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Wrath 101: An introduction to raiding


For some of you, your eyes will be on the goals of end game. You're not going to need as many consumables now as you did before. This represents a change in Blizzard philosophy. Don't even think about using Mana Oils or Wizard Oils (or stones) as they will not work on items over level 70. Pro tip: Chances are, you'll be using your present weapons for a while. Might as well use any you have left over for those while you level until you come across a replacement weapon.

Naxxramas

It once hovered over the Eastern Plaguelands. Now you can find this entry level instance in Dragonblight to the east. Players that experienced the old version of Naxx will notice many similarities in this latest rendition. Many of the bosses have returned (with the exception of a particular Knight from the 4 Horsemen).

Obsidian Sanctum

This is the first entry level Onyxia style boss you'll encounter. Sartharion is surrounded by 3 mini-boss dragons. Think of it as a modified Zul'Aman instance challenge. You can set the difficulty of the encounter by sparing any number of dragons. Leaving all 3 up when you engage Sartharion results in more items (and better quality). The Sanctum is also located in Dragonblight below Wyrmrest Temple.

The Eye of Eternity

Malygos makes the Eye of Eternity his domain. This is the only raid instance you will find in The Nexus. Before you can summon Malygos, you need to have the Heroic Key to the Focusing Iris (or its 10 man counterpart, the Key to the Focusing Iris). It'll be the first instance where you get to engage the boss on flying mounts!

Check out our walkthrough of these three early Wrath raids in the gallery below!


Arthas awaits and so do your questions. Find the answers you've been looking for that will help you with your journey into Northrend and to level 80 with Wrath 101.

Filed under: Analysis / Opinion, Screenshots, Raiding, Bosses, Wrath of the Lich King

The Eye of Sauron makes an appearance in Wrath of the Lich King


The ultimate evil in the Lord of the Rings trilogy is represented by a large eye sitting atop a gigantic tower in a desolate and war torn land. It is one of the most iconic images in not only fantasy literature, but also in recent cinematography. Just about anyone who has paid attention to movies in the past eight years would be able to pick the Eye of Sauron out immediately, and I would have to imagine just about everyone playing WoW would be able to as well.

The Eye of Sauron makes an appearance in Wrath of the Lich King in the Death Knight starting zone. It goes under the name of the Eye of Acherus. In the image at the top of the article you can see the two side-by-side – the Eye of Sauron on the left, and the Eye of Acherus on the right. Arthas himself directs you to control it and use it to gather data from New Avalon, a nearby Scarlet Crusade fortification.

Take a look at the gallery below for images of the quest, what you do during it, and how everything appears.

Filed under: Walkthroughs, Quests, Galleries, Wrath of the Lich King

Center your tanking


While I'm pushing through Black Temple and Mount Hyjal nicely as my guild's tank, I am still trying to improve my style and playing elements. There's not much more I can do to build threat – the Devastates, Shield Slams, Revenges, Heroic Strikes, etc., are all going off at the right time. Gear is fine, I can pretty much tank anything in the game at this point and succeed. So why am I still dying? Why am I missing that critical moment when I could put up my Spell Reflect and live a second longer?

I think I've found it.

It's all about eye movement. Try this: focus your sight to the upper left hand corner of the screen, and now move your sight down to the bottom of the screen. If you have a large enough monitor, you completely lose focus of the text and items near the upper left corner. This is problematic for tanking in that the unit frames (those things that tell you who's in your group and who you're attacking) are by default located in the upper left corner, and the action bars are located at the bottom. So if you want to make sure you're going to hit something – or even look at your keyboard for a moment – you're moving your eyes quite a bit.

Read more →

Filed under: Warrior, Analysis / Opinion, Tips, Tricks, Odds and ends, Add-Ons

Attunements removed from SSC and TK

Wow, this is something I never saw coming. Tigole just announced that the Serpentshrine Keep and Tempest Keep: the Eye raids will no longer require any attunement:

After a lot of thought and deliberation, we've decided to remove the attunement requirements to enter Serpentshrine Cavern and Tempest Keep: The Eye. While many of our attunements in the Burning Crusade have been good progression checks, a few of the attunements have turned out to cause unnecessary stress on guilds either doing the content or attempting to do the content. With Black Temple and Battle for Mount Hyjal thriving, we want to encourage (rather than prevent) new guilds and raid groups to attempt Serpentshrine and TK. We are going to leave the current attunement quests in the game so that players can still engage in the challenge and the lore of those quests should they choose to. At a later point, we are considering adding a final reward step to those quests as well (that way those who have already completed them would not miss out on a *new* reward).

We're listening to feedback from you guys constantly and your opinions are important to us. We want this game to be the best possible MMO experience for our players.

Enjoy Serpentshrine and Tempest Keep =)

(Please note: This change will go live later today -- it's not yet active)


Presumably the idea is that the effort it takes to get the gear to compete in SSC or TK is enough of a check. Many people have complained about overly involved attunement processes in the Burning Crusade, and this is a big step in the direction of fixing that. In fact, Tobold had cited the attunement barrier to SSC as a major reason why he canceled his WoW account. Now if you'll excuse me, I've got some sightseeing to do...

