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Posts with tag fadeleaf

Insider Trader: Inscription from 100 to 200

Insider Trader is your inside line on making, selling, buying and using player-made products.

Last week, we began the journey towards becoming a Grand Master Scribe. Starting with the basics, we discussed how to reach skill level 100, along with some general tips and strategy, and there were many helpful reader comments.

Today, we will continue from skill level 100 to hit 200, which will place you partway through what a level 20 is capable of training. When herbs are mentioned, clicking on any of the links will take you to a Wowhead page showing you where you can find them.

If you feel you need more background information on inscription tools, milling, or research, check out last week's column to brush up on the fundamentals. Otherwise, pass on through the break!

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Filed under: Herbalism, Items, Walkthroughs, Features, Leveling, Guides, Making money, Insider Trader (Professions), Inscription

Blue notes for Rogues

Rogues got a good bit of blue response on the forums today. First, player Snlper of Ysondre server wanted to know why Vanish and Blind still required reagents. The Fadeleaf component to make Blinding Powder is particularly annoying to her as it has to be gathered with Herbalism, pickpocketed or bought at inflated price on the Auction House. Community Manager Drysc thought the complaint holds merit and will hopefully bring it to the attention of the devs.

Next, player Istarian of Lightninghoof suggested a new talent/skill that shifts some unused combo points to the next target when the current target dies before the rogue can pull off a finishing move. This is how he worded it:

Redirect Focus
When your target dies with 3/4/5 combo points on it, your next attacked hostile target within 15 seconds gains 1/2/3 of those combo points. (This effect will only be active if you have at least 3 combo points on your target).

CM Drysc responded that the dev team has considered ways to deal with unused combo points, but hasn't decided on anything yet.

Finally, this last bit of blue lovin' is a clarification on the melee haste nerf and the impact on casters. Drysc explained that haste and attack power were of similar value to melee players at their base level, but +haste was scaling much faster than +attack power when a player loaded up on it through equipment. Blizzard is bringing down the benefit of +haste for all classes. But then they noticed it impacted casters too much and now they are bringing back up (all the way? a little bit? just for casters? that wasn't clear.)

Filed under: Rogue, News items

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