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Posts with tag expansion

Taking charge of your gold in the first days of Mists of Pandaria

chopper monks
Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Fox and Basil's reboot of Call To Auction, and email Basil with your questions, comments, or hate mail!

The first few days of an expansion are a little like the wild west. This week, Gold Capped received an email about these first days:

I love your column on WoW Insider. It's been an eye opener for me on just how easy it can be to make some serious gold. That said, I didn't discover it until well after Cataclysm had launched, and so my question to you is; what were the first few days of the Cataclysm launch like economically, and what do you think I can expect from Mists of Pandaria? I had a blacksmith at the time of the Cata launch, and I remember spending exorbitant amounts of gold on ore/bars (he wasn't a miner). Is it a situation where, for the first few days, farming actually is worth doing, or are goods still worth making then? I have a bunch of 85s, all with worthwhile trade skills, and I'm just wondering what the best way will be to capitalize on the newness of the expansion.

The first few days of every new expansion, including Cataclysm, were a little crazy. The first thing you need to prepare for is the hyperinflation. Everyone will have more money, and they will all be spending it. Nothing gets people spending their savings like a new expansion. Pets will be battleable, new glyphs will be available, and everyone will be leveling professions. All this new demand is going to overwhelm the farmers, and for a while at least, the only cheap way to get materials will be to farm them yourself.

Read more →

Filed under: Economy, Gold Capped, Mists of Pandaria

How do you keep your guild busy during the pre-expansion lull?

It's become something of a cycle over the years: An expansion is released, servers are glutted with players eagerly devouring content. As the expansion goes on, patches are released with more new content to play. But eventually, all good things must come to an end -- and when the last patch of an expansion is released, guild leaders have to contend with players who get ... well, flat-out bored, really. With nothing left to look forward to until the next expansion is released, it's hard to keep a guild entertained.

As far as my guild goes, we keep ourselves amused by going back and completing old achievements or clearing old content. Any raid mounts that we may have missed along the way are picked up for all. In between that, people run old-world raids on off nights for transmogrification gear and other achievements. But in every guild I've been in, there's always a lull at the end of expansions. Once you've beaten that final boss and dinged that last achievement, what do you do to keep your guild entertained when the expansion is drawing to a close?

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Filed under: Analysis / Opinion, Guilds

Breakfast Topic: What size and frequency do you prefer for expansions?

Dalaran
This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

Blizzard has always been good to the customers who play World of Warcraft. The game is regularly updated through patches, and we can count on an expansion every other year. However, this may not be the case for much longer. In a recent interview with GameInformer, Tom Chilton said, "Traditionally we've only been able to do an expansion every two years. We're really hoping to make a meaningful difference in that."

This comment has already sparked a debate among the WoW community, dividing the playerbase into two sides: those who think this is a great thing and those who don't. For some, getting a new expansion more quickly means more content to explore, more bosses to down, and apparently, more pandas to cuddle. The others, however, view this as a negative -- not because of the content but because we have to pay for every expansion released, on top of the monthly subscription.

Personally, I see both sides. While Blizzard has recently promised us quicker content patches, I really enjoy the excitement of a new expansion.

So which way would you prefer? Quicker, large expansions, with massive updates to the game? Or perhaps a faster delivery of patches, with a steady stream of new content?

Filed under: Breakfast Topics, Guest Posts

Blizzard looking for "meaningful difference" in expansion releases

World of Warcraft's expansion cycle is not the norm in the MMO genre. The Blizzard expansion cycle is a new boxed expansion every two years, on average. According to Gameinformer, which got to talk to Tom Chilton at the Gamescom show in Germany last week, Blizzard is on track for a more timely release schedule with World of Warcraft expansions.

Chilton told Gameinformer:
We've been able to do it in one sense, but not as much as I would like to in another sense. I would like for all patches to reliably have raid bosses. Our first Cataclysm patch didn't have raid bosses. From a raider's persepctive, it probably doesn't feel any faster than it did before. For us, where the biggest improvement is going to be in this cycle is in the actual expansion release. Traditionally we've only been able to do an expansion about every two years. We're really hoping to make a meaningful difference in that.

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Filed under: Blizzard, Cataclysm

Amazon Deal of the Day: Cataclysm for $20

If you've started a new account recently or have been waiting to purchase Cataclysm, now's your shot to get the newest expansion on Amazon for only $20. Cataclysm is Amazon's Gold Box deal of the day, with a reduced price for only 24 hours. The deal is currently on the U.S. Amazon store, but the boxed copy of Cataclysm can be added or applied to any region's account.

With the recent sales in the EU for WoW and The Burning Crusade, as well as the free copies of WoW that were distributed to game veterans to give away, Blizzard is making a hard push at getting WoW into more peoples' hands and lowering the admittedly high barrier to entry of an MMO that's now 6+ years old. Hopefully, we will see this barrier come down even more over time as Blizzard figures out the answer to one of the more difficult questions in the MMO genre -- how will Blizzard deal with expansions once there are too many to reasonably expect new players to buy them all to get the full game experience?

