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Posts with tag fear ward

Beyond Patch 2.2: Schwick's compilation of verified info


Patch 2.2, currently in testing on the PTR, has some great improvements like voice chat and reporting AFK'ers in Battlegrounds. What it doesn't have is any new, big, sexy chunk of playable content. So when are we going to see the post-Karazhan 10-main raid zone, Zul'Aman? New Heroic Badge rewards? Guild banks? Oh, we already know that last one.

Forum MVP Schwick on the WoW European forums has compiled a list of known updates in Patch 2.3 and beyond. He often provide reference links to his sources form many of his future patch notes, which makes him an information god in my book.

He also goes on to list all the verified information about the WotLK expansion. I thought I had read all the info that was out already, but on Schwick's list I found items I didn't know, like the fact that Blizzard has a plan to deal with the fact that the Horde doesn't have a fear ward. Or that Naxxramas, the last raid zone introduced before TBC launched, will be repurposed in the new expansion. Or that new shaders will be introduced for shinier graphics. Mmm, sparkles.

Check out Schwick's post if you want to get a look ahead about what's known for future patches.

Screenshot of Zul'Aman boss models courtesy of MMO-Champion.com.

Filed under: Patches, Expansions, Wrath of the Lich King

The latest on Priest racial abilities


Starting its life as a brief comment at Dungeon & Raids panel at BlizzCon 2007 ("We are going to do something about Fear Ward for the Horde."), we're now getting some interesting news on the future of the Priest's racial abilities. Says Drysc, post-BlizzCon:

I think the general consensus among the designers is that ultimately priest racials were ... a poor choice to make... I'm not sure how many remember, but priest racials were created because there was player concern over how an Undead could appropriately wield the healing powers of the light, and the racials were added to give flavor which could back up some of those player concerns. Aside from some probably poor decisions on what that flavor should be, ultimately it was a concern that players would ultimately have benefited from if we had simply ignored it. It could be addressed any number of ways (everyone is given everything, or it's cut down to a small pool of abilities which everyone has access to, or only specific abilities are passed to different races, etc.), and I don't believe a final decision has been made at this time.


So it looks as though Priests are looking forward to a future without distinct racial abilities. And while I'm sure that some Priests are happy about that, I'm thinking that those who picked their race for a specific skill (Dwarves and Draenei, in particular) might not be. Which side of the camp do you fall on -- are you glad that Blizzard is addressing the issue, or wish they'd just leave it be?

Filed under: Priest, BlizzCon

Remember, fear isn't going to be a big factor in the expansion!

That was the logic used by Blizzard to give Fear Ward to Draenei priests instead of Blood Elves. This comment runs through my mind every time I get feared into mobs in Steamvaults/Underbog/other instances, wiping the group due to something I cannot control.

I hate mobs that fear in PVE. As a rogue, there's nothing I can do to control or stop the fear aside from permanently staying outside melee range. (No, I'm not undead.) I haven't even done Nightbane yet, who is apparently another Nef-like encounter that involves major fearing. Sure, tremor totem can help, but if you don't have a shaman you're sort of boned.

This isn't another Alliance-has-it-easy complaint -- I know that most Alliance groups probably don't have a dwarf or draenei priest, and many of the "fear" effects are actually horror and aren't stopped by Fear Ward. The mechanics of PVE fear are annoying to everyone, from gnomes to tauren, and I sincerely wish it had some kind of counter -- either by reducing its appearance in instances or giving all priests Fear Ward. It's an overdone and repetitive mechanism that no one actually likes.

Looking at the forums, it seems many people agree with me. And surprisingly enough, a good share of the complainers are Alliance. A dwarf paladin notes that he "loves getting stuck between a wagon and its wheel or falling through the world" after a fear, a human warrior hates that you can't stance dance past insta-cast fears, and a night elf priest says that "it's pretty uncreative to make the frustration factor in instances solely based on one spell for almost twelve instances."

So do you think fear is overused, or do we just all need to lrn2play by pulling mobs further back and clearing large areas?

Filed under: Analysis / Opinion, Instances, Raiding, The Burning Crusade

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