new expansion, since Kil'jaeden has been killed/defeated? IF he is dead.. will it that be the end of Burning Legion? If not, what you think their role will be?

Answer: Well, Kil'jaeden isn't dead. Not at all. In the Sunwell Plateau, Kil'jaeden is being summoned but never fully makes it through the portal. We bop him on the head and he just falls back in. What presence will they have in Wrath? Well, it will probably be minimal. I am sure they'll have some presence, the Legion doesn't really have any love for the Scourge, but it won't be anything like what we've seen in The Burning Crusade. Kil'jaeden is alive and well, but I think they'll scale way back on demons just because we've seen so many lately. They will probably want to step away from thrusting the same thing on us for another entire expansion.

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Filed under: Analysis / Opinion, Lore, Wrath of the Lich King, Ask a Lore Nerd

Midsummer Fun: Where to begin

The Midsummer Fire Festival is represented relatively equally in all capital cities, so you don't need to worry about the entire Azerothian population being packed into Ironforge and Orgrimmar. Below is a list of where, exactly, the festivities are in each of the capital cities.

Alliance
  • Stormwind - Just north of the Mage District, west of the Trade District. Next to The Stockade.
  • Ironforge - At the far back of the city, in the Hall of Explorers.
  • Darnassus - Outside of the city proper, in Rut'theran Village, right by the dock to Auberdine.
  • Exodar - In the center of the Crystal Hall, the northmost wing of the city.
Horde
  • Undercity - Above ground in the courtyard, right by the city gates.
  • Silvermoon City - In the Court of the Sun, just outside of Murder Row.
  • Orgrimmar - In the Valley of Wisdom, just outside of Thrall's chambers.
  • Thunder Bluff - On the Spirit Rise, near the northwestern edge of the bluff.
Shattrath also has some of the activities these places have, but not everything. If all you're looking for is the Maypole or the daily quest Striking Back, Shattrath will do you fine. Otherwise, head to one of the locations listed above.

Filed under: Events, Walkthroughs, Guides

Midsummer Fun: A Thief's Reward

While not the fastest way to earn Burning Blossoms, stealing the opposing faction's flames is the most fun way to do it, I think. How do you steal the enemy's flame, you ask? Easy! Run into the heart of their capital city and click on their bonfire. Okay, maybe that isn't very easy, but knowing where you should be going makes it less difficult, at least.

To acquire to flames, simply run up to the bonfire and click on it like you would a chest or similar item. Once the casting bar has completed, the fire will be placed in your inventory automatically. Right click on that item to begin a quest, one quest for each fire. Unfortunately, these quests require level 50 to begin.

Alliance Flames
  • Exodar - The Exodar Flame is one of the more hidden simply due to the town's layout, but you'll run into the least amount of player resistance here. You'll find the Flame of Exodar in the back of The Crystal Hall, the northmost wing of the city's three wings.
  • Darnassus - You will run into a little more Alliance opposition here than in Exodar, since Alliance players generally pass through here to begin the Unusual Activity chain. Luckily, you don't even need to enter Darnassus itself to reach the flame. It is in Rut'Theran Village, a few steps away from the dock to/from Auberdine.
  • Ironforge - This is where you'll see the most Alliance interference, most likely. The flame is in the Hall of Explorers, far in the back of the city. If you want to avoid going through the front door and getting slammed by all of the players auctioning and banking at the front of the city, I recommend doing the Stormwind flame first and using the Deeprun Tram since it will take you pretty close to the Hall of Explorers. If Stormwind is highly populated on your server, you may want to do it the other way around.
  • Stormwind - This city has become fairly popular since The Burning Crusade, so this might challenge you more than Ironforge depending on your server. The Stormwind flame is just next to the Stockade. If you don't know where the Stockade is, go west from the Trade District and across the first bridge you see. If you look north along the Canals, you'll see the Stockade Meeting Stone. Run towards that, and the flame will be on your left. If you need to make a quick getaway or drop some heat from guard aggro, pop in there for a minute or two and people will forget all about you.
Horde Flames
  • Silvermoon City - If you play on an RP server, you'll probably run into a fair amount of opposition in this city. If you play on a PvP server, you'll probably skirt by without much issue. The Silvermoon flame is right on the edge of the Court of the Sun, just after you exit Murder Row. Murder Row has a distinct lack of guards, so if you need to drop some aggro, flailing wildly in this section is a good way to make the guards give up and go away. Oh, and if you play a gnome, you can hide from players under the lilypads in the fountain. I'm serious. It works.
  • Undercity - This is one of the more populated cities, but that's balanced out by the fact that it has the most exposed flame of them all. Ride straight in the front door, enter the courtyard, and it's on your left. Easy enough.
  • Orgrimmar - The flame is pretty close to Thrall's chambers in the Vallery of Wisdom, just a few steps away from the corpse of Mannoroth. There will be a lot of player interference in this area, but you can dodge and/or leash most of the guards if you enter the city from the side entrance and sneak along the back of the city. If you need to make a quick escape, dip down into the Cleft of Shadow and spend a few minutes inside Ragefire Chasm, just as Horde players can do with the Stockade.
  • Thunder Bluff - Your mileage may vary as far as the opposition you run into. I got in and out pretty clean, but this city's population varies wildly per server. The flame can be found on The Spirit Rise. The easiest route is to simply take the elevator up, ride straight to the bridge across, and then go straight for the flame. The guards from the main area of the city will leash on the bridge, and you likely won't pull more than one or two guards on your way to the flame.
What does stealing these flames get you? Well, each of them gives a guaranteed 25 Burning Blossoms, for a total of 100 if you gather all four flames. In addition, each of them allows you to pick one of the following: 5 Elderberry Pies, 5 Midsummer Sausages, 5 Fire-toasted Buns, 5 Toasted Smorcs, 10 Fiery Festival Brew, or 10 Handfuls of Summer Petals. Level 70s also receive 9 gold, 10 silver per quest. If all you want from the festival are those minor goodies, completing these can actually save you a fair amount of Blossoms. If you're after things like the dress or the vanity pet, it's not as good of a deal on the currency front.