Filed under: Cataclysm

Patch 4.0.6 hotfixes for Feb. 25

A new round of hotfixes to patch 4.0.6 were just released over at the official WoW blog. The changes are primarily fixes or nerfs to the heroic Valiona and Theralion encounter in the Bastion of Twilight. A few of the nerfs appear to balance the fight for the heroic 10-man version, while others are all-around nerfs to the damage in the fight.

Another change fixes the ressurrection of players in the Twin Peaks and Battle for Gilneas battlegrounds.

Patch 4.0.6 Hotfixes - February 25
Dungeons & Raids

Bastion of Twilight
  • Blackout will no longer hit players sent down to the Twilight Zone by either Valiona or Theralion.
  • Collapsing Twilight Portal should no longer close faster when a person uses it while on Heroic difficulty. It now has a set duration.
  • Devouring flame maximum damage has been reduced.
  • Theralion's damage should now be more consistent with Valiona's on 10-player Heroic difficulty.
  • Twilight Blast damage has been reduced on 10-player Heroic difficulty.
  • Twilight Protection now lasts 6 seconds, up from 3.
  • Players should now always receive the Twilight Protection buff when entering the Twilight Realm.
  • Twilight Sentries have slightly lower health on 10-player Heroic difficulty. Twilight Zone damage has been lowered slightly.
  • Unstable Twilight's search effect has been lowered to a 1-yard radius, down from 2.

PvP
  • Players in Battle for Gilneas and Twin Peaks who are Neutral with the associated factions should no longer experience issues resurrecting at the appropriate graveyards.


World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: News items, Cataclysm

Patch 4.0.6 hotfixes for Feb. 22

We've got a pretty short list of hotfixes for Patch 4.0.6 this morning, courtesy of Community Manager Zarhym. Included are the hunter changes that have been mentioned several times over -- and for the raiders out there, a small adjustment to Throne of the Four Winds:


Zarhym
  • Classes
    • Hunters
      • Aimed Shot damage has been decreased to approximately 160% weapon damage (at level 80+), down from 200%.
      • Aspect of the Hawk now provides 2000 attack power at level 85.
  • Dungeons & Raids
    • Throne of the Four Winds
      • The Catch Fall aura is now removed whenever a player leaves the dungeon.






World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: News items, Cataclysm

Patch 4.0.6 hotfixes for Feb. 19

Since the release of Patch 4.0.6, we've had a pretty steady stream of hotfix announcements, each one providing fairly substantial lists of changes over the past several weeks. Today, we've got what is less of a hotfix and more of a little note, courtesy of Community Manager Zarhym:

Zarhym
Classes
  • Hunters
    • The changes to Aimed Shot and Aspect of the Hawk announced yesterday have not yet been applied to live realms and should not go into effect until after the holiday weekend.


The changes referred to are the two hunter hotfixes from yesterday's list. Aimed Shot damage for hunters will be decreased to approximately 160% weapon damage at level 80+, down from 200%, and Aspect of the Hawk will provide an additional 2,000 attack power for hunters at level 85. These changes will presumably go live after Tuesday's maintenance.


World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: News items, Cataclysm

The Queue: Ragequitter redux


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

Yesterday I gave you some advice on how not to get a rematch in Marvel vs. Capcom 3. Today, I say to you that I have found the method so effective, so potent, that some players opt to physically turn their system off or unplug their ethernet cable in order to avoid the shame of loss to a dog that barks ice cubes.

Saekeion asked:

Does the reputation discount with a faction also apply to when you sell items? Do you get more money if you have a higher reputation with that faction? If so, does Goblin's Best Deals Anywhere apply to the amount of money you get for selling an item?
Good question, but no, sell prices for items aren't affected by any outside modifiers, including rep. They will always sell for the same amount.

Read more →

Filed under: The Queue

Patch 4.0.6 hotfixes for Feb. 18

Blizzard's serving up some weekend hotfixes, included the promised dungeon finder changes from earlier this week. Community Manager Zarhym posted the updated list earlier, and along with the dungeon finder tweaks, we've also got a fairly good list of class changes. Keep in mind, while the dungeon finder changes have been implemented, they will take a realm restart in order to take effect. Some highlights:
  • For hunters, Aspect of the Hawk now provides around an additional 2,000 attack power at level 85.
  • For paladins, Light of Dawn no longer heals targets outside the paladin's party or raid. It correctly heals up to five targets in the paladin's raid.
  • For warlocks, instant-cast Shadowbolts from Shadow Trance (both the talent and Glyph of Corruption versions) should no longer consume charges of Backdraft if both procs are available.
Follow us after the break for the full list of hotfixes.

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Filed under: News items, Cataclysm

Gallywix: Trade Secrets of a Trade Prince live at Blizzard's community site

Trade Prince Gallywix represents the worst of the goblin race. Irrepressibly greedy and always scheming, the conniving racial leader of the Bilgewater Cartel is a sore spot for most goblins out there. This could have something to do with the bit where he tried to sell everyone into slavery when the island of Kezan was destroyed. But hey, when the opportunity arises to make a buck, Gallywix is there to take advantage of it.

