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Posts with tag eye-of-eternity

Wrath Retrospective: Raiding Naxxramas, Malygos and Sartharion


With the final content patch of this expansion on our doorstep and Cataclysm following close behind, we'll be taking the next several weeks to look back on Wrath of the Lich King and everything that made it what it is, for better or for worse, in Wrath Retrospective.

Raiding has been the generic end game for massively multiplayer online games for the past 10 years. Originally comprised of hard-to-kill, non-instanced world and dungeon bosses, end-game raiding tested players' coordination, skill, communication and tenacity. World of Warcraft pioneered the accessible raid -- instanced dungeons that guaranteed loot drops. Many people forget that guaranteed loot drops was a huge deal, right along with no failures during crafting.

Vanilla WoW raiding was an evolution on the EverQuest system, naturally, due to the prevalence of EverQuest players' not only designing and producing World of Warcraft but also their prevalence in the installed player base. Raiding had a language all its own. The first expansion to World of Warcraft: The Burning Crusade, attempted to stretch the bounds of raiding by scaling down player numbers and, at the same time, creating new and unique challenges in an attempt to make content more accessible. EverQuest routinely failed to make content accessible, and WoW was determined to turn the tides with the introduction of the 10-man raiding tier comprised of Karazhan and Zul'Aman. The popularity of 10-man raiding soared more than Blizzard could have ever imagined.

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Filed under: Analysis / Opinion, Wrath of the Lich King

Blizzard: Run Oculus, win fabulous prizes

Despite the nerfs in Patch 3.3, it's pretty obvious that whole lot of people still hate Oculus, enough so that they immediately bail when it comes up as a random dungeon. Apparently, it's a substantial number of people doing this, enough that Blizzard's taken notice and taken action.

But they're not removing it from the system. Instead, they're incentivizing it -- or, if you prefer to be a bit more pessimistic, turning final boss Eregos into a loot pinata in the most direct way possible. Zarhym's announced that those who happen to get Heroic Oculus with the random dungeon finder and stick it out to the end will find their own personal loot bag in Eregos' cache. The bags will contain two extra Emblems of Triumph, rare gems, and a chance at the Reins of the Blue Drake, formerly the rare mount drop from 10-man Malygos. To make up for the switch, the Reins of the Azure Drake will have a chance to drop from both 10-man and 25-man Malygos.

Will this staunch the exodus from Oculus? Will the lust for yet another pretty dragon mount inspire people to tough out the dreaded vehicle mechanics? Or will people just tough it out until they get their drake and start group dropping again? It should be fun to see what happens.

Filed under: Items, News items, Instances, Bosses

When to move up to the next raid


I like this post over at Tank Like a Girl that raises the question of just when your guild should make the big step to move on up the raiding ranks. Just last night, my very casual guild headed into Ulduar for the first time, and even though we'd never been in there before (we've been doing Naxx, OS, and EoE with some regularity, though when I say we're casual, I mean we're really casual), I think we did it at exactly the right time. We made it up to Kologarn -- enough to know that we didn't go in too early (and come out empty-handed, unable to down any bosses) or too late (and breeze through the place).

Now obviously, every guild is in a different place raiding-wise (and most guilds are way ahead of ours, I know), and TLaG is dealing with a different dilemma: whether to take down Yogg-Saron before moving on to ToC or not. And in her case, she's got the added "gotta catch 'em all" thinking. But it's a tough thing as a raid leader -- you don't want to move on past content you know you can do eventually, and progression always beckons. In the end, you've got to figure out what's best for the guild. And of course, the content's not going anywhere -- if you can't drop a certain boss this week, there's always the next raid reset.

Filed under: Analysis / Opinion, Guilds, Raiding, Wrath of the Lich King

Blizzard's success with equalizing content

Kinless Chronicles talks about something I think Blizzard has done exceptionally well with the latest expansion: "equalized content." Their story is about taking control of a Blightblood to finish off Drakuru, but there are countless examples of this in Northrend, from the last fight of Drak'theron to the encounter in Eye of Eternity with Malygos. World of Warcraft (and MMOs in general) has always been about levels and gear -- get better gear or level up, and you can cast more spells, swing an axe harder, and move on to more epic encounters. But Blizzard's "equalizing content" means that gear isn't always an issue -- by putting you in control of something else, whether that be a mind-controlled Troll or a siege vehicle, you can have extremely epic encounters without worrying about whether you're powerful enough for them or not. The limiter becomes not gear but skill (and/or the knowledge of how to use those skills).

