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Posts with tag farm

Patch 5.2 PTR: How to get your hands on Sunsong Ranch

Patch 52 PTR How to get your hands on Sunsong Ranch
When we last visited Sunsong Ranch in patch 5.2, it was to news of several improvements of the farming content. This included some changes to the Master Plow, some changes to the way seeds were planted, and to top it all off, the option to purchase your farm and make it your very own. This meant that the farm would turn into a rest point and an area where one could immediately log out of the game -- something that players had been requesting ever since they began helping Yoon and planting their own crops on his farm.

While we knew that the option would eventually be added, it was not available with patch 5.2's first iteration on the PTR. So we had no news on how much it would cost, what kind of reputation you would need to have, or what exactly would happen to Farmer Yoon after you purchased his property. The latest build to hit the PTR has now unlocked the feature, and players can now test out the content to their heart's content.

But uh ... you can't purchase the farm.

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Filed under: News items, Mists of Pandaria

Big changes coming to Sunsong Ranch in 5.2

Big changes coming to Sunsong Ranch in 52
There's been plenty of talk over the last couple of months about Sunsong Ranch, the farm that players can adopt and use to grow various crops of their own. A lot of that talk revolved around whether or not Sunsong Ranch was the first step towards player housing, a feature that a lot of players have been wistfully wishing for since the days of vanilla. Earlier this month, we asked Cory Stockton and Dave Kosak if this was indeed the case, and the response was that while the ranch could be interpreted that way, player housing wasn't something intended for the future.

However, both Stockton and Kosak were excited with how well the farming feature had been received, and with how well it integrated with other features in the game. As a new feature, the farm works seamlessly with other professions in the game. Being able to grow your own resources has been a tremendous boon for players, but the question still remained -- how could the farming feature be improved even further?

Well ... how about as an additional means to gather reputation?

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Filed under: News items, Mists of Pandaria

Reputation in review: The Tillers

Reputation in review The Tillers
I may have taken leave of my sanity. I'm currently in the midst of a massive reputation grind in an effort to get everything to exalted. Part of this is because I like seeing green bars fill up on my screen, but part of it was intense curiosity towards the new daily system. Despite a somewhat compelling story, the daily quests in the Firelands just didn't quite work for me. Partially because the story just didn't seem all that compelling, but mostly due to the fact that the majority of the quests took place in a zone that was red on red.

I hate red zones.

Regardless, as a result of the experience I've seen what these rep grinds look like, and surprisingly, they're all different. You're not going to get the same experience doing each, and the quests aren't really very similar between each, either. Some of the reputation grinds are fantastic, and some ... well let's just say they could use some work. But let's take a look at what was hands-down my favorite rep grind and exactly what made it so fantastic to grind out.

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Filed under: Mists of Pandaria

Breakfast Topic: What do you like about farming?

Breakfast Topic What do you like about farming
Farming was literally the farthest thing from my mind when I wondered in a recent Breakfast Topic where you've been choosing to set your hearthstone, but boy did all the replies of "Halfhill! Halfhill!" set me straight. My daughter, a confirmed Glitch-aholic, hasn't been active in World of Warcraft for quite some time -- even playing a panda can't tear her away from milking butterflies -- but I know that one glimpse at the temptations of the Tillers, and we'll be renegotiating the list of games she has time to play.

The apple doesn't fall far from the tree; I'm a fan of farming, too. What I find so striking, though, is the number of WoW players who are discovering the attractions of this sort of gameplay for the first time via the Tillers. I suppose it's still early enough that many players are simply grinding through the content to grow veggies for cooking or harvest other materials for your professions. And obviously, the minipet and mount fanatics among us are all slaving away for a Terrible Turnip or a Riding Goat. But I suspect there are plenty of players out there like me who are tickled by the whole farming concept. We're one step closer to having our own little WoW homesteads!

Is there something you especially enjoy about farming? Or are you only buckling down in order to grab certain rewards?

