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Posts with tag eyonix

Hearthstones down to 30 minute cooldown in patch 3.1


Alright, so they killed ghetto hearthing. Blizzard never intended the instance boot system to be used as means to travel back to one's home city while Hearthstones were on cooldown, so they're setting things right in Patch 3.1 by making it port players to the nearest graveyard, instead. Naturally, this sparked outrage amongst the instance-abusing community and some players demanded Blizzard to make up for the loss of one of the most frequently used means of travel.

Eyonix was quick to shut down these arguments in a long thread but eventually capitulated to the will of the masses, announcing that Hearthstones would be usable every 30 minutes when Patch 3.1 goes live. Eyonix still doesn't quite understand what the fuss is all about, though, and points to mage portals, Dalaran portals, and good old mount riding as acceptable means of getting from point A to point B. He even dismisses the complaints as QQ at one point. That said, it looks like some QQ has won the day for now. Enjoy your 30 minute hearthstones, everyone.
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Filed under: Blizzard, News items, Forums

New glyphs incoming soon

Eyonix chimed in on the General forums earlier to say that we'll be seeing new glyphs soon. It's just a small line, but it should be good news for all tradeskills. It's very rare for them to add a significant amount of items to one tradeskill in a content patch and leave all of the others untouched. Personally, I think it's a good sign that we'll be seeing a lot of tradeskill love in patch 3.1, but maybe I'm reading into it too deeply.

Even if we're in some crazy world where only Inscription receives tradeskill love, this is interesting news regardless. We might be seeing more glyphs incoming for a lot of our Wrath of the Lich King abilities that weren't given glyphs, so we could experience the base abilities before we started augmenting them. It wouldn't surprise me at all if we started seeing things like Glyph of Frostfire Bolt Mind Sear in patch 3.1.

As soon as the PTR comes up, we'll be hitting the trainers and reputation vendors to see what is coming our way, so keep an eye on WoW Insider for all of that good stuff once it happens.

Edit: Shhh. You didn't see that. It has a line through it, that means it didn't happen.

Filed under: Patches, Analysis / Opinion, Inscription

Warlock pets to get some love


Just in time for the Love is in the Air event, Eyonix made a short note on the forums to say that some love is coming the way of Warlock pets. However, he makes no promises as to the timetable for this -- probably to defuse any high hopes that it will make it in time for Patch 3.1 (remember the Hunter no more ammo fiasco?).

Although Warlock pets have been improved somewhat, their contribution to Affliction and Destruction DPS is marginal, at best. While these demons may not be buffed to the level of Hunter pets, their contribution to DPS and utility needs a little more tweaking, and the increased HP change in Patch 3.0.8 and modest DPS increase is a start. Eyonix gives absolutely no details about what improvements are on the table, but many Warlocks have had great input on the forums. We'll have to stay tuned.

Filed under: Warlock, Blizzard, Forums

Bat mounts? Blizzard, please make it so.


An interesting post popped up on the forums, mourning the passing of racial mounts, which apparently nobody uses anymore. The poster pointed out that most people now using bears or mammoths, every Death Knight using their cool Deathchargers, and a rare few actually still using their faction mounts. This sparked a flurry of responses and even had Eyonix chime in with his thoughts (and enviable epeen stroking when he casually dropped his Spectral Tiger in the conversation).

I'm actually guilty of not riding my faction mount, the closest I ever got being the Swift Warstrider. I currently use the very awesome but all-too-common Black War Bear (every day, it's like 40 more people pop up with the mount), and for flying I use the not-so-common but also not-very-awesome Albino Drake. On my engineer I'm enjoying the Turbo-Charged Flying Machine and I plan to get a motorcycle when he dings 80. If I could afford Salvaged Iron Golem Parts and everything else, that is. There are really quite a lot of mounts to choose from, which is probably why the easily acquired, 'vanilla' mounts aren't as popular.