Obviously they can't do nothing but equalized content, otherwise we're all just playing the same game (and, under pressure from players, they've even moved on to a mix of both, where gear does affect how you play in a vehicle). But Blizzard has really hit on something brilliant with what we're calling "equalized content" here, and used in a balanced way, it can allow players of all kinds of different skill levels to do even more epic things than they'd normally be able to do.

Filed under: Analysis / Opinion, Fan stuff, Blizzard, Instances, Expansions, Bosses, Wrath of the Lich King

Guildwatch: Cleared for good


Ulduar is finding its match in many guilds this week -- more than a few folks are heading into the new content and making it their own. But here at GW, we appreciate all clears -- whether your guild is just starting out in Naxx, has finally cleared the place out like the ragtag group of raiders above, or is taking down progression content in Ulduar, a down is a down. Grats no matter what you're completing.

Lots of drama and recruiting in this week's column, too, as always. And you can see your guild here in the future, too -- our new address is guildwatch@wow.com, so send along some news if you've got it.

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Filed under: Analysis / Opinion, Guilds, Instances, Humor, Raiding, Guildwatch, Bosses

Ask a Lore Nerd: Speculative speculation

Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

Today's edition of Ask a Lore Nerd is a bit heavy on the speculation side, so be warned before you start reading. We've had a lot of questions recently that we don't yet have answers to, but are asked frequently enough that I suppose I should see what I can say!

vyx asked...

"Okay, so speaking of life and death, this has bugged me for a while -- how do we explain the fact that some characters (Horde and Alliance legends for example) have died, but yet every Priest, Pally, Shammy and Druid can rez people anytime they want?

I realize it's a game and it wouldn't be so much fun if you died and then had to reroll a level 1, but there needs to be some type of lore explanation as to why people can be rezzed, but also can 'really die.' Are we supposed to just not worry about this or is there an explanation?"

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Filed under: Analysis / Opinion, Lore, Wrath of the Lich King, Ask a Lore Nerd

Guildwatch: Leave Tankserious alone


No classier way to /gquit than that, really -- have a power outage in the middle of a raid, and then return just to tell everybody that you're gone forever. Good luck with that whole "life" thing -- tell us how it turns out.

Lots more drama, downed, and recruiting news in this week's Guildwatch. Who knows: your guild (or server) might even be in here. Click the link below to find out.

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Filed under: Hunter, Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Humor, Raiding, Guildwatch, Bosses

Encrypted Text: Guide to Rogue stats for new raiders

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll discuss what stats are important for raiding Rogues in today's end-game.

Wrath's first true raid instances come in the form of a level 60 raid instance put in the microwave for 20 levels and served with a side of dragons. Don't get me wrong; I love the retouched Naxxramas. I never got to experience all of the fights against Kel'Thuzad's minions before they relocated to Northrend, so being able to re-enter the citadel of death and slay some undead is a welcome opportunity.

If you search for "naxx 60 rogue gear guide" I'm sure you'll find a bunch of articles that recommend you sport at least 8/8 Bloodfang and maybe a weapon or two from Ahn'Qiraj. Times have changed, and so have the gear requirements. There are a few magic numbers that every Rogue wants to shoot for. After the cut I'll detail these vital stats and explain why they're so important to us.

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Filed under: Rogue, Instances, Raiding, Guides, Enchants, (Rogue) Encrypted Text, Wrath of the Lich King

Ask a Lore Nerd: All about dragons


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

The last Ask a Lore Nerd brought a whole load of Dragon-related questions, likely a result of the huge amounts of Dragon lore we've been given in Wrath of the Lich King. So today, we're going purely Dragon themed, and I'll be hitting a few of the bigger questions. Let's get started!

Ves asked...

Who are all these humanoids aiding the blue dragonflight? I did the quest where you find out one of them was a Troll forced to work for them under the threat of harm for his family, and I assume some of them are blue dragons taking human form becuase sometimes blowing up the world requires opposable thumbs, but surely they can't all be either dragons or slaves.