Filed under: Breakfast Topics

Lost and lonely dog seeks warm and loving home (on your farm)

Lonely dog seeks warm and loving home on your farm
Some may call my desire to reach exalted with the Tillers nonsensical, but I would happily argue that the goat mounts are more than worth it. Regardless, I've been happily tilling away on my farm and doing dailies for Halfhill's assorted residents. There's a pretty cool cycle with the Tiller dailies, a storyline that plays out as you continue helping out poor hapless Yoon. He's trying to become a member of the Tillers, but he'll need five votes to get in. Somewhere in the middle of revered, I got vote number four -- and I resigned myself to nothing particularly interesting until I hit exalted.

But imagine my surprise flying over Halfhill when I stumbled across the little guy pictured above. The poor thing was stranded and alone in the midst of all the verdant fields, hungry and scared. Obviously dogs don't care for vegetables, even if they are monstrously huge. So I took the quest he offered, Lost and Lonely, and fetched some steak for the starving pup. Once fed, he hightailed it for my farm, and now lives there quite happily. He even responds to emotes!

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Filed under: Mists of Pandaria

Blend in with the Tillers with your own farmer outfit

Blend in with the Tillers with your own farmer outfit
For as long as I've played World of Warcraft, players have been making farmer outfits. Who knows why? Maybe it's because Blizzard made it so easy, or maybe it's because every gamer subconsciously yearns to live an agrarian lifestyle -- Eh, on second thought, I'm going to go with it's because Blizzard made it so easy. I mean, look at the types of items we can get. There are overalls, a pitchfork, and lets not forget all those ugly brimmed hats. Wrath of the Lich King even gave us the chance to wear plaid flannel shirts. Flannel shirts! What fantasy world application truly requires the abomination that is flannel!?

Well, whatever it is, Mists of Pandaria has finally given us a place to live out our agrarian dreams, and thus a good reason to make a farmer outfit.

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Filed under: Transmogrification, Mists of Pandaria

Making best friends with the Tillers

Making best friends with the Tillers
The Tillers are one of several new factions in Pandaria, but they come with a couple of unique twists. First, you get to have your own farm for growing cooking ingredients through some unique phasing and a quest chain with a pandaren who is new to farming. In order to upgrade your farm and get more plots for planting, you have to get the approval of the other farmers around the area, which you can complete by increasing your reputation with the Tillers and completing a series of dailies.

Second, you can improve your farm itself, through befriending the various people you'll meet around the area. You'll start out as strangers to these characters, but over time you can earn reputation and make friends. Once you've reached best friend status, each character will mail you some items, and send an improvement or two for your farm. So what's the best way to a Tillers' heart? Some would say through the stomach, but I'd have to say through the judicious use of gifts.

And those gifts are surprisingly easy to find ... if you know where to look.

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Filed under: Achievements, Mists of Pandaria

Chasing chickens for the Tillers

Chasing chickens for the Tillers ANY
I'm a solitary person outside of raid nights, so I do end up loving all the archaeology, fishing, and cooking. I like providing feast materials for my guild, and I wrote a blog post before I joined WoW Insider about the pools one could fish for the guild achievement while still being buff-food productive.

So it's no wonder I'm really psyched about farming. My own personal farm, where no one can reap from the same planting as I can? Yes, please!

The farming faction is the Tillers, who are based at both Halfhill Market and the Heartland in Valley of the Four Winds. But farming isn't all they do. The Tillers are involved in the expanded cooking, and they offer dailies that reward valor points as well as the Pandaria-based cooking tokens.

One of the many NPCs you can gain personal reputation with, Old Hillpaw, has a chicken farm. So naturally, one of the dailies he offers is Chasing the Chicken. This isn't your ordinary daily of kill X hozen and steal back Y vegetables. Old Hillpaw has tasked you with finding his prize chicken.

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Filed under: Mists of Pandaria

FarmVille in World of Warcraft? WoW Insider's first look at The Tillers

Farmville in World of Warcraft WoW Insider's first look at The Tillers
When Mists of Pandaria was first announced at BlizzCon 2011, the developers stated that players would be able to grow cooking mats and herbs on their very own farm in the next expansion. Immediately, players began to speculate on what exactly the words "your own farm" meant in World of Warcraft. Would we be getting our own version of FarmVille in WoW? Or maybe something more like Harvest Moon? Could this mean player housing? No one knew, and the general shortage of information over the months led some of us to wonder whether we'd be seeing the new feature at launch or have to wait for it in a future patch.