Read more →

Filed under: Analysis / Opinion, Mounts, Forums

Larger default backpack "very possible" in the future

Just about everyone playing World of Warcraft will be happy to hear this news: Eyonix says that it's 'very possible' that we'll be able to get our hands on a bigger backpack at some point in the future. Though the cynic in me says that 'very possible it'll happen eventually' is just a more positive way of saying 'we have no plans for that at this time,' I'll force myself to stay optimistic on this one.

I've sort of grown out of whining about the little itty bitty default backpack simply because it's been there forever, but I'll be absolutely stoked if they ever let it scale or let you replace it with a bigger bag. Eyonix says that we should be proud of our trusty 16 slot, and I suppose that's sort of true. It's been with me through Molten Core and Ahn'Qiraj, through Naxxramas and the Black Temple and all of that jazz, but to be honest? It's getting kind of gross. It has developed a stench. I think it's been coated in slime and ichor a few too many times. If I could finally toss it out, that would be just great.

Filed under: Analysis / Opinion, Blizzard

Tabard storage solution incoming

So Blizzard's slowly but surely been expanding our storage system via extra bank slots, a keychain, and most recently, a new UI for mounts and vanity pets. It's become a lot easier to be a collector because of this, but as I have pointed out before, one major space problem remains: Tabards. Between Burning Crusade tabards, Wrath Reputation tabards, holiday tabards, world event tabards, TCG tabards, and achievement tabards, there's not enough room, either in your inventory or in your bank. Sure, you can sell off the tabards and rebuy them later, but that's sort of a pain.

Luckily, there's finally signs that Blizzard means to bring us relief. Eyonix mentioned this morning that they've begun to look at possible ways to relieve the tabard space conundrum. It looks like the concept is still in the early stages, and Eyonix specifically said they have no ETA, but it may be coming, which is good news enough. I'm still advocating for a simple drop-down menu of tabards similar to the title dropdown on the character screen, or maybe a way to select a faction from the reputation screen to be your tabard of choice.

But however they do it, I'm looking forward to it. I enjoy flying various colors at various times for RP or fun reasons, so being able to switch swiftly should both make this easier and championing on the fly easier. Here's hoping we get an ETA soon, and that it's sooner rather than later.

Filed under: Items, Analysis / Opinion, Virtual selves, News items, Achievements

What 3.1 means for PvP


Wow. Have you caught your breath yet? Patch 3.1 looks like it's going to be a massive one, with the promise of Ulduar and now a preview of some of the upcoming class changes. Things are to change quite a bit. While a lot of the changes apply to PvE, Blizzard seems to be sticking true to its lofty ambition of balancing both the PvE experience right along with PvP. Even the biggest change across the board, intended for PvE, will be felt in PvP.

The massive mana regeneration changes should have a palpable impact, particularly in Arenas, because once you get past the burst and Resilience begins to stack up, it becomes a healer's game. It becomes a game of endurance and a matter of burning through the opposing team's healers' mana pool. The nerf to Spirit's contribution to mana regeneration is huge -- one of the prominent trinkets in professional Arena play in 2008 was the Earring of Soulful Meditation because of its on-use Spirit bonus.

We'll have to see exactly how harsh the changes will be, but hopefully these changes are a step towards tuning down healer dominance in high rated Arena play. One proposed change is the increased heal penalty for Divine Plea, which is one of the tools that have propelled Holy Paladins to the top of Arena rankings. However, Blizzard notes that certain mana regeneration talents will be buffed, so these changes might balance out, anyway. Let's take a look at the impact of different class changes after the jump.

Read more →

Filed under: Patches, Analysis / Opinion, Blizzard, PvP

Changes coming to Paladins in patch 3.1


As I'm sure you've seen already, Eyonix dropped more class changes, Paladins being amongst this latest batch. Not many Holy changes, only minor Ret changes, but a whole crapload of Protection changes. Delicious, delicious Protection changes. A lot of the Protection changes serve a dual purpose- the changes are pretty good steps toward making Protection Paladins PvP-viable like Protection Warriors are becoming, but those same changes make the tree even stronger in PvE than it already is. It's beautiful.
This is very, very awesome. It's a wonder this didn't happen earlier, actually. I think many of us expected this to happen back in the Wrath beta, but instead it was turned into a 5 point talent in the Protection tree. The unanswered question is whether or not we'll get the full 5 talent points baseline, or if we'll still need to spent talent points to improve it. Personally, I'm going to assume we'll get the 10% BoK baseline, it's the only way this would even remotely make sense.