So, what happens if you turn in all four of the flames? Well, I'm glad you asked! That is where the quest A Thief's Reward comes in. You turn the flames in at any of your own capital cities, and those same people will over this to you when they've gotten all four. 5 gold, 10 silver, and the Crown of the Fire Festival is your prize for all of your hard work. Blizzard really enjoys making hats hard to get, don't they?

Filed under: Events, Walkthroughs, Blizzard, Quests, Guides

Ask a Lore Nerd: The world may never know


Welcome to Ask a Lore Nerd, WoW Insider's newest weekly feature column. Have a question about the story and lore of the Warcraft universe? Click the Comments link below, ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment!

Let's leap right into things, and see what Tyler wants to know, shall we?

Question: If the Ashbringer is really the Light's answer to Frostmourne, then why isn't anyone trying to use it, or destroy it? Is it because that Tirion Fordring has it? If he does, in WotLK then, he needs our help to weaken the Lich King and let him use it?

Answer: Nobody is using the Ashbringer right now because nobody has the Ashbringer in its true, Light-blessed form. Last we knew, the Ashbringer was still in Highlord Mograine's hands in a Corrupted form. The latest Know Your Lore covers the events leading up to that in a little more detail. Currently, we either need to purify The Ashbringer or forge a new one to be able to use it against the Lich King.

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Filed under: Alliance, Analysis / Opinion, Lore, Wrath of the Lich King, Ask a Lore Nerd

Breakfast Topic: Major city vibes


This morning, Damian Olson writes in with a concern that not all of the major WoW cities are created equal. In fact, he goes as far as to suggest that perhaps the Horde "got the short end of the stick" in comparison to their Alliance counterparts.

For example, he points out that Ironforge has an impressive entrance and heroic theme-music, while Undercity is a broken, sad place. What do you guys think? Does the lore behind each major city justify the design, or should some of the cities have been given a little more development love?

Personally, Undercity is my favorite city in the entire game, and I find parts of the Alliance capitols to be a bit overly patriotic and proud. How do you feel about the major cities, and what would you change if you could? Where do you feel most at home, and why (the racial capitol of your main or first character, etc)?

Filed under: Analysis / Opinion, Odds and ends, Breakfast Topics, Lore

Around Azeroth: Set sail


There was only one type of boat to be found in Azeroth -- the ships that traveled the seas, be it from Darnassus to Auberdine or Booty Bay to Ratchet, were all identical. At least until the release of The Burning Crusade, when the nautical technology of Azeroth jumped forward with a new ship design. In this shot, sent in by reader Dana, we see the results of this innovation at the end of the dock, just waiting to transport us to The Exodar.

Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing a copy to aroundazeroth@wow.com, with as much or as little detail as you'd like to share with the world!

Filed under: Screenshots, Around Azeroth

Mysterious Mysteries: the Exodar

While questing in Azeroth the other day, a guildy and I got into a discussion on The Exodar. He mentioned that it looked to him that it was a ship and that someone should be able to fly it. That led to my geeking out a bit over the lore, and explaining that it was indeed a ship, a nethership, and the fourth part of Tempest Keep.

I've often speculated about this strange city. As I fly around Netherstorm, I try to imagine what it was like to have that last piece of the armada floating with the others, and where it might have been placed. But the true mystery is what might have been within the Exodar. We know it had a boss, but who was flying that great ship when the Draenei broke in? What exactly was it used for? I think of it in terms of the Caverns of Time. If we were able to step back to that moment when the ship was hijacked, what would we see? I bet the battle was immense. Okay, here's where I'd like to here from you. What do you think the Exodar originally was? Are there clues within the existing structure that can hint at it's original purpose?

[image courtesy of WorldofWar.net]

Filed under: Analysis / Opinion, Odds and ends, The Burning Crusade

WoW Moviewatch: Prophet Velen is defeated!

Once the members of my guild hit 70, we decided to stage a raid to liberate the captive Naaru, M'uru, who is being ripped of his powers by the blood elves to grant the abilities of the light to their blood knights. We thought this was a noble endeavor, but now it seems that there is some speculation regarding the true intentions of the Naaru. Regardless, the revenge of the Horde was just around the corner.

The Broken, from the Stormrage realm, have posted their victory over the leader of the Exodar, Prophet Velen. What surprised me was the near complete lack of resistance from the Alliance. Ah well, we had a few quiet raids on Undercity, too, so I suppose it's bound to happen anywhere. Beware, Broken...the Alliance shall retaliate!

Filed under: Horde, Fan stuff, Humor, WoW Moviewatch

I have portals, I know things


The other day I was helping a guildie with their mage as they reached 20. Thus began the long journey to collect teleportation training from around Azeroth. Something he said along the way stuck with me though. He mentioned that he hardly sees people asking for portals to Darnassus now. I thought about it, and would have to agree. I seem to sell as many ports to Darnassus as I sell to the Exodar. The cities are so closely linked, it's fairly easy to hop on a boat and be anywhere on Kalimdor that you need to be.

Why then the great level difference in the training? The portal to Darnassus still remains a spell you can train in at level 50, while the portal to the Exodar is a level 40 spell. This goes for the teleport spells as well, since the level for Darnassus is 30, while all the others are available at level 20. So in essence, all that bouncing around the continent starts ten levels sooner. I imagine that initially the portal to Darnassus was level 50 because it represents a greater magical achievement. You are now transporting a group across the ocean. Does the Exodar require less skill to use? You are still transporting people across the Great Sea. Wouldn't it in fact require more skill, seeing as how we have had a longer history with the Night Elves than we have with the Draenei? I am thinking that the developers might want to take a look at the level requirements for the portals. The initial level requirements seemed to support the lore. The training, as it stands currently, does not.

A possible explanation is that Night Elves shun arcane magic. However, they do accept the portal trainer within their city, so this argument doesn't seem to work for me. If they let that first mage in there to create the portals in the first place, why would it be more difficult for other mages to do so? Is there some sort of other explanation that I'm missing as to why there is such a level discrepancy with both the teleport and the portal spells to Darnassus?

Filed under: Mage, Analysis / Opinion

Around Azeroth: Flying draenei!


Draenei don't naturally fly, as best I can tell. They don't, after all, have wings or any other obvious mechanisms of flight. However, reader Genso of Hyjal sends in this shot of what can only be described as a flying draenei. He claims it's some sort of quest, but I'm not so sure -- who knows what kind of technology those crafty draenei brought with them to Azeroth... Watch out, draenei, I'm on to your secrets!

Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! Or perhaps you'd just like to see more of your pics from Around Azeroth.

Filed under: Screenshots, Around Azeroth

Six North American realms to open for BC


Blizzard has been telling us for a while that they will be launching new realms when the Burning Crusade hits (they'd be crazy not to). But what they haven't told us was how many, which kind, and most importantly, what their names will be. Haven't told us until now, that is. I present to you the following post from Drysc:
  • We'll be launching the following six realms with the release of The Burning Crusade expansion on January 16, at 12:01 AM EST.

  • Nagrand - PvE, Oceanic - Bloodlust battlegroup

  • Velen - PvE, Pacific

  • Coilfang - PvP, Pacific

  • Terokkar - PvE, Central

  • Exodar - PvE, Eastern

  • Auchindoun - PvP, Eastern

  • The majority of these realms will be placed in a new battlegroup, the name of which has yet to be announced. These are new non-transfer realms and as such the Gates of Ahn'Qiraj will be closed and they will not be open to character transfers for six months.
Six realms seems a little skimpy to me; I think it's a safe bet that they'll be opening more either with the BC launch or shortly afterwards. The names follow the trend of BC-themed names that we saw with the European servers, which is cool. I like the new flavor they bring to my realm list. Speaking of the names, Drysc tells us that Auchindoun is pronounced "Aw-kin-dune." Good to know.

Will you be rolling on one of these new servers when you get the expansion, or staying with your old home? Me, I could never leave Shadow Council, but I'm sentimental like that.

Filed under: Realm News, News items, Expansions, The Burning Crusade

Exalted with Exodar?

Everyone's trying to get a jump-start on preparing for the Burning Crusade, whether it's by getting new PVP gear, finding a leveling guild or gathering all your jewelcrafting mats. Some people take the phrase "getting a jump-start" a bit farther than others, though -- like the members of the Exalted with Exodar Club.

Yes, these brave souls have gotten exalted with the Draenei faction so they can get the Draenei elekk mounts as soon as Burning Crusade hits. And since you can't get Exodar faction by doing runecloth turn-ins, they did it the hard way, by grinding turn-ins in AV that raised their rep with all Alliance cities. Warla, a warlock from the Dragonmaw server, got Exodar as her twentieth exalted faction. Holy magoley, Batman! I can't even imagine the /played it takes to get that.

There are a couple Horde who have posted about being exalted with Silvermoon City, but not nearly as many as on Alliance. Maybe the Horde are all busy PVPing, or the hawkstriders are just uglier than the elekks, or (my theory) the Horde generally can't win at AV enough to do this.

Whether you consider getting exalted with the new factions on live to be genius or crazy, you've got to admit it's an interesting way to pass the time until the expansion.

Filed under: Draenei, Blood Elves, The Burning Crusade

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