Filed under: Quests, Raiding

Peep drops from Kael'thas



Most of you have probably seen the news that Peep, the super-rare epic flying phoenix mount pictured above, was first given to Ezra. Last night, Method, of A-Sylvanas (Eu), got the world-first drop of The Ashes of Al'ar, the item that summons Peep. This was on their guild's first kill of Kael'thas, the final boss of The Eye. I don't think there are enough kills of Kael'thas that we have any idea what the drop rate of the Ashes is, but if it's anything like the Deathcharger's Reins (from Baron Rivendare) or the Fiery Warhorse's Reins (from Attumen), expect it to be significantly less than one percent.

By the way, how do we abbreviate "Kael'thas"? I would go with KT, except Kel'Thuzad has that one already. Perhaps just "Kael"? It's a bit of a surprsie to me that he would drop this; for some reason it doesn't seem quite "serious" enough for him. I had previously hypothesized that Peep might drop from the boss Al'ar, the Phoenix God, but that does not seem to be the case. Anyway, grats, Method!

[via MMO-Champion]

Filed under: Items, Guilds, Raiding, Bosses, Mounts

Death Wish downs Astromancer Solarian for world first

Looks like we've got a new player on the World First scene. Death Wish, of Cho'Gall-H, has downed High Astromancer Solarian in Tempest Keep. Loot was a pally healing belt and a magic damage wand. It appears that Solarian is the last boss before Kael'Thas Sunstrider, so there's a good chance we'll be seeing the blood elf prince go down soon. Grats, Death Wish, and may all your hits be crits!

Filed under: Guilds, Raiding, Bosses

Nihilum downs Al'ar [update: loot]



Congrats guys! Nihilum, of H-Magtheridon-Eu, have defeated as far as I know the first boss second boss to go down in the Eye (the 25-man raid wing of Tempest Keep), Al'ar (the Phoenix God). This is a world-first. However, he bugged out by being killed by DoTs in the air, and so they didn't get any loot. Sad, sad times. Any readers been in the Eye yet?

Edit: looks like they got their loot after all, presumably after contacting a GM. Here it is:


[thanks, Delilah]

Filed under: Bugs, Guilds, News items, Raiding, Bosses

Raid hotfixes and 2.1 PTR ETA



Some of the changes from 2.1 are going in early. Specifically, Tigole announced that they are hotfixing some raid things:

Because 2.1.0 is not yet on the PTR's (we're hoping by tomorrow or early next week), we're going to hotfix the base creature respawn in Serpentshrine and TK Raid to be 2 hours. We're also going to fix the bug that's causing the creatures to respawn after the boss for the corresponding section has been killed.

These aren't all of the changes that we have for 2.1.0, just two of the ones that we will be able to hotfix. There are more changes coming in 2.1.0 that include creature tuning, better loot etc...

Some examples:

Lots of the creatures have fewer hitpoints
Lots of the creatures are no longer immune to CC (The female naga in SSC can be poly'd, Skeletal Ushers in KZ can be shackled)
Lots of bug fixes


The most interesting bit in this post, though, to my eye, is "
Because 2.1.0 is not yet on the PTR's (we're hoping by tomorrow or early next week)." See? PTR next week! What'd I tell ya. Of course, now that he's said this, if we don't get a PTR by Wednesday the forums are going to explode in a fit of angst, which is why Blizz never gives ETAs. I hope they can meet their target on this one, since 2.1 looks like it will be a fun patch for most parts of the game. Once the patch hits PTRs it'll be at least a week or two before it goes live.

Pictured above, by the way, is Al'ar the Phoenix God, a boss in the Eye (the 25-man "TK Raid" referred to by Tigole) who is suspected to drop a 310% speed flying mount called "Peep the Phoenix Mount."

Filed under: Patches, News items, Raiding

Blue Notes: 25-man trash and EU arena teams

Trash mobs (i.e. non-boss mobs in instances, usually raids) have been the subject of a certain amount of discontent within the community recently. Blizz have said they're thinking about doing something about it, and now they're being a little more specific. Aeus, bearer of good news for the hardcore:

We're going to be making some changes to trash mobs in Serpentshrine Cavern and Tempest Keep, to make them a bit easier, slower to respawn, and provide some greater incentive to killing them.

We'll be continuing to tune and re-tune dungeons and encounters, but currently these are the two we're most concerned with and will be focusing on.


I'm assuming when he says Tempest Keep he means the Eye, the 25-man raid wing of it. So while this is nice for those of us who are working on those raids already (not me), I really wish they would do something about some of the trash in Karazhan. Specifically, the trash leading up to the Curator. That stuff is bonkers. On the other hand, I haven't been to KZ since Tigole said trash in many zones had been nerfed a bit, so maybe it's better now?

Read more →

Filed under: Odds and ends, PvP, Raiding

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