Read more →

Filed under: Paladin, Patches, Analysis / Opinion

Upcoming 3.1 class changes: Warlock, Druid, Warrior

This is part two in a promised three-part series from Blizzard going over class changes that are coming in patch 3.1. Part one dropped last night, covering Shamans, Priests, and Rogues. This morning's episode covers some changes that are coming to Warlocks, Druids, and Warriors. And just to be preemptive, don't say "that's it?!". It's not. This is just some of the changes that your class will be seeing, and they're subject to further change as the patch evolves.

Warlock

  • Improved Shadow Bolt – this talent now provides a 5% spell critical strike buff (similar to Improved Scorch).
  • Improved Soul Leech – this talent now provides Replenishment (similar to shadow priests)
  • Drain Soul now has a chance to produce Soul Shards even if the target doesn't die.
  • Siphon Life no longer as an active ability but the talent grants the old Siphon Life effect to Corruption.
  • Curse of Recklessness and Curse of Weakness have been combined into one spell
  • Consume Shadows – this Voidwalker ability is no longer channeled but has a cooldown.
  • Several other warlock talents have had their ranks reduced, their effects changed or removed. This list includes but is not limited to Demonic Empathy, Shadow Embrace, Eradication, Suppression, and Pandemic.
  • Additional new talents have been added.

Read more →

Filed under: Druid, Warlock, Warrior, Patches, News items

Breakfast Topic: 3.1nticipation

Only a few changes have been announced so far, but I know you're all excited. I know I am. Patch 3.1 promises to be a big one -- it'll contain Ulduar, some class balance changes, and maybe, just maybe, dual-specs. That's a really fat patch right there. Yesterday, Eyonix announced some of the changes coming to Priests, Rogues, and Shamans. Some of the changes were kind of a surprise to me, actually, like Divine Spirit becoming a baseline ability. On the other hand, our very own Matticus seems to have pulled a Nostradamus and foresaw Power Word: Barrier making its way into the game.

Sure, it might not turn out to be a 51-point talent (it'll likely replace the 21-point Divine Spirit in the Discipline tree), but that's as close as anyone can get to guessing Blizzard's next move. So hey, it's Breakfast Topic time! Let's play a little game since I know you're about as bored as I am and equally excited to find out what's on Blizzard's agenda.

Whip out your wish list crystal ball and toss up what changes you think are going to be announced next. Do you think 3.1 is when they'll finally remove the Mage class? I don't think so, either, but it just might be the patch where all Warlocks are turned into vanity pets.
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Filed under: Patches, Breakfast Topics

On lag and communication: Two interrelated issues

On Thursday, January 8th Nethaera sent out a memo to all the fan sites asking them to announce it, and Eyonix posted on the forums for all the rest of us. Latency and connectivity issues will be fixed in patch 3.0.8. The crowds cheered, babies cried in joy, and dog and cats started to live together. The world would be right again.

Fast forward 15 days later.

The high latency while raiding places like Naxxramas and Malygos is still there. The servers are still packed with queue. The patch was a near disaster. And we're still getting bug reports in every 10 minutes, both in comments and via our tip-line.

Many people want to know why this hasn't been fixed. People are out looking for blood. The whole head on a pike sort of thing.

A better way to approach the situation is to try to come up with contingency plans and other activities to do. If Blizzard cannot get their servers to work, to the point that many consider the game playable, then people will need to focus on other aspects of the game or try to work around the problematic parts.