Now, almost a year after the original announcement for Mists of Pandaria, we can finally put a lot of our questions to rest. Over the weekend, Blizzard implemented The Tillers quests on beta servers, and with them, the new farm feature. So is it FarmVille? Let's take a look.

Your adventure in farming begins in Valley of the Four Winds, where you'll be able to start a line of daily quests to gain reputation with a pandaren faction known as The Tillers. Quests revolve around an NPC named Farmer Yoon, a young pandaren who recently traveled to the valley to inherit his late grandfather's farm, Sunsong Ranch. As it turns out, though, Yoon isn't cut out for all the hard work a farm requires, so he enlists you to help him run the farm and win favor with the valley's farming guild, The Tillers.

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Filed under: Mists of Pandaria

Breakfast Topic: What's the most difficult thing in the game to farm?

Breakfast Topic What's the most difficult thing in the game to farm
My warrior recently found herself farming a lot of Khorium in order to build her Turbo-Charged Flying Machine, and while flying a seemingly endless number of circuits in Nagrand in order to get the metal (which is a rare spawn on other Outland ore nodes), I started to wonder where this farm fell in relation to other grinds. Khorium sometimes cooperates by spawning regularly, but this time, it was its usual, awful self. I'm sure the Burning Crusade-era players can relate.

And yet, somehow I still don't think that khorium is the worst thing in the game to farm. Off the top of my head, I can think of others that are or have been equally bad or worse:
  • Non-combat pets A lot of farmable non-combat pets (e.g., the dragon whelps, the firefly, the Fox Kit) have a 1-in-1,000 drop rate and a limited number of mobs up at a given time.
  • Combat pets Waiting for a particular pet to spawn somewhere and then finding and taming it before someone else does can be maddening if you're consistently unlucky.
  • Fishing Accomplished Angler is justifiably famous for being stuffed with requirements full of RNG. Let's talk about the year it took me to get Mr. Pinchy's Magical Crawdad Box! On second thought, let's not.
  • The Scepter of the Shifting Sands quest This disappeared in Cataclysm, and with it went all the work that went into farming up bug parts and Elementium Ingots, which is where I got stuck in the chain. (So close, and yet so far.)
  • The Insane This almost goes without saying, although it's easier these days than it used to be.
Your thoughts, readers? What's the toughest thing in the game to farm?

Filed under: Breakfast Topics

Expanding Endgame Choices: How Mists of Pandaria changes everything

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In the past year, even before Mists of Pandaria went into beta, we've been seeing an expansion of options for players in World of Warcraft that have broadened our idea of endgame content. Endgame content can be described at its most basic as stuff we do when we're at max level, and patch 4.3 added not only the Raid Finder (which is absolutely endgame content) but also transmogrification (which is content for everyone). It revitalizes older content that was once endgame; it gives players from the level 17 twink to the 70 running BC raids to the new level 85 something to do that in no way actually amplifies a character's power in any way. It breaks with the mold of what we think endgame content is supposed to do.

Mists is bringing more of this. From the Pet Battle system, to a mass of hundreds of new daily quests and a removal of the limit on daily quests, to specifics such as being able to level up your own farm and improved Raid Finder support for each new tier of raiding, what we're seeing is an emphasis on broad content -- things people who play for six to 10 hours a day can do but which are also accessible in smaller bites for people with far more limited play time. You can hit up the buffet, do some Pet Battles, run some dungeons, or work on a reputation, or you can pick one aspect of the game and work on it. Do you really want to develop your fishing? Are you completely disinterested in anything but PvP? You can go as deep or as wide as you wish.

As someone who has no interest in Pet Battles, fishing, or having my own farm, I think this is fantastic.

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Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria

Please give me something to grind

I realized the other night that I have quite possibly the strangest complaint about Wrath of the Lich King possible: There is nothing that you can just go grind if you want to do something mindless. By grind, I mean endless killing of mobs for some minor gain. One of the biggest reasons I play WoW is for social purposes. I play WoW with a lot of my friends, and sometimes when I log on I just want to use the game as glorified IRC while I stab things.

