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Posts with tag extended-universe

Christie Golden signing Saturday in Long Island

Warcraft book author Christie Golden (who, you'll probably remember, wrote Arthas, the book our guys loved so much) will be signing copies of that book at a bookstore called the Book Revue in Huntington, NY this Saturday at 7pm. In a quick interview with Newsday there, she also talks about both her background in fantasy and sci-fi (she remembers the days when sci-fi and fantasy were seen as silly diversions rather than premises for multi-million dollar movies and videogames, as do most of us older nerds, probably) and her experience with WoW. She says that having the chance to jump in and virtually visit the actual setting of her books is a real plus when doing research -- if she has a question about the layout of Stormwind, she can go over to that city and check it out herself.

If you're in or near Long Island and are a Christie Golden fan or are looking for something Warcraft-y and fun to do on Saturday, there you go. She's got more information on her blog about the signing (looks like she'll be reading as well). If you do go, let us know how it went.

Filed under: Analysis / Opinion, Events, Fan stuff, Virtual selves, Blizzard, Interviews

BtDP up for Scribe award, Warcraft audiobooks delayed

Here's a few bits of WoW book news from our friend Medievaldragon over at Blizzplanet. First up, the good news: Aaron Rosenberg and Christie Golden have been nominated for a "Best Adapted" award from the International Association of Media Tie-in Writers (just proving that for everything in the world, there's an association for it) for the World of Warcraft: Beyond the Dark Portal book that they wrote together. Pretty groovy, and supposedly well-deserved -- if you ever sit down to read any of the Warcraft literature, we've heard that's a great place to start. Winners of the prizes will be announced at GenCon this year, so good luck to the writers there.

And secondly, a bummer for those who've been waiting on the audiobook versions of the Warcraft books -- Medievaldragon says that he heard from Tantor Media, the company behind the productions, that they've been postponed. He's convinced that they've only been held off temporarily, but we're not so sure -- given the current economy, Tantor may have figured it wasn't worth the licensing and the trouble. But you never know -- apparently they've all been recorded, so perhaps we'll see them at some point in the future, even if it's only in digital form. We certainly hope so.

Filed under: Analysis / Opinion, Fan stuff, Odds and ends

Dalaran's coins reveal the wishes of Azerothians

BlizzPlanet has already found a fun little set of Easter Eggs hidden in the fountains around the new city hub of Dalaran -- apparently with a little Fishing skill, you can bring up the wishing coins of some of Azeroth's famous inhabitants. Some of the coins are spoilers (so be careful clicking through if you want to avoid that kind of thing), but others are just in there for fun -- Arugal has apparently wished for his own estate (with some doggies to keep him company), and Attumen would like a much more comfortable saddle.

There are some good references to the extended universe in there as well, as apparently a few characters from the Warcraft novels have made appearances and throw wishing coins in Dalaran. It's this kind of stuff that is going to make exploring Northrend so much fun -- while Outland was relatively unexplored territory, Dalaran and the rest of Northrend are already well-traveled in the Warcraft universe. It'll be a really good time retracing the footsteps of all the characters we already know.

Thanks, Gurluas!

Filed under: Fishing, Analysis / Opinion, Odds and ends, Humor, Lore, NPCs, Wrath of the Lich King

3 Point Entertainment releases Horde and Alliance beer steins


A company called 3 Point Entertainment has apparently been contracted by Blizzard to make some WoW steins -- yes, tired of drinking your ale out of a plain old authentic German stein? Now you can drink it out of a Warcraft-branded, Horde or Alliance themed WoW stein. As much beer as we drink, we can't exactly say we're stein connesseurs, but these look pretty well done to us. Each one features a bas-relief illustration from two artists who've done a lot of work for Blizzard, Glenn Rane and Samwise Didier, and they're made by a company called Ceramarte, apparently a big player in the "beerware" business.

They'll set you back a whopping $79.99, though, which seems pricey (although it's been a long time since we went stein shopping, so maybe that's a bargain). Think we could drink our mead out of something a little cheaper, maybe a Thunderbrew-branded sippy cup?

Filed under: Items, Fan stuff, Virtual selves, Odds and ends, Blizzard

Richard Knaak interviewed, writing a new Stormrage book

The guys over at BlizzPlanet have a knack for finding Knaak news (I know, I know, that was bad) -- they heard about an interview with him on a certain WoW podcast, and kindly broke down what he said for those of us who don't have the time to listen in.

It sounds like he talks pretty insightfully about how he sussed out main character traits for the NPCs of the Warcraft universe -- he based what he had them do on their past actions, and he says that Blizzard has a few "lorekeepers" (we'd imagine Chris Metzen is among them) who track the history of Azeroth and its inhabitants for reference purposes. He's only played a little bit of WoW, apparently, but he pieces the rest from lore and screenshots.

And, perhaps most interesting, at the end of the interview, he says he's working on a new book called "Stormrage," which we'd assume would be about a certain Demon/Night Elf. Fans of the extended universe will certainly want to check out the interview itself.

Filed under: Analysis / Opinion, Blizzard, Lore, Bosses, Factions, NPCs

Blizzard and dealing with the expanded WoW universe

Zv of Destromath has an interesting argument on the forums -- he says that Blizzard has overextended themselves, and that by producing everything from trading cards to credit cards to WoW minis, the board game, and the upcoming movie (and he even forgot the FigurePrints and Dell deals), they've lost sight of what they should be working on: the game itself. While Zv does admit on the second page what Bornakk points out on the first (that it's not the same people or even the same company working on all of this stuff, and that the devs are still working on designing the game, not writing a script for the movie), there is still the same old argument here when anything goes mainstream and starts selling a brand: has the original material been neglected?

It's up to you, of course, whether you think that's the case or not, but there's no question at all that Blizzard is a completely different company because of World of Warcraft. Before this game, they were a popular-but-still-boutique games studio famous for just a few quality titles in even fewer franchises. But now, they're part of not one but two multinational corporations (one of which shares their name), and they oversee a global empire not just of rights and license releases, but of millions of players and financial interests all over the place. As Zv says, why are they making more deals for expensive swords when they still claim they don't have the manpower to let us use flying mounts in Azeroth?

The problem here is that you can't really second guess Blizzard -- despite the fact that you may agree or disagree with the decisions they've made, there's no question that they've got a successful game on their hands and that they've done nothing but make money with it. But though the Warcraft licensing universe seems to be growing at an exponential rate, we hope (and we'll find out, we guess, with the release of patch 2.4 and the expansion), that the core game is still as strong as ever.

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Economy, WoW TCG

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