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Posts with tag farmer

Blend in with the Tillers with your own farmer outfit

Blend in with the Tillers with your own farmer outfit
For as long as I've played World of Warcraft, players have been making farmer outfits. Who knows why? Maybe it's because Blizzard made it so easy, or maybe it's because every gamer subconsciously yearns to live an agrarian lifestyle -- Eh, on second thought, I'm going to go with it's because Blizzard made it so easy. I mean, look at the types of items we can get. There are overalls, a pitchfork, and lets not forget all those ugly brimmed hats. Wrath of the Lich King even gave us the chance to wear plaid flannel shirts. Flannel shirts! What fantasy world application truly requires the abomination that is flannel!?

Well, whatever it is, Mists of Pandaria has finally given us a place to live out our agrarian dreams, and thus a good reason to make a farmer outfit.

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Filed under: Transmogrification, Mists of Pandaria

Gold Capped: Where have all the farmers gone?


Want to get Gold Capped? Every week, Basil "Euripides" Berntsen takes a short break from building a raiding guild on Drenden (US-A) (we're recruiting!) to write up a guide that will help you make gold. Check out the Call to Auction podcast, and feel free to email Basil any comments, questions or hate mail. Basil is also soliciting questions for an upcoming Gold Capped series, "Ask an auctioneer" via email.

This post is best read while imagining me singing the title to the tune of "Where have all the cowboys gone" by Paula Cole. There -- good luck getting that out of your head!

Auctioneers rely on farmers for raw materials for various businesses. In fact, we rely very heavily on them, and there are quite a few markets that are only more profitable than farming in terms of gold per hour if we can do them on a very large scale ... much more than any one person can farm.

I've been flying circles around Sholazar Basin and boy, are my arms tired!

The interesting thing about the markets we work on is that it's almost no more actual work to make, for example, 150 Titansteel Bars than it is to make 20. The only difference is in how annoying it is to find mats, and the number of Dr. Who episodes you get to watch while AFK crafting. The difficulty of finding lots of cheap mats is really the only barrier we worry about. And any experienced auctioneer will tell you that, historically in Wrath of the Lich King, it's been no trouble at all.

For some reason, the majority of mornings I'd log in to do my buying, I'd see absolutely dumbfounding amounts of raw mats available for ridiculous prices. Cobalt Ore for under 20g a stack, Saronite Ore for as low as 7g a stack, Adder's Tongue for under 5g a stack and Eternal Shadow for as low as 15g a stack. I have access to unlimited storage and basically unlimited money, so I did what any opportunist with a basement full of toilet paper would do: I bought every last scrap every single time, reasoning that I'd eventually find time to use it.

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Filed under: Wrath of the Lich King, Cataclysm, Gold Capped

Mining mechanics changed, one hit per node


The updated 3.0.8 patch notes released today have an interesting, yet significant, change to mining.

Miners will now only hit the node once to get all the ore and associated loot.

This change might seem mundane but it actually carries some significant weight. Farmers regularly fly or run around zones, stopping at every node they see. Under the current system most nodes required between two and four hits to extract all the ore, sometimes even more for the rich nodes. An ore farmer would spend a portion of his time ensuring the mobs were cleared around the node enough so that he would be able to hit it multiple times, and then actually spend the minute sitting on the node farming it.

With the one hit method that is now being implemented in 3.0.8, the process becomes significantly easier. Point, click, wait a second, fly off to the other destination, profit. There's no "???" in there, just a pure and easy way to make money.

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Filed under: Mining, Patches, Analysis / Opinion, News items, Making money

Breakfast Topic: Dealing with Bots


Last week we saw a couple of entertaining ways to deal with bots. However, the entertaining is not always the practical - and if you don't play a priest on a PvP server, the methodology contained in those videos isn't going to help you much. For my part, if I encounter an obvious bot I'll tend to look for somewhere else to grind - it's not always easy to beat the speed of an automated hunterbot, and trying to tends to just be frustrating. But how do you deal with bots? And do you, perhaps, have advice for the rest of us?

Filed under: Tips, Tricks, Breakfast Topics

MMOs and the Secondary Market

The Escapist has a good article discussing the secondary market of various MMOs. It doesn't focus on World of Warcraft, but gives an interesting broader picture on the practice of buying and selling currency in virtual worlds. The question of whether players can remain competitive at this point without the aid of additional financial is a curious one. In Azeroth, additional gold, BOE items, or power-leveling can certainly be of help, but are they necessary to keep up with the rest of the players? For PvP, I'm tempted to answer "yes" - as the bar to reach the upper ranks of the honor system is so high as to make it neigh impossible for many players to reach - unless they do nothing but take short breaks for sleeping and eating between play sessions for weeks on end.

Filed under: Analysis / Opinion, Economy

WoW Moviewatch: More fun things to do with bots

This Bluwolfe person is quickly becoming my favorite priest with these amusing mind control videos. Here's another video of him tormenting a poor bot that doesn't know well enough to fight back - watch and learn!

Filed under: Priest, Machinima, PvP

On the topic of farmers...


My priest has been, for some time now, looking for a pattern for the Truefaith Vestments - the epic crafted priest robes. While I would occasionally see a Robe of the Archmage or a Robe of the Void pattern, I've not seen any of my own. However, over the past couple of weeks, I've seen more and more Robe of the Archmage patterns - as seen above. The cost has dropped dramatically, as well - what once sold for a hundred gold and up is now, as you see, more often selling for 30 to 40, when they sell at all.

This has started to puzzle me, as the pattern drops off of Pyromancers in lower Blackrock Spire, of which there are few, and difficult to get to. I've gone with a number of groups that refuses to attempt the pull with the Pyromancers, simply because it's large and difficult. So where then, do these patterns come from? Several commenters on Thottbot claim that you can solo your way to the right area with the use of stealth or invisibility potions, and one poster goes into some detail about two rogues taking the group down with timely use of sap, vanish, and evasion.

But even if the pattern can be acquired with the efforts of one or two players, this doesn't explain the sudden appearance of so many in the marketplace. It's possible that the drop rate has been increased, but it seems unlikely that the drop rate of one of the epic robe patterns would go up while the other two remain the same. In my past experience with the game, a sudden flood of rare items on the market has been an indication of a new farming technique or hack, allowing farmers to now easily acquire something that was usually difficult. (For an example of similar circumstances in the past, see this old Dire Maul hack.) However, at present, there's no evidence one way or the other - so this remains simply an oddity...

Filed under: Items, Odds and ends, Economy

Breakfast Topic: Fewer Farmers?

I wrote a while back about an odd lack of farmers on my own realm at the time. And, with yesterday's additional account closures, I wonder if other realms are starting to see similar relief. Will Blizzard's continued efforts against the gold selling community really have a long term impact on the game's economy? Or will the farmers simply continue finding new methods to avoid Blizzard's watchful eye?

I personally think it will be a constant battle on Blizzard's part - but if they stick to this sort of approach, they can make farming sufficiently difficult that it may become a less lucrative business. But that's a long-term view - the important thing for current players is how are conditions today? Does your realm seem to be lacking in farmers since all of these account closures?

Filed under: Economy, Breakfast Topics

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