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Posts with tag fangs

Ol' Grumpy and the return of class-based quests

Hi, I'm Ol' Grumpy. You may remember me from such posts as every single other post with "Ol' Grumpy" in the title. Today, since I have this incredibly uncomfortable rocking chair to sit on, I figured I'd grump about class quests and why I think they should come back.

Back in the day (that day being 2004 to 2005), I leveled the first of many warriors to the experience cap of level 60. At that time, one of the things that set the warrior class (and other classes) apart was a long, involved quest line that sent you all over Azeroth to gather materials and finally face and defeat Cyclonian. As a result, you gained one of three iconic weapons. (Most people took the axe. As a human at the time, I took the sword.) This extremely long quest line took you from Fray Island to the area north of Tarren Mill and then to Arathi Highlands (giving them a reason to exist) and Stranglethorn Vale before bringing you back to face Cyclonian. It was a rite of passage for a leveling toon. As a 60th-level, 70th-level and then an 80th-level warrior, I would often go back and help warriors on the quest to defeat Cyclonian, who posed an extreme challenge to anyone attempting to solo him.

I lamented the removal of class-specific quests at the time it was announced. Now, over a year later, I still think removing them was a mistake. Being soaked in ancient wisdom like a turkey soaked in ancient wisdom, here are my reasons.

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Filed under: Analysis / Opinion, Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Patch 4.3: Rogue legendary Fangs of the Father official preview

Blizzard is on a roll today with new information and official previews -- not least of which is the new rogue legendary coming in patch 4.3, The Fangs of the Father. Rogues will be tasked with assisting Wrathion, the young prince of the Black Dragonflight, through acts of burglary, stealth, assassination, and manipulation. For their troubles, rogues will be granted a set of daggers that gets progressively more powerful as the quests continue.

The legendary items will provide a stacking agility bonus that culminates in a combo point cost reduction for finishing moves, increases the damage of finishing moves, and unfurls large black wings that look imposing and destructive. Rogues can also call upon the wings on command to act as a built-in slow fall (or to just pop out the wings to look cool). Check out the official video preview of the Fangs of the Father after the jump.

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Filed under: Rogue, Cataclysm

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