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Posts with tag exploring

Breakfast Topic: Are you achieving?

So, recently we learned that Blizzard would be doing everything they could to reward achievements retroactively. Besides the obvious rewards for exploring, they will also look at your quest logs and gear and give retroactive rewards out for dungeons and raids based on what they find.

Still have your Stormrage Legguards tucked in a corner of the bank? Congratulations, you'll get the Molten Core achievement. Turned in Hard to Kill 2 days after the dungeon went live? You'll automatically have the Magister's Terrace achievement come Wrath.

It's a pretty cool idea that'll help us old vets feel like we've accomplished something with these years in the game, and I'm all for it. It's also been sort of fun to look at my transferred characters on the Beta servers and see what I have and haven't run, or what I have run but am not credited for.

What's occurred to me though is that I could go back to the live servers, run a few dungeons, finish a few quests, tuck a few pieces of random loot away, and come out of the gate on Wrath release day with a whole bunch more shiny achievement points. You know, if I could actually tear myself away from the Beta servers.

But anyway, the idea is tempting, if only because it's a constructive thing to do with my characters before Wrath hits and the grind to 80 starts for real. After all, no matter how often they up the level cap and add new dungeons, they'll never take the Slave Pens achievement away from me.

Are any of you out there working at racking up what achievements you can preemptively? If not, are you considering it?

Filed under: Analysis / Opinion, Breakfast Topics, Instances, Quests, Expansions, Bosses, Wrath of the Lich King, Achievements

Breakfast Topic: The world ends in five hours...

Matticus was originally asked this question, and he's been asking it of people around the WoW blogosphere, so we'll ask it here, too: Assuming that Blizzard suddenly announced that the entire World of Warcraft would be shut down in just five short hours, what would you do with your time?

Automagica would head for World PvP in Hillsbrad. Eye for an Eye would head into the Horde cities for a final extermination. Destructive Reach would do some old-fashioned exploring, both in instances and out, and get contact information for a lot of ingame friends. And Double Bubble, after one last Kara run, would go back to a favorite fishing hole with a favorite pet, and serenely wait for the world to end.

As much as I love instances, I've already run them so much, and I worry that most of my five hours would be taken up with trying to find a group, so I'd probably quest solo (assuming the servers would actually stay up). My Hunter, at 65, would probably too far behind to finish off at 70, so I'd probably do a mad dash for 70 on my Rogue, currently 68. And I'd end the world just as I dinged the highest level on my second 70, which I would consider a proud accomplishment. What would you do with your last five hours in Azeroth?

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Breakfast Topics, Instances, Leveling

No Man's Land debuff returns to haunt explorers

It looks like an old idea from the TBC Beta has returned to the game. Ever since patch 2.1.2, when you enter "unreachable" areas like Mount Hyjal, you receive a debuff called "No Man's Land" that tells you "You are where you should not be" and teleports you out. Rumor is that it also reports you to a GM for account actions, but that hasn't been corroberated with any evidence.

People who enjoy exploring unreleased/rare content are upset about this change, and have posted threads on both the US and Euro forums. The explorers make some pretty persuasive points. There are no mobs in the unreleased areas, so the players aren't getting any material benefit out of being there. And since most of these areas are found by cliff jumping and regular game mechanics, Blizzard could automatically make them off-limits by changing the terrain or putting in instance gates. It's not like explorers are removing walls to sneak into other areas. Plus, exploration gets us great movies from Noggaholics that help give us an insight as to what Blizz is planning for the future.

I'm a bit of an explorer myself -- I swam around both the bottom of Kalimdor and the top of Eastern Kingdoms before BC, spent a long time cliffwalking to get into Hyjal and see Archimonde's skeleton, and used to lead expeditions to the Caverns of Time and got to watch as certain reckless mages blinked themselves into the abyss ("Summon me quick! Summon me! Summon ... too late.") It makes me sad that you can't do that anymore. If they have to do something about exploring, can't they just bring back the Guardians of Blizzard? Then at least we'd get to watch poorly-informed raid groups attempting to take on invulnerable bosses.

What do you think of this change?

Filed under: Tricks, Bugs, News items

A brief tour of Outland

Outland, the remains of the planet Draenor, is an alien and futuristic place. Entering through the Dark Portal, players encounter a vista with a strong science-fiction feel -- giant planets hang in the sky, highlighting the scorched red earth. Populated by creatures including Hellboards and Stormsnout-style Mutated Clefthoof beasts, it's reminiscent of the Blasted Lands and similar areas of Azeroth.

Read more →

Filed under: Blizzard, Instances, Expansions

Breakfast Topic: Hidden gems

From an out-of-the-way inn my guild uses for meetings, to the time I finally managed to watch a race in the Shimmering Flats, Azeroth has many well-kept secrets. How many times have you stumbled across a location or piece of scenery and wondered what on earth it was there for? Aside from the game's easter eggs, which are fun to track down, some places seem to hold unfulfilled potential.

I've found that RP gives me a whole new outlook on these places; every one suddenly suggests several possible storylines, although I've acquired the habit of dismissing a lot of the empty-looking content by saying "oh, that's only for RPers". Do you think this is true? Are the deserted buildings and empty locations there for RP enjoyment alone, or to lighten the hearts of the players who love running around into every nook and cranny? Have you found a particular spot that surprised or delighted you?

Filed under: Tips, Odds and ends, Breakfast Topics

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