Live on Blizzard's community site, Gavin Jurgen's Gallywix: Trade Secrets of a Trade Prince is the story of just how Gallywix rose to power, containing a few tips to aspiring Trade Princes out there. Did we say a few? Yeah, right -- as if a Trade Prince is going to give away his secrets that easily.

Gallywix is the third installment of the Leaders of the Horde and Alliance series. Unlike the prior two entries, Gallywix offers a more humorous look at what it takes to become a leader -- and a grim glimpse into the seedy underbelly of Kezan. From the slums to the heights of his own Pleasure Palace, Gallywix's rise to power is something that's often bickered about by those that play Horde who feel that Gallywix's time ought to be coming to an end. Judging from this story, that's only going to happen over Gallywix's dead body -- and the bodies of those he takes down with him.

Check out the whole story on Blizzard's community site (and while you're there, you can take a peek at the other stories currently available).

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: Analysis / Opinion, Blizzard, News items, Lore

The Queue: Sacco vs. Ragequitters 3


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

If anyone's wondering, I've developed a surefire way to make sure no one ever gives you a Marvel vs. Capcom 3 rematch online. Three easy steps:
  1. Select Amaterasu as a team member.
  2. Switch to your Rosary weapon (D, D, H).
  3. Spam Cold Star (QCF+L) forever.
Concepts like "super jumping" or "calling an assist" or "advancing block" somehow become meaningless for the average opponent upon being machine-gunned by a dog for an entire match. They will know only rage. You will not get a second game.

Anne asked:

Maybe this has already been covered, but why does all the high-level blue crafted gear have PvP stats? It's an upgrade in every other way for my PvE self, but I really resent losing, say, haste to gain resilience that I will never use and can't reforge. I understand some with PvP stats. But, really...ALL of it???

Because while you can get PvE gear from quests, dungeons, factions, and crafting, you can only get PvP gear from PvPing. The crafted gear helps make sure that you're not stuck in a catch-22 situation where you need to PvP to get resilience gear but can't really PvP without resilience gear.

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Filed under: The Queue

The anachronistic illogic of battlegrounds

Is there a logic to Azeroth's battlegrounds? I understand that places like Arathi Basin, the Battle for Gilneas, or Twin Peaks have victory conditions that may or may not really have all that much to do with how real wars are waged -- much less Warsong Gulch or Eye of the Storm. (I mean, if you want to contemplate how grabbing a flag and taking it somewhere equates to an epic military triumph, go ahead.) But I'm not specifically talking about the rules of the individual battlegrounds, mind you.

Why has there never been a battleground that has been about killing the other side? Just wanton, brutal mass combat between opposing forces? (The answer is probably because it would be terrible.) But when you start to think about what the fighting is even about, it gets even weirder. Yes, that post is really a clever jab at LoS and how it often doesn't work like you'd expect it to (and that's worth considering as well), but really think about some of the battlegrounds we're going to right now in a post-Cataclysm world.

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Filed under: Analysis / Opinion, PvP, Cataclysm

Raid composition and the role gap

I was once in a raid that had two ranged DPSers or ranged DPS/healer-capable players for every melee/tank-capable player. We often had to field raids with three melee DPSers, four tanks, five healers and 13 ranged DPSers. I look back on these days (this was a year ago) with a kind of whimsical despair, longing for their return, as I am now constantly trying to field a 10-man raid with six melee DPSers. Sometimes we have a hunter! I often step out of raids on purpose just to get that hunter in, because the idea of trying to field a six-melee raid force makes me age preternaturally.

Read more →

Filed under: Druid, Hunter, Paladin, Analysis / Opinion, Raiding, BlizzCon, Cataclysm

Patch 4.0.6 hotfixes for Feb. 16

Along with a list of hotfixes for the dungeon finder tool and vote kick system, Community Manager Zarhym released an update of hotfixes to other portions of the 4.0.6 patch. While some of these hotfixes go live the moment they're implemented, others will take a realm restart to go into effect. Today's list is just a small handful of class changes, plus one change to Blackwing Descent:

Zarhym
  • Classes
    • Druid
      • It is no longer possible for Skull Bash (Bear) to hit two targets at a time. A macro was previously circumventing the intended functionality of this ability.
    • Shaman
      • Purification (Restoration passive) now grants a 25% bonus to healing effects, up from 10%. More information can be found here.
    • Priests
      • In addition to its current effects, the Body and Soul talent now grants 12.5%/25% reduction to the base mana cost of Power Word: Shield. This is not reflected in the tooltip, but is reflected in the amount of mana used when Power Word: Shield is cast by Holy priests who have this talent. The tooltip update will require a client-side patch.
      • Power Word: Shield now costs roughly 34% of base mana, up from 25%. This is not reflected in the tooltip, but is reflected in the amount of mana used when the spell is cast. The tooltip update will require a client-side patch.
      • More information on these changes can be found here.
  • Dungeons & Raids
    • Blackwing Descent
      • Maloriak will no longer cast Flash Freeze on anyone who is tanking Aberrations or anyone who has recently been hit by them.




World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: News items, Cataclysm

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