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Posts with tag experience

The Wrath unboxing and installation experience

Your copy hasn't shown up yet? We've got two ways for you to pretend you've actually gotten the game, even if you're stuck at work or Amazon hasn't delivered on their shipping. First, up above you can see our Ustream show from last night, featuring a very tired me installing and stepping into Northrend for the very first time. Yes, it's silly, and yes, it's a little wacky without seeing the chat (though I tried to say everything I was asked while we did it), but if you want to see what it's like to set up and run the game, there you go. The second part of the video is after the break -- sorry I didn't stay up to play longer, but you can at least get a good look at the starting Alliance towns in Northrend, and if you stay all the way to the end, I do find the object everyone will be racing for eventually.

And our good friends at Massively have documented the event in their own way -- they got their hands on a Collector's Edition, and they've got an unboxing gallery up that you can flip through below. Sure, sure, laugh if you want, but not everyone out there has the expansion yet, and it's our pleasure to try to bring you the experience as vicariously as possible. Enjoy.

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Filed under: Events, Fan stuff, Odds and ends, Blizzard, Humor, Wrath of the Lich King

Forum post of the day: No more newbies?

Malkavius of Korialstrasz posed an interesting question in the General Forums. Is it too late in WoW's life for new players? She told a tale of how a friend got frustrated soon after purchasing the game because of inflation and an inability to find groups. The responses were split.

Vylaria of Ch'gall believes that it's not too late for a rookie to get their start. Gathering skills help to boost the personal pocketbook, and even veteran players that reroll face the same problems with finding a group. Cptobvious of Bonechewer believes that it is easier for folks that have played other MMOs than it is for online gaming virgins.

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Filed under: Analysis / Opinion, Tips, Virtual selves, Forums, Forum Post of the Day

Level 80 and other major new highlights from the Beta [Updated]

Jeff "Tigole" Kaplan posted several new changes that are appearing in the Wrath of the Lich King Beta tonight. The highlights include:
  • Level cap raised to 80.
  • Less XP required for 70 to 80*
  • Storm Peaks zone available, Icecrown unavailable.
  • Follow dungeons available:
    • Halls of Lightning
    • Halls of Stone
    • Caverns of Time: Stratholme
    • The Occulus
    • Utgarde Pinnacle
    • Heroic Nexus
Tigole also notes that premade characters will be made available at a later date on a different server. It looks like they'll actually be doing this now. More changes and analysis of the latest Beta patch to come throughout the evening. Stay tuned.

*We did some rough calculations. Daniel's Hunter was approximately 50% of the way through level 70. His hunter is now 60% of the way through level 70. Thus, the XP required to level was reduced by approximately 20%. These are just rough estimates, and no official word on the percentage has came out yet.

Update 11:49 p.m. EDT: Zarhym has said that patch notes are still being compiled. We'll have them up as soon as Blizzard releases them.

Filed under: News items, Wrath of the Lich King

Experience needed per level for 71-80 soars in Wrath Beta

One of the more unwelcome changes in the latest Wrath Beta build is pretty simply explained: It now takes nearly twice as much experience (80% appears to be the exact number) to level. This has hit a few us on the WoW Insider Beta team by surprise. Both Zach and I, for example, were about 2 bubbles each from our next level, and now find ourselves only halfway through instead.

Of course, this is the Beta, so one can hardly complain about one's leveling time stretching. However, 80% is a very significant jump. It would imply that either Blizzard was intentionally keeping leveling experience incredibly low so they could get testers to max level quicker, or they felt that testers were leveling far too quickly and required a massive amount of slowing down.

I doubt leveling will be slow as it was in the bad old days of games like Everquest, but if it's so slow that players need to clear both starting zones to level up enough to progress further, it seems like that defeats the whole purposes of having 2 starting zones in the first place. Hopefully Blizzard monitors this new changes and adjusts it downward again if needed.

Filed under: Patches, Analysis / Opinion, News items, Expansions, Leveling, Wrath of the Lich King

Forum post of the day: Broken records incoming

Although at times contentious, the current recruitment promotion has certainly sped up leveling. The triple experience point bonus comes to mind first, but the ability to give levels at a rate of one per two gained is also a real boon. The rule is that the levels can be applied to a character lower than the givers current level, capped at level 60. Theoretically someone who has reached level 60 could donate enough levels to raise another character from 30-59* in a matter of minutes.

This new mechanic is pretty easy to use and potentially abuse. Málfurion of Wildhammer is not happy with the change. To quote "I just saw a Warlock go from level 31-59 in 10 seconds in front of my eyes... The new recruit a friend is bull > <.... NERF NERF NERF!" The post was met with some disbelief, but it clearly is a possibility. Some players indicated that they have something similar in mind. Abilene of Aegwynn believes that this practice ruins the game for some.

