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Posts with tag experience

Hunter pet experience progress

Mania is probably the leading expert on hunter pets -- she runs Petopia, as well as a blog devoted mostly to hunter issues with a specialty in pets. We've reported some other great research from Mania's Arcania in the past, including how long it takes pets to gain loyalty. Now, in response to the leveling speed increases coming in Patch 2.3, she's laid out pretty clearly how pet experience works. Based on some PTR research, she says:
  • Pets still require 25% of the experience that a player would at the same level. Players now require less experience to level between levels 20 and 60, and so our pets also require less experience during those levels.
  • Pets still do not get any share of the experience when their owner completes a quest. (I didn't expect they would, but it was worth checking.)
  • As on live, pets do not get experience when they kill something that is grey to the hunter.
  • The experience that pets get per kill does not appear to have changed.
Generally there are no big changes to pet experience in patch 2.3, except that players will be gaining more experience from quests between levels 20 and 60, and of course pets won't be getting any of that. It's too soon to say if this means hunters will start outleveling their pets during those levels or not, but it could be an issue in the future.

Mania has also discovered some interesting details about the relationship between the pet's level and your own level when it is gaining experience. If you're a hunter leveling a lower-level pet, head on over to her post and check it out.

Filed under: Hunter, Leveling

Leveling improvements for Patch 2.3

Are you in the midst of leveling a character between 20 and 60? Well right now is the time to stop everything, rush over to this forum post from Blizzard, and sing a happy song while you hurry up and wait! That's right, in answer to the crying pleas of casual alt-oholics everywhere, Blizzard is finally speeding up the tedious leveling curve for old world content in patch 2.3, adding in a bunch of new quests, nerfing a lot of the nastiest bad guys, and buffing a whole bunch of the items they drop.

Here's a summarized list of the changes, with the full post by Vaneras copied for you beyond the link below.
  • Amount of experience needed to level reduced by 15% per level between 20 and 60.
  • Experience gained from completing quests increased between levels 30 and 60.
  • Outdoor elite quests will now now be soloable, with the same (or better) rewards.
  • About 60 new quests and a new goblin town based in Dustwallow Marsh (levels 30 to 40)
  • Level ranges for old dungeons to be narrowed down a bit (so that if you are high enough to start them, you are high enough to finish them too)
  • Increased questing experience for dungeon quests.
  • Buffed up item drops from dungeon bosses.
As Vaneras says, "Though we've given you a few examples of the things to come, we think everyone will pleasantly surprised when they see the full extent of the changes discussed above." Keep reading to see all the juicy details.

Read more →

Filed under: Patches, Items, Instances, Quests, Leveling, Alts

Breakfast Topic: Are twinks an endangered species?

Reader Stalzar is worried about twinks. With the announcement of experience gain acceleration between levels 1 and 58 coming down the pike, he is concerned that this means an end of his beloved PvP characters. I have never like twinking much, that process where players maxed out the gear on a low level (mostly level 19) character for the sole purpose of living as gods in Warsong Gulch. I used to be nothing but irritated that when I attempted to get into the battlegrounds my characters were instantly trounced simply because they were not completely dedicated to PvP. I was frustrated, I was bitter.

Now that I have grown up a little Warcraft-wise, I realize that this is in a way an adaptation to the battleground system. I do think that the twinks might do better at least as far as their reputation goes, if they played in their own battlegrounds, where they would have equal footing with other twinks.

The current experience system allows a character to stay at level 19 for a very long time, enabling them to get the most out of their PvP-ness before sliding into the next bracket. Does this mean that when experience gain is boosted in a future patch the world of the twink will die out? I don't think so. This sub-culture arose because of the desire to be the best at one specific aspect of the game. Will this change things for them? Sure, but I expect that the same inventiveness that went into the creating of twinks in the first place will also spur them to adapt to whatever affect accelerated exp. would have on them.

What do you think? Will the twinks survive, or be lost to the annals of WoW history?

Filed under: Analysis / Opinion, PvP, Breakfast Topics

Time requirements for Hunter pet loyalty gain


Even more news about pet loyalty from Mania for Hunters everywhere. She's been sitting with a stopwatch and a pen and paper and figuring out exactly how long it takes to become Best Friends with that Ravager you just tamed, and the results (so far) are above.

Basically, to gain a loyalty level, your pet needs to, no matter what, gain at least 5% of the XP you, the Hunter, needs for your next level. This is required even if your pet is your level (which means they aren't actually gaining the XP). But there's also a time component on every loyalty level past Unruly. For example, to get to level 4 from level 5, you not only need the experience gain, but an hour must pass. This, as Mania says, is why sometimes your pet will ding loyalty while you're standing around in town-- you've gained the experience, but the time has to pass as well.

She's not done yet-- she needs (or someone with some time on their hands could do it as well-- Mania's going through a move lately) to check out if the experience stays the same all the way to 70, or if it increases at the higher levels. She also didn't try this keeping the pet anything other than happy, so the numbers may change if the pet isn't at full happiness. And she didn't explore, at all, what happens when the pet loses loyalty-- if your pet has dropped a level of loyalty, it may be a completely different formula to regain it.

But great work so far, and this is more than enough to give any Hunter a clear idea of how loyalty works in most cases.

Filed under: Hunter, Analysis / Opinion, Tricks, Fan stuff, Guides

Whoops, I'm level 20

If you've ever been ganked by a twink in 10-19 WSG, you might chuckle at poor Neflm's predicament. He accidentally leveled his Witching Stave-wielding Warlock twink to 20. Apparently all it takes to kick a twink out of the battlegrounds... is 200 experience.

Of course, this is exactly what that XP toggle is for, if Blizzard ever chooses to implement it. Or if you want to go the other direction, you could just award experience in the BGs, which would definitely put a stop to twinking forever (and make Neflm's problem much more common).

But he can't be too distraught-- even if he's accidentally leveled his 19 twink to 20, there's always the chance to be a terror at 20-29. As even he says, in the comments, "at least Stonetalon should be a cakewalk."

Filed under: Analysis / Opinion, Fan stuff, Blizzard, PvP, Humor

Experience is going to get faster sooner

Blizzard's plans to speed up the old Azeroth leveling experience 1-58 have been pretty vague so far, about some additions to Dustwallow Marsh and some kind of general speed increase at some point in the future. Drysc has made things a little bit more clear though: we can expect to see a "pre-expansion change to the experience curve and gain." You won't have to wait until the expansion comes out to finish leveling that alt you've always wanted to play but couldn't make time for. Exactly when "pre-expansion" this will be isn't clear of course, but it's nice to know it shouldn't take as long as some had feared.

In addition, Drysc goes on to add that they are interested in "refining (?)" a couple of the old-world instances, namely Gnomeregan and Uldaman, because apparently those dungeons tend to get more people more often during the leveling process. "Refining" those dungeons could mean anything from changing some of the trash mobs to really reorganizing parts of the instance, and the effect could be for better or for worse -- several of my friends tremble with hatred at the mention of those two instances, and would much rather Blizzard removed Gnomeregan and Uldaman altogether than encourage us to go back to an "refined" version anytime soon.

For my part, any refining of old-world content is a good thing. It would be good to speed through content that most of us have already seen before, and it would be refreshing to revisit some old dungeons with new twists for those of us who haven't already done them to death. Some players, however, are crying bloody murder -- apparently ones who enjoy repeatedly slogging through hours and hours of the same old content and think that everyone else should have to also.

Filed under: Instances, Leveling, Alts

A supersonic land mount

One of the most interesting (and most mysterious) things we heard at BlizzCon was that, when the next expansion comes around, Blizzard wants to do things to make the level 1-70 experience "faster." What that might mean is still anyone's guess right now (although my money's just on tweaks to XP numbers), but we know what it won't mean: literally making epic mounts faster.

Bwah (nice name) of Undermine asks, since we've already heard that flying mounts in Azeroth is not a possibility, if epic mounts around, say, 300% speed are. If we were able to zoom that fast across the landscape, it'd be almost like flying, and it would definitely make the experience of leveling faster. But Neth says no-- Blizzard wants the world to "feel" big, and making travel even faster would reduce that epic size of the landscape.

Unfortunately, that's a bit of a cheat-- slowing players down just to make the land "feel" bigger isn't as good as actually crafting a big land itself. Which Blizzard did, I think, and I doubt 300% mounts would "shrink" the land that much.

Of course, saying 300% mounts would make leveling go faster is a cheat, too-- sure, they'd be fun, but do we really need them? A better solution would be to work on making the content so good that we don't want it to go by faster in the first place.

Filed under: Items, Analysis / Opinion, Blizzard, Leveling, Mounts

The hidden formula behind pet loyalty

Mania's Arcania continues its look at pet loyalty and the mechanics of how it works. Last time, she found that tamed pets would stick around for 30 minutes no matter what you do, and this time around she went the other way-- up to loyalty level two, Unruly.

Basically, using a newly tamed pet, a stopwatch, and a notepad, she determined that in order for a pet to go from loyalty level 1 (Rebellious) to level 2 (Unruly), the pet needs to gain 5% of the experience the Hunter needs for his next level. So a level 11 hunter needs 8800 experience to get to 12, which means a pet (of any level and family) needs to kill for 440 XP (5% of 8800) to go up a loyalty level with that Hunter.

Interesting. And the formula apparently works even when the pet isn't actually earning experience (ie when your pet is the same level as you are). However (and this is a big however), time is also playing a factor, and Mania's not exactly how it does-- she let her pet sit happy for a few hours, and then on the very next kill, the loyalty level went up. So it seems to be some combo of experience earned together and time (where more experience or more time can replace the other if necessary), but the exact numbers aren't there yet.

At any rate, good stuff, and Mania is being really thorough with it. If you're a Hunter who changes pets often, it's worth a read.

Filed under: Hunter, Analysis / Opinion, How-tos, Odds and ends, Leveling

Addon Spotlight: Fubar

Fubar is one of those addons that I didn't know I needed until I tried it out. It lets you display information in a bar at the top and/or bottom of the screen -- all the numbers and meters that you want to always have handy, without having to click on anything or hover your mouse for tooltips. Fubar itself provides a framework for the Fubar modules (downloaded seperately) to display this information for you -- anything from your durability to your current experience (with rest) to the time of day (both in your time zone and on your server).

