Scatered Shots is for da inteligent peepul who knows what hunters is good at.
We started off this column talking about the very first levels
you go through as a hunter, from one to ten, and from there we got off onto other topics, such as getting your first pet
, controlling it well
, managing your threat
, using crowd control
, and other things all hunters must learn as we level up. But we talked about all these things in the abstract, not in the context of actually leveling up, the specific abilities you'll get, and how that'll change the way you play.
So today I'll start up the leveling train again, from levels 10 to 20, and we'll have a closer look at how these general ideas fit in to that period of your hunting career. Except for the sheer time investment involved, the hardest part of hunter leveling is already over once you reach level 10 and get your pet, and that makes this the most dangerous time for a hunter, when we are most likely to fall into lazy hunting habits and neglect the opportunity for complexity
that shows up later on. Whereas before you had to work hard to stay out of your enemy's melee range, now it's a simple three-step process:
- Send in your pet for the attack.
It is so incredibly simple that idiots can do it. In fact, idiots do
do it, and therein lies the problem. We have to do something while leveling to keep our complex hunter brain synapses firing fast don't we? Just what can you do with all the abilities you get at this stage?
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Filed under: Hunter, Add-Ons, Leveling, (Hunter) Scattered Shots