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Filed under: Analysis / Opinion, Tricks, Fan stuff, Blizzard, Leveling, Alts, Forums, Forum Post of the Day

Forum post of the day: Retroactive recruitment

Blizzard does not particualry appreciate petitions on the official forums. This does not stop players from starting them. Lyccan of Ner'zhul started a petition in the Suggestion forum to make the Recruit-a-Friend benefits retroactive. At this time Blizzard has announce no current plans to give these rewards to folks who have brought players into the game in the past.

Most of us are pretty open about our love or World of Warcraft, and many of us have invited our friends and family to join us in WoW. In the past, the joy of sharing the game and a potential game-time buddy was enough to bring our friends into the game.

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Filed under: Fan stuff, Blizzard, Forums, Forum Post of the Day

Blizzard shows off Recruit-a-Friend benefits: Zhevra mount, summoning, triple experience


There's a new splash screen on the WoW homepage, but instead of hinting at a new game, it is instead showing off Blizzard's new Recruit-a-Friend benefits. Looks like they found a place for that Zhevra mount we heard about a while back -- whenever you recruit a friend into the game (by convincing them to create an account with your name as a reference and having them pay for at least two months of game time), you can choose one of your characters to nab a Zhevra mount. Additionally, you can summon referred friends to your character, and when questing together, you can pick up triple experience until level 60, for both quests and monsters that you kill together.

More details on Blizzard's support page. Just yesterday, we heard Mike Morhaime saying Blizzard was aiming to bring tons of people into the game this holiday season, and it looks like the recruiting drive has started.

Filed under: Analysis / Opinion, Tips, Blizzard, News items, Leveling, Classes

Kaplan announces Outlands leveling to be shortened

Jeff Kaplan, the lead game designer, posted in the forums under his username Tigole that Blizzard will be speeding up leveling in the 60 to 70 bracket just as they sped up the 20 to 60 bracket. This has long been rumored and it's great to see this get implemented.

Initial reports tell us the amount of experience points necessary to progress to each level has been decreased by 30% (for the 60 to 70 range only). Additional posters are reporting that mobs which give 500xp on the live server are now giving 600xp on the beta server. There doesn't seem to be any increase in the XP rewarded by quests yet, but this might be a future change.

Kaplan asks everyone to provide feedback on the change (if you're in the beta), and it looks like they've got his ear for the time being. So if you're in the beta and want to weigh in on the subject, now's the time.

Many thanks to the various users who submitted this news tip.

Filed under: News items, Leveling, Wrath of the Lich King

Tip: Run Midsummer as a lowbie

Here's a great tip from Darthkurai on LJ: doing the Midsummer Fire quests as a lowbie will net you a ton of nice XP. He grabbed almost two levels' worth of XP at level 40, just for running around to all the different bonfires throughout Azeroth. Bewarned that some of the quests have various level requirements on them (Undercity and all of the capital flames, as he finds out, are level 50 and above only, and of course Lord Ahune is only for level 70s), but doing all of the quests at low levels will net you a good 6-7k XP, which around level 40 will give you at least a ding or two.

Pretty good for just running around the world once or twice. Everyone's excited about Ahune and what you can get from him, but don't forget your old alts, either -- logging them on during the festival and showing them the world (while killing on the way with those buffs) can grab you a nice chunk of free XP for them as well.

The Midsummer Fire Festival is upon us! Check out WoW Insider's complete quest guide to collect those Burning Blossoms as well as our guide on how to spend them. Also, don't forget to eyeball our screenshot gallery of Midsummer events. Finally, find out how to kill Lord Ahune, and check out our break down of his loot table.

Filed under: Tips, How-tos, Events, Odds and ends, Leveling

Examples of "incidental RP"

I love this idea from Matt on WoW LJ -- he points out a few great examples of what he calls "incidental RP." The vast majority of players in the game wouldn't call themselves "roleplayers" (and lots of them might make fun of people who do), but all of us, in playing the game, are buying into the lore and the roles we're playing to a certain extent. If you've ever yelled "for the Horde!" or felt a strange hatred towards Gnomes, guess what -- you've been roleplaying.

His examples are a little more silly -- his girlfriend hates parrots (because one of them once killed her in Deadmines), and he'll sometimes answer NPCs, even though they never respond. I do the same thing -- /salute an NPC after grabbing a quest, or yelling "and stay down!" after dropping a major boss or a mob that's given me trouble. That kind of stuff is a far cry from the heavy RP that can go on in game, but just the same, it makes the game more fun. And just like good art, it puts you even more in someone else's (fictional or otherwise) shoes -- what would it feel like to be someone given a quest, or a real member of a group like the Horde? Maybe that's why roleplaying is the wave of the future.

Any other great examples of incidental roleplaying? It's another mark of how great Blizzard's game is that the setting, art, and experience of playing pushes people who wouldn't normally get into character to really think about what the person they're playing is all about.

