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Posts with tag eyes-of-the-beast

Warlords of Draenor: New garrison screenshots from PAX East

Hunter site Eyes of the Beast attended PAX East this weekend, and uploaded some images from the press kit. Included in the screenshots are an impressive shot of what appears to be the Spires of Arak, a shot of Frostfire Ridge, another shot of the gorgeous scenery in Shadowmoon Valley, and of course, garrisons. The garrison screenshots in particular are interesting because it looks like this is a garrison at or very near completion -- giving a much clearer look at just what these things will look like when we get to set them up ourselves.

Of course, the buildings displayed are all Alliance structures -- we haven't really seen any fully realized previews of Horde settlements just yet. The Alliance architecture seems to blend in with Draenor's lush landscape remarkably well. I'm hoping that the Horde buildings won't stick out like a sore thumb in comparison -- but we'll have to wait to see what the Horde structures look like, for now. Check out the full post on Eyes of the Beast for all the images.

Filed under: Warlords of Draenor

Breakfast Topic: Are you getting a haircut?

So like I was saying the other day, one of the things I'm looking forward to the most out of WotLK is the character customization options, such as the dance studio and the barber shop. I've already got a few ideas in my head for how I'm going to change my characters.

For my Night Elf druid, I've been tired of his green hair for a while now. It's not bad, and it blends in well with most Druid tier armor, but I feel like I want to stand out, so I'm figuring royal purple, one of my favorite colors, should look awesome. I'm also figuring I'll give him the short beard (he's clean-shaven), and maybe restyle his hair to be the long topknot style, if only because the Samurai look would be pretty sweet. As far as dances, I'll have to see how the system works, like if it lets you pick any dance currently in game or just gives you access to a couple extra dances for each race, but If it's an option, I am totally switching him over to the Tunak Tun dance, if only because I absolutely love that dance.

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Filed under: Analysis / Opinion, Virtual selves, Breakfast Topics, Expansions, RP, Wrath of the Lich King

Scattered Shots: Levels 10-20 and the art of staying smart

Scatered Shots is for da inteligent peepul who knows what hunters is good at.

We started off this column talking about the very first levels you go through as a hunter, from one to ten, and from there we got off onto other topics, such as getting your first pet, controlling it well, managing your threat, using crowd control, and other things all hunters must learn as we level up. But we talked about all these things in the abstract, not in the context of actually leveling up, the specific abilities you'll get, and how that'll change the way you play.

So today I'll start up the leveling train again, from levels 10 to 20, and we'll have a closer look at how these general ideas fit in to that period of your hunting career. Except for the sheer time investment involved, the hardest part of hunter leveling is already over once you reach level 10 and get your pet, and that makes this the most dangerous time for a hunter, when we are most likely to fall into lazy hunting habits and neglect the opportunity for complexity that shows up later on. Whereas before you had to work hard to stay out of your enemy's melee range, now it's a simple three-step process:
  1. Send in your pet for the attack.
  2. Shoot.
  3. Profit.
It is so incredibly simple that idiots can do it. In fact, idiots do do it, and therein lies the problem. We have to do something while leveling to keep our complex hunter brain synapses firing fast don't we? Just what can you do with all the abilities you get at this stage?

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Filed under: Hunter, Add-Ons, Leveling, (Hunter) Scattered Shots

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