On the couple servers I play on many of the top guilds have decided to stop raiding for the night if there are any problems with high latency in the raid instances. On Alex's server people raid only for a couple hours after 10pm when the queues and population have dropped off. And still other guilds I know have just said forget it completely and are on hiatus until these issues are fixed.

Read more →

Filed under: Analysis / Opinion, Bugs, Blizzard

Minor bugs to appear in patch 3.0.8

Eyonix posted a note about a few minor bugs that will appear when patch 3.0.8 goes live:
  1. Ritual of Summoning can only be used once every two minutes.
  2. Human females have animation errors when shooting a ranged weapon or using two-handed weapons.
Remember that with 3.0.8 Ritual of Summoning will be changed to create a summoning stone. The Warlock will cast Ritual of Summoning, which will drop the stone, which can then be used to summon other party/raid members. We are assuming that it's the actual casting of the spell to summon the stone that can only be used once every two minutes, and not the actual summoning of people.

We'll get some video of the animation errors up on WoW Insider as soon as we can, I'm sure there's some potentially funny stuff there.

And don't bother asking if 3.0.8 is coming tomorrow. While we think it's definitely possible, god only knows what Blizzard will actually do. I give it a 80/20 chance that it drops tomorrow morning.

Filed under: Warlock, Patches, Bugs, News items

Latency fixes coming for Northrend, Naxx

Although I haven't experienced it so much myself recently (fingers crossed), many players have been complaining about high latency both in Northrend and in the various Northrend raids (especially the Heroic versions). I have had Grizzly Hills especially (for some reason) get so bad with the lag spikes that I just logged off for an hour, but that was back in the first few weeks of Wrath.

Apparently, the outdoor Northrend lag has been caused by Wintergrasp battles. There is a "server-side fix" (which I read as hot fix) in testing on internal realms at Blizzard, and Eyonix tells us that they hope to be able to patch up the live realms "in the near future" (which I hope is sooner than "Soon™").

As for Naxxramas, we are informed that there are optimizations in the pipe for it, and that those will be coming in 3.0.8 (which I personally predict for next Tuesday). These optimizations will, allegedly, help both latency and disconnects. Are disconnects a big problem in Naxx? I'm not sure I've seen any.

Filed under: Realm News, Bugs

Blizzard: Comcast issues fixed

Eyonix is now reporting, as an update to yesterday's update, that Blizzard has resolved the issues with Comcast. So to quote the late, great Douglas Adams, "anything you still can't cope with is therefore your own problem." Which is not quite true -- Blizzard tech support and Comcast are probably still happy to listen to your issues (assuming you can get through their phone system), but the major outages from this weekend are reportedly solved.

There are still three stickied threads going in the technical support forums, so you can possibly find help or more information there if you're still having issues: Eyonix encourages anyone still having a problem to go there.

I'm on Comcast here in Chicago, but I didn't have any issues connecting this weekend (save for the fact that I was offline for half a day yesterday due to an unrelated computer error I had). Still, though we're not sure just how widespread the problem is, there were definitely some players suffering from lag and disconnects. Hopefully the problem is cleared up for good.

Filed under: Analysis / Opinion, Realm Status, Blizzard, News items

Blizzard: We're working on the Comcast problem

Snowman Eyonix posted an update to the ongoing Comcast issues on the forums today: he says that Blizzard is talking to Comcast about the problem, and that they may have identified the problem in a third-party network between the affected folks and Comcast themselves. He says work on the issue is ongoing, and that while they don't have an ETA, he'll let us know when there is more to know.

We don't know if the "third-party network" includes those Los Angeles datacenters that were being blamed earlier, and to be honest, we don't even know how widespread the problem actually is. A few of our writers are on Comcast -- most of us haven't had any problems at all, though one of our writers in LA is experiencing lag and the occasional disconnect.

We'll keep an eye on Eyonix's thread and let you know if anything changes. At this point, it seems the problems are known and Blizzard is doing what they can to solve things.

Filed under: Analysis / Opinion, Realm Status, Blizzard, Hardware

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