I personally find one of its most useful features to be that it can show you how many of your guild mates and friends are online at any given moment, then let you hover your mouse over the number to see a tooltip list, with clickable names for whispers or invitations, just like a regular IM program.

To be honest, I actually tried out its competitor, Titan Panel, long before I had heard of Fubar, and then switched to Fubar because it feels more flexible and lighter on my system. Fubar is made with Ace, which usually helps addons feel smoother somehow; the difference between Fubar and Titan is what made me go looking for other Ace addons. Also, the other thing I love about it... is that it's called "Fubar!" and most of its companion module addons end in "fu", as in "QuestsFu" and "MoneyFu!" I just love my addons with a extra helping of humor sauce.

Filed under: Add-Ons, AddOn Spotlight

Breakfast Topic: WoW vs. Real Life


Sometimes it happens: you get online and meet up with some of your Azerothian friends, and they invite you to go do something interesting when suddenly your phone rings, and one of your Earthling friends invites you to go do something interesting in real life! You're faced with a choice of staying in Azeroth or returning to Earth.

For my part, I mostly made one of those unconscious choices a long time ago, that if this sort of thing happened, I would usually choose to leave Azeroth and go experience real life. I had realized that it's too easy to lose oneself in the imaginary world and then come back to real life with a sense of emptiness. But with the right kind of moderation, I feel like both my time on Earth and my time in Azeroth are full and enjoyable.

What do you do when someone says "do you want to go hang out with us?" when you had planned to play WoW? Do you usually choose one or the other, or does it totally depend on the situation?

Filed under: Breakfast Topics

Rested XP will restart for 60s in BC

Neth's dropped the lowdown on rested XP in the expansion. In short, for level 60 characters, it's going to reset, and then restart.

In a little longer, she says that you can't earn rested XP at 60 right now in preparation for the expansion. After you install Burning Crusade, your level 60 characters will not have any rested XP at all. But they will start earning rested XP as normal as you go on your way to 70. So if you want to be really crafty, even if you're planning to sit out the expansion insanity, you might drop the expansion on your computer, and then make sure your level 60's are in an inn while you stay logged out for a few days. That way, not only will the servers be back to normal when you get back, but your toons will be ready to go, too.

As for lower level characters, I'd imagine that rested XP will work the same whether you have the expansion installed or not-- if they have rested XP saved up before you put the discs in, they'll have it afterwards, too.

Filed under: Tips, Quests, Expansions, The Burning Crusade

Finding time for the alt

After hitting 60 with my shaman a few weeks ago, he has definitely become my main. I raid with him all the time, I've got a lot of nice tier 1 gear already on him, and I'm working hard at farming up my alchemy and herbalism skills (yes I slacked off while leveling) so I can become a "Frank Potion-guy" for my guild. The only problem is, I've got this alt...

See, a while back, I rolled a UD rogue to play as a twink in WSG 10-19. I never tracked honor for him or anything-- I just sent him nice gear when I found it on the AH, and played PVP with him for fun (usually when the WSG weekends were up, not because I cared about honor, but because that's when they were most busy). Then, a little while back, I decided that I liked playing a rogue (stunlock ftw) so much I wanted to get him to 60. I don't really want to raid with him, I just want him to be 60 and PVP-specced so that when the expansion hits, I'll be ready for all the new World PVP options.

But my problem is that I can't seem to find the time to bring him up. Between helping guildies with the tier 0 instances, farming herbs, running raids, and finishing raid quests, I'm finding it hard to fit in some quality time with my alt. Despite what a few people think of me, I do spend a lot of time not playing the game, and so I'm finding time to be at a premium when I play, and most of it is going to keeping up my main.

So how have you dealt with bringing up an alt? Do you ditch your main for a while and focus on the alt as if it was your only character? Or do you work the both of them-- lately I've been logging out and switching over to my alt while waiting for raid groups to come together. Or is it even possible to have two characters advancing at the same time? Maybe the classes are so deep that trying to level two at the same time means you can't really dig into both very well. What's your experience? I'd really like to get my rogue to 60 (33 now) before the expansion, but if I have to ditch my beloved shammy to do it, I might have second thoughts.

Filed under: Analysis / Opinion, Tips, How-tos, PvP

An Epic Journey of Epic Proportions


Last night, my raid leader was looking for fools -- ahem, volunteers -- to undergo an "Epic Journey of Epic Proportions", as he called it. I love the random and offbeat things that one ends up doing in WoW (from random Molten Core pick-up groups to helping out guildies with crazy quests), so I signed up.

The epic journey in question? Infiltrating four dark, dastardly dungeons in order to "Steal fire! Become men! Obtain red (absolutely not pink at all) wisp minions!". With the Midsummer quests ending soon, and a sudden desire for rare pets, an adventure was on the cards.

Read more →

Filed under: Items, Events, Instances, Quests

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