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Filed under: Analysis / Opinion, Expansions, Lore, Wrath of the Lich King, Ask a Lore Nerd

The Queue: Wrath's current raids and their difficulty


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

Today's edition of The Queue is a little raid-centric with a heavy splash of opinion, just as a warning, starting with kevin's question...

There are currently only four raids in Wrath: Vault of Archavon, Naxx, The Obsidian Sanctum, and The Eye of Eternity. Later on Icecrown Citadel. Is that all? What other raids are to be include into Wrath?

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Filed under: Analysis / Opinion, Raiding, Wrath of the Lich King, The Queue

The Queue: Leveling, bug reports and the Scourgeborne


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

Andrew
asked...

For those of us who won't be able to play Wrath for a while still, what would be the best route to catch up with everyone and get into raiding as quickly as possible?

Just quest, really. Finding a good place to grind out mobs can technically be better XP per hour, but really, that's a horrible way to experience the expansion your first time through. Most of the people that did it that way (such as Nymh) did it after they'd already seen all of the leveling content in the Wrath beta. Just quest. The order I did zones in is this: Howling Fjord, Dragonblight, Grizzly Hills, Zul'Drak, Sholazar Basin until you hit 77, then get Cold Weather Flying and move on to Storm Peaks or Icecrown until 80. Exchange Howling Fjord for Borean Tundra if you want. I just went with the Fjord personally because it had fewer people.

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Filed under: Analysis / Opinion, Leveling, Death Knight, Wrath of the Lich King, The Queue

Ready Check: Preparing for Wrath raiding



Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses. This week, we venture into new (well, sort of) territory...

While many people are taking a leisurely stroll towards 80, seeing the sights and exploring all the new content, there's a sizeable contingent of players racing to get to the level cap as soon as possible so the real fun can begin. Many of these are aiming to raid immediately, but there's a lot of catching up to do before our WotLK endgame knowledge matches the depth of its TBC counterpart.

So if you are planning to raid early on, and are wondering about gear, preparation and whether you should buy that mammoth or not, we're here to help.

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Filed under: Tips, Features, Raiding, Bosses, Ready Check (Raiding)

The Queue: Yes, this is what we call it now


Yep. Ask a Beta Tester is officially The Queue. It's kind of a joke, you get it? Get it? You know, queue, like you wait in line for an answer? An A to your Q? Q? Queue? Hahah! Get it? Get it!? Hahahah! Ugh. Queue queue.

Anyway, The Queue is now our daily Q&A column, where the WoW Insider staff answers your questions about the game to the best of our ability. Previously limited to Wrath content, we'll now happily answer most anything about the game if we're able. Today is obviously no exception, so we're going to start with a question from Andostre...

TBC saw a rise in the necessity of Hit Rating. Is Hit as important in Wrath? I ask because Hit isn't nearly as fun as Attack/Spell Power or Crit rating.

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Filed under: Analysis / Opinion, Expansions, Talents, Death Knight, Wrath of the Lich King, The Queue

Ask a Beta Tester: Raids, rare mobs, and more raids

We've had a lot of class-specific questions lately (especially Hunters) here on Ask a Beta Tester, but since I don't play every class, I can't answer all of those. However, I've forwarded some of them on to our motley crew of bloggers, so we'll hopefully be able to answer you soon. Until then, let's get started on some other things, shall we?

Robert M asked a pair of questions...

Is there going to a difference in the number of badges the same boss drops in the 10 man and the 25 man?


There isn't a difference in the number, no. However, there is a difference in the type of badge. The 10 and 25 man loot is tiered, and the 10 and 25 man badge loot is tiered in a similar way. The badge loot you can get from grinding 10-mans is not the same as grinding 25-mans.

Will you be saved to a raid in the 10 man and not be able to do the 25 man that week? it seems like a 25 man geared toon could help the guild in the 10 if its a slow week or some of the raid members have a RL issue.


The 10 and 25 man raids have separate raid IDs, so doing them both in one week won't be an issue.

Read on for more answers to your questions!

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Filed under: Expansions, Raiding, Wrath of the Lich King

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