Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag faster

Tips for raiding faster

I am definitely an advocate of the fast instance or raid -- when I played a tank, I pulled pulled pulled (according to the healer's mana, of course), and even now, mostly as a Hunter, I still get impatient. When the healer's mana is full and the tank is not /afk, I sometimes just throw a Misdirect up and go. That's probably why I really liked Naissa's tips for speedy raiding -- she lays out a few really practical things you can do to get your raid moving faster, from only marking skull and X when necessary to only worrying about the healer's mana. It's not the end of the world if the Mage or Hunter has to drink for a second after the pull. While you should always get back to full before a boss pull (and as she says, that's a perfect time to break down the basics, only the basics, of the fight), usually as long as you've got the tank and healer ready, a quick pull will give you time for aggro to settle down as well.

I don't completely agree with her DPS meter remarks -- I do think that beating the raid is much more important than trying to win the DPS meters, but as a DPS player, I like viewing the meters as good feedback on where I should be. If I'm super low in the meters, it's time to look at my gear and rotations and try to figure out why so I can get better, and I think it's valuable for DPS, as long as they can keep their attention on the raid, to do the same thing.

But all of the other tips are great, and in general, "pull pull pull" should be the order of the day. Some groups are better at rolling through content than others, obviously, but as long as you've got a solid tank and healer in play who know the instance and know how to handle what comes, most raids and groups can move through the content pretty quickly.

Filed under: Hunter, Priest, Warrior, Analysis / Opinion, Blizzard, Instances, Raiding, Bosses, Classes

Choosing a class for raiding with low FPS

NSDragon wants to know over on Livejournal: what's the best class to raid with on a low-end system (as in, one that gets only about 3-10 FPS during raid boss fights)? First of all, there's no reason you should be raiding with a system like that anyway -- even a cheap PC will run World of Warcraft better than that, and even if you can't afford a new computer, odds are that you can at least add some RAM in there and speed things up a bit. But let's assume that you're a great person and you've given all your money to charity, so there is no way that you can afford to buy anything faster.

In that case, as most of the commenters on the thread say, ranged DPS is probably your best bet. You won't be able to pour out as much aggro as someone who isn't lagging, but at least you'll be able to use your 3 frames per second to do some damage, and you're sure you won't draw aggro and wipe the raid. As for which ranged DPS class, though, I'm not sure -- Hunters have autofire, so you can be sure that you'll be pushing out DPS constantly. Mages aren't too hard to raid with (most Mages will actually tell you that they just press one button over and over again). Warlocks might be easier with their DoTs, but even that relies on timing in a way that Hunter DPS really doesn't. I'd say Hunter.

Some people are saying Healers, which I originally thought was a bad idea, but if you combine their recommendation of just looking at the floor (to speed up the FPS) and watching the healing meters, you might have something there. Wouldn't be very fun (whack-a-mole FTW), but you'd be helpful to the raid in situations where you wouldn't have to move around much. So healer might be a viable choice for a low-end computer user as well.

Filed under: Analysis / Opinion, Tips, Fan stuff, Odds and ends, Raiding, Classes

A supersonic land mount

One of the most interesting (and most mysterious) things we heard at BlizzCon was that, when the next expansion comes around, Blizzard wants to do things to make the level 1-70 experience "faster." What that might mean is still anyone's guess right now (although my money's just on tweaks to XP numbers), but we know what it won't mean: literally making epic mounts faster.

Bwah (nice name) of Undermine asks, since we've already heard that flying mounts in Azeroth is not a possibility, if epic mounts around, say, 300% speed are. If we were able to zoom that fast across the landscape, it'd be almost like flying, and it would definitely make the experience of leveling faster. But Neth says no-- Blizzard wants the world to "feel" big, and making travel even faster would reduce that epic size of the landscape.

Unfortunately, that's a bit of a cheat-- slowing players down just to make the land "feel" bigger isn't as good as actually crafting a big land itself. Which Blizzard did, I think, and I doubt 300% mounts would "shrink" the land that much.

Of course, saying 300% mounts would make leveling go faster is a cheat, too-- sure, they'd be fun, but do we really need them? A better solution would be to work on making the content so good that we don't want it to go by faster in the first place.

Filed under: Items, Analysis / Opinion, Blizzard, Leveling, Mounts

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories