BlizzCon 2009: Hands-on with Creative's World of Warcraft headset

Keep in mind that they're still in the prototype stage right now: Creative's Ryan Schlieper told me that the way it works is that they make a mold and a prototype first (which is what we held -- not a fully working version, but a 1:1 model with the exact weight and size of the final version), and then make 1000 of those in a fully working version to test. If those 1000 work and are right, then they go on to production, and if not, then they go back to the mold and start over again. Schlieper says they're in the prototype stage right now, and once testing is done (including Blizzard's approval), then they'll roll out the final headsets. So how did this prototype look and feel? Hit the galleries below to see pictures both on the floor and of Creative's 3D designs, and check after the break for our very first impressions.
Filed under: Items, Odds and ends, Add-Ons, BlizzCon, Hardware