This worked well in The Burning Crusade, because there were a lot of quests that required you to pay attention to what you're doing, but there were also a few reputation grinds that you could do just by murdering lots of mobs, which was great for those lazy days. Zaxxis Insignias, Warbeads, Marks of Sargeras, all of that stuff. If I didn't want to do anything complicated while I chatted away in guild chat, I could just round up a bunch of mobs and killify them, and I would still be making progress toward some game goal.

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Filed under: Analysis / Opinion, Guilds

Officers betting against the raid

After the 20th Supremus kill the game can get a tad boring. There's no doubt about it. Raiders know well that you have to spice things up to keep it fun. One way to do that is to have a lively bunch of people you raid with. With them things can get "interesting" at times. The fellow officers and I in my guild have decided to make things interesting by betting on the number of people that will die during Supremus.

For some reason Supremus always manages to kill a few too many people. Not too many that we can't one-shot him, but enough that it makes you scratch your head. No one dies on Illidan, Council, etc... but Supremus? Run for the hills!

So to keep the fight interesting someone picks a number, say nine. That number is "the line." Myself and a couple others will take under the line, and a couple others will take over. If less then nine people die, each of us gets 20g. If more than nine die the other folks get 20g each.

Is betting against the raid like this a good thing?

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Filed under: Guilds, Humor, Raiding

Breakfast Topic: To farm or not to farm?


My guild-mates have told me more than once, "You shouldn't buy X (or Y, or Z) on the auction house! Farming it yourself is much cheaper!" I don't doubt them at all -- after all, farming something makes it free, doesn't it? But for some classes and specs, going out in the world and farming for items is a slow, slow process. And when the time spent farming is longer than it would take to do dailies to acquire enough gold to buy it on the open market... do you go out and farm, or do you hit the auction house when you need items? And even for classes that have an easy time farming whatever they might need, sometimes you find yourself with limited playtime, but you need one more primal fire to craft your epic thingamajig? Food or potions for tomorrow's raid? The Goblins tell us that time is money, after all. So today I ask you, readers. What do you find to be easier? Farming or buying?

Filed under: Economy, Breakfast Topics, Making money

Hello! Are you a farmbot?


I've run in to more than a few farmbots in my day -- often in Winterspring, while farming Timbermaw reputation. The furbolg you had to kill to gain favor with the Timbermaw also happened to drop good coin and runecloth, making them lucrative targets for farmers. The bots (characters controlled by a computer program of some sort rather than a human being) were always easy to spot. They'd follow a set circuit around the area, taking down targets one at a time. When the area was empty, they would return to a spot near its center and spin around in circles until they managed to target a fresh spawn -- and then they'd begin running an identical circuit. Depending on the particular farmbot, sometimes I could game their system and let them farm reputation for me. See they've targeted something? Assist them and use an instant attack to tap it before they can -- back when I was doing my reputation farming, the farmbots didn't have seem the intelligence to notice if something had been tapped after they've targeted it and sent in their pet to attack. (They were, of course, always hunters.) A real person would certainly be annoyed by this behavior, but the farmbots would simply continue their cycle.

However, a post up on Kinless' Chronicles makes me wonder if the farmbots have managed to get smarter. Kinless noticed an orc hunter constantly (from 4AM to 4PM, server time) mining thorium in the Eastern Plaguelands. That information alone simply screams farmbot to me, but there's more to the story that makes me wonder. On one encounter with this suspicious hunter, Kinless decided to follow him along his farming route. The hunter dismounted in Hearthglen and started to fight the elite guards there. Figuring that anything worth this much effort to an obvious bot must be wealth indeed, Kinless ventured inside to see what was there. And inside? He found not a single thorium vein and he barely made it out alive. But in his chat box, our friendly farmer was kind enough to wave him farewell before mounting up and leaving. Kinless explains the quandary:

This is a live player, with brains, who does nothing but farm mineral nodes across Azeroth. (I later noted him in the Barrens, Winterspring, Burning Steppes.) He does nothing but farm, and plays round the clock, and does not own the expansion. He's certainly not funding a main, or a twink, since he's got no time. And it's a live player since he played that little trick on me.

This isn't possibly an entertaining way to play the game, so what's happening here? Is it an improved intelligence bot? (Now with new player-baiting technology!) Or are we seeing live players out farming for real world profits? Unless we can get them to start answering whispers, we may never find out.

Filed under: Analysis / Opinion, Cheats

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