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Posts with tag expose-armor

Encrypted Text: Smoke Bomb's new trick

smoke bomb
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Kick will cost zero energy in patch 5.2, bringing it in line with most of the other melee interrupts in the game. Ghostcrawler indicated that as PvE utility ability, Kick should be free to encourage regular usage. In PvP situations, Kick was already the straggler in the process of becoming free, not the forerunner. Blade Flurry's new 4-way 40% cleave allows us to deal 260% of our normal melee damage to 5 targets. Combat's cleave is still quite potent against two targets, but now excels when facing small groups.

In addition to these improvements, Smoke Bomb is learning a new trick. In patch 5.2, Smoke Bomb will reduce damage taken by our allies inside the Smoke Bomb radius by 20%. While Tricks of the Trade has always been a valuable addition to our arsenal and we have several buffs and debuffs, the new Smoke Bomb is our first true raid cooldown.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Exposé on Expose Armor

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss one of the least-appreciated rogue abilities, Expose Armor. I took the above screenshot by pushing one of two Expose Armor macros I have.

One of the most common complaints that I hear from the rogue community is that we don't provide enough useful buffs to make ourselves worth taking to a raid. The rumor was originally true; in fact, rogues had a bad reputation for actually knocking off important debuffs when there used to be a limit. I remember my raid leader using the CT_Raid addon to look for Phantom Blades and Gutgore Rippers, then kicking anyone wielding them. We were the simple rogues, brought to stab our enemies and soak up any leather gear that dropped.

Times have changed. Both of the popular PvE rogue specs now possess a critical raid debuff. Mutilate has the fairly common Master Poisoner critical strike chance debuff, which is brought by a few other DPS specs as well. Combat, however, has the fairly unique Savage Combat debuff, which we share with arms-specced warriors alone. Since arms warriors aren't exactly common in the high-end raiding game, we're essentially the only way to pick up that serious boost. Add in the fact that Tricks of the Trade is often glyphed to provide maximum uptime, and we've actually got one of the better buffs in the game as well. All of this doesn't even include our most beneficial raid ability by far.

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Filed under: Rogue, (Rogue) Encrypted Text

Patch 3.3.3 PTR: Build 11643 notes

MMO Champion's got the goods on an upcoming build of patch 3.3.3.

Mounts and pets

But first, check out Lil' XT! Doesn't your Lil' KT want a lil' company? No idea where this lil' guy will come from as of yet, but it could be a future purchasable pet joining the likes of the Pandaren Monk and Lil' KT!

Both the Celestial Steed and X-53 Touring Rocket (screenshot) now have their own spells and have 310% flying speed.

Icecrown Citadel

There's been some issues with absorption effects like Power Word: Shield not benefiting from the raid buffs that Wrynn and Hellscream provide. That will be addressed shortly with patch 3.3.3.
Glyph changes

These changes could be temporary and could be reversed at any time. They're not in the official notes.

Death Knights

Priests
Rogues


Other changes

Warlocks
  • Dark Pact now has a 100 yards range (up from 30 yards) and ignores the line of sight.

Patch 3.3.3 brings about small but noteworthy changes to the World of Warcraft. From a faster CoT, to putting those old Frozen Orbs to better use, to changes to the auction house -- there's several things all WoW players need to know. WoW.com's Guide to Patch 3.3.3 will keep you up to date!

Filed under: Priest, Rogue, Warlock, Analysis / Opinion, News items, Death Knight

Encrypted Text: Rogue Glyphs

Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the Rogue feature blogger, discusses a new feature in Wrath, Glyphs and the opportunities for Rogues.

Inscriptions, a new profession in Wrath of the Lich King, allows for the creation of tradable Glyphs that can enhance your spells and abilities. Recently a number of these glyphs were released into a beta build and Inscription was announced to be apart of the new pre-Wrath patch.

As you'll see in the list below, Rogues get a wide variety of both lesser and greater glyph options, and in a lot of cases can greatly effect your talent choices in a way that gemming or enchanting never did.

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Filed under: Rogue, (Rogue) Encrypted Text, Wrath of the Lich King

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