Filed under: Analysis / Opinion, Blizzard, News items, Instances

Tips for the youths applying to guilds this summer

This time of the year brings with it an influx of guild applications from the younger crowd. These applications are often done with zeal and lust for a summer's worth of gaming that is unappreciated by adult players. After all, school's out and what better way to enjoy the good weather than to spend it sitting in front of a computer screen?

My guild in particular has seen an increase of the 15 to 18 year old crowd applying to raid with us. Unfortunately many of these applications are not on par with what we're looking for in raider's gear and experience (we're done with the Black Temple and Mount Hyjal, and are working on the Sunwell). Everyone is also 18+ in our guild, and we'd like to keep it that way.

However, we have seen a couple of applications come our way that have stood out from the rest. While these people are young, they have shown excellent communications skills, along with solid understanding of their class and raid awareness. While we have covered applying to a guild before, I think it would be appropriate to talk for a moment about some tips for the younger crowd trying to get into a guild this summer.

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Filed under: Analysis / Opinion, Raiding

No beta for me, thanks

Reader Ian C. wrote in with an interesting thought. He says that if he was offered a spot in the Wrath of the Lich King beta tomorrow, he'd probably decline. With the news that the expansion is in alpha and that an open beta is probably not too far off, it seems like everyone and their brother wants in early to Northrend. But not Ian -- he says that he'd rather experience the content on the live realms.

And I mostly agree. I never played in the BC beta, and generally I like to stay away from the PTR if possible -- any progress that you make on test or beta realms is completely lost when the beta closes, and while yes, there are some fun reasons to jump onto the PTR or a beta realm, I'd rather experience the content as its meant to be played when it comes out.

Everyone else might be excited to see the beta, and of course we'll have lots of information as it comes out about Wrath (which means if I'm invited to the beta, I'll probably load it up just to see what's there and try out the Death Knight mechanics), but playing on a beta realm isn't the real thing. Any progress you make there is more or less a waste of time -- I'd rather see Northrend in a finished form, through my character on the live realms.

Filed under: Analysis / Opinion, Blizzard, Leveling, Death Knight, Wrath of the Lich King

Breakfast Topic: Alt-o-holics better at WoW?

"I have five level 70s, therefore I'm good at the game!" This comment, or others that express a similar sentiment, is often heard in-game, on forums and here on WoW Insider.

Having multiple characters of different classes exposes you to many more facets of the game. An alt-o-holic, with multiple alts, enjoy a range of gameplay that is indisputably wider than someone who plays just one or two characters. While leveling content is largely the same, the classes are designed by Blizzard to be as different from each other as possible. Running through The Barrens on a Priest is a very different experience from running through the same zone with say, a Druid.

However, does sheer breadth of gameplay experience translate to a "better" player of WoW? Understanding how other classes work is definitely an advantage when you're playing in a group or raid, but is it fair to dismiss the "specialist" player who, through choice or simply lack of time, plays only a single toon?

In other words, does breadth of experience trump depth of knowledge as far as playing the game is concerned?

Filed under: Analysis / Opinion, Breakfast Topics, Classes, Alts

Leveling Mom and Dad through Zul'farrak

I think there's something so awesome about this story from Rufus on Livejournal-- his mom and stepdad have never gamed before, but they've leveled two characters up to 40, and during a run in Zul'farrak, they actually took on a whole gang of mobs, and lived.

We've talked about playing with older folks before, but that's not even the best part of this story-- the best part, in my view, is the thought of two people discovering that they can do something they never thought possible. There is definitely an accomplishment and a thrill that comes with gaming (and this game especially-- taking out trolls is always fun), and it's awesome to think that these two were able to discover that.

I did a run of Dire Maul last night on my up-and-coming Hunter, and just like that Blackrock Depths run a little while back, there were a few newbies in the group-- we had to explain tanking and aggro a couple of times, and I had to use Feign Death. But even through just the chat channel, you could tell they were having a ball running through all the demons in the old elven city. That kind of stuff definitely makes me happy this game is around.

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Instances

You feel normal

I've leveled up my share of alts in the past and I tend to be fairly strategic about doing so. The most important rule was to only play them when they had rest XP accumulated. Sometimes I'd enjoy a certain class so much that I'd occasionally break this rule, but I usually stuck to it. I know I'm not the only one that has done this. In all the various guilds I've called home over the last few years, I've often seen messages like "Well, time to switch over. Out of rest experience on this character."

The last patch dramatically increased the rate of character progression between levels twenty and sixty. Over the last week or so, I've popped over to my Shaman alt to check out some of the new content for lower levels. Running around, completing mostly green quests, I got carried away and now find myself at level fifty. I progressed ten levels over the span of a few days with hardly breaking a sweat. This quick leveling has become addicting, but now my rest experience has run dry. I'm tempted to keep playing, but a voice in the back of head is nagging me to log off in an inn and to go play another character for a few days.

What have your experiences with the new experience rate been like? Are you a rest XP fanatic, like me? Or do you just keep plugging away, regardless of your rested state?

Filed under: Odds and ends, Leveling, Alts

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