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The Queue: Tonari no Garrosh

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

Do you think Garrosh would've been better adjusted if he had a big magical friend as a kid?

bcf_80 asked:

Here's a newbie question, but how do you get to the Isle of Giants? Is this the same thing as the Isle of Thunder (and how do you get to that if they're different)? I've been away for too long :)

It's north of Kun-Lai. You can fly or swim there, but be careful if you're flying -- the island is a no-fly zone and you'll get dismounted when you get close. Once there, you can grab a flight path and you won't need to manually fly there again. Unless you want to, of course.

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Filed under: The Queue

Breakfast Topic: Did you keep your Pandaria toys?

I'm a sucker for cool stuff. Toys immediately fall into that category -- and in Mists of Pandaria, we received an overwhelming amount of them over the course of leveling and beyond. Rares scattered all over Pandaria and the Timeless Isle drop fun, useful, and downright weird items that don't need to be equipped, but take up an inventory slot all the same. Unfortunately, bank space is at a premium as far as I'm concerned -- the introduction of transmogrification back in Cataclysm exacerbated my storage space woes to the point that my bank and void storage are completely crammed full.

However, that didn't really stop me from keeping most of the toys. Sure, the items that drop from rares are expendable -- after all, you can always go back and farm them again. But quest reward items, like my beloved Puntable Marmot, can't really be obtained twice. With the introduction of the Toy Box feature in Warlords, I'll suddenly have a lot more space, and maybe I'll go back and farm the useless toys from Pandaria's rares once I have someplace non-bank related to keep them. Until then, I'll hang onto my favorite things. After all, there's nothing like punting a wee little marmot to vent one's frustrations. Have you kept your toys from Pandaria? Are you looking forward to the Toy Box feature that should, theoretically, free up a lot of bag space? Have you farmed the rares of Pandaria looking for a particularly fun item? Or did you simply toss all your toys in favor of more bank and bag space?

Filed under: Breakfast Topics

The Queue: I really have no idea what this means

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

Look, blame Scott Leyes. All I know is, with Azeroth Choppers debuting yesterday, I couldn't in good conscience not feature this today. Samwise Didier absolutely is so fluffy, we just have to accept it. He is the fluffiest. His beard is a thing of wonder.

Okay, let's get started on the over 800 comments in yesterday's Queue. That sound? The one that sounds like me sobbing? That's me sobbing.

Kameron Hoffs asks:

What changes are needed for Warriors in WoD?

I'm not quite arrogant enough to think I am in possession of all the answers in terms of warrior design for Warlords. I know what I would like to see, but I'm hardly unbiased - I identify with warriors to closely to even pretend that I'm not invested in the outcome here. That said, there are a few things I think we haven't heard much about yet, and which I think need to be absolutely there in the future.
  1. Headlong Rush needs to actually work and make warriors like haste at least a little bit. Especially when it comes to protection, a spec that currently gets absolutely nothing from haste.
  2. If not Titan's Grip for protection (letting us use 2h weapons and shields) then it's long past time for Blizzard to design 1h spears. Yes, this isn't just a warrior deal, but it's important.
  3. Warriors have lost a lot of flavor. We're losing two of our three banners (the only really unique thing we got in Mists of Pandaria) and a host of other abilities. I get that we needed to lose them for ability purge sake, but we're losing things like Sunder Armor, Cleave, Berserker Stance and in general we're suffering from a lack of coolness factor. It's time for something iconic and viscerally awesome to be added to the warrior toolbox.
  4. We need to hear some details about how rage is going to work. I can't really speculate more on this one until we hear some details, but we just lost any way to get rage from damage taken, a way to generate rage on demand, and a way to get enraged on demand. Are we just expected to Charge and use our rage generation attacks and that's it for rage? Is haste expected to fill the gap? It's time for this design to be explained to us.

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Filed under: Analysis / Opinion, The Queue, Warlords of Draenor

Around Azeroth: Little luxuries

"For all the complaining and griping and moaning that those goblins and gnomes do on the speed barge in Thousand Needles, their racing operation getting blown to smithereens doesn't seem to have affected their class of living much," writes submitter Arugadh of The Brotherhood of Iron on Wyrmrest Accord (US-A). "I mean, even as the barge was getting attacked by pirates, this goblin put on a show of cowering in the corner as the flames raged outside. But he still had a nice, hot, comfortable bath drawn, complete with pillows and herbal soaps."

Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Filed under: Around Azeroth

The Queue: WoD being late, undead, fun with portals, ignore

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Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

You know one of the things that bug me about WoW? Is how low resolution the grass, flowers, and trees are. I don't know why it bugs me so much, but it does.

Smartz asked:

Will Blizzard ever come out and say why WoD came out so late? I definitely don't think they'd talk about it before WoD launches, but I could see them talking about it afterwards.

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Filed under: The Queue

Around Azeroth: A delightful distraction

Aaaah, look at the adorable pugs, all dressed up and out on a date! See how she nuzzles his neck with her soft jiggly-wiggly velvet face! Surely there could be nothing sinister in such a display, could there? Of course not. That feeling of a rogue behind you about to steal your gold before sliding a knife between your ribs is just a paranoid delusion. Just keep looking at the puppies and no one has to get hurt ... more than necessary, that is. (Thanks to submitters Zendara and Scourgehoof of Assume the Position on Zul'jin [US-H] for the screenshot!)

Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Filed under: Around Azeroth

Breakfast Topic: Please let it never rise again

An eldritch abomination, a horror that cannot be borne. I'm talking about the Horde side Onyxia attunement quest chain. To this day I can't think of a single quest chain or attunement as bad, not even the ridiculously labyrinthine series of attunements required in The Burning Crusade, because the Horde attunement had the added difficulty of a turn-in NPC who moved around. Rexxar's daily wander up and down the road from Desolance to the top of Feralas and back made finding him for this quest absolutely nightmarish in the time before flight. All you could do was ride up and down hoping to find him, and doubly hoping a group of Alliance hadn't killed him on their way to or from something like a Dragon of Nightmare (one spawned in northern Feralas at the time). It was seriously quite insanely irritating.

So yes, it must never be brought back in any shape or form. To do so would be abominable.

What's your biggest "Let this never happen again" moment in WoW?

Filed under: Breakfast Topics

WoW Moviewatch: The Oscars in Azeroth

Slightly Impressive never ceases to amuse me. This week, he's put together a look at the Oscars, Azeroth-style. Complete with the traditional red carpet interviews regarding fashion and the subsequent nominees and awards, The Oscars in Azeroth is a funny, well put together parody that hits all the right marks. For those that have been following Slightly Impressive's videos for a while, there's even a throwback to an earlier video with a rap battle that refuses to be forgotten. While I enjoyed the video, I have to say I disagreed the final winner of the evening -- the Paragons of the Klaxxi were robbed, I tell you. Robbed.


Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

Know Your Lore: Look back in Draenei

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The draenei have a lot of unresolved issues.

For starters, they're stranded on a strange planet called Azeroth, after having just barely escaped Outland. They lived on Outland (back when it was called Draenor) for a few hundred years, time enough to start thinking of the place as home. Then it was taken from them, and their people nearly totally exterminated. Their escape to Azeroth was an accident, crashing here because their ship was sabotaged by blood elf servants of Kael'thas Sunstrider.

So let's look over things. In the past few decades the draenei have seen formerly amicable neighbors turn bloodthirsty, demon-addicted monsters. They endured the near-total extinction of their people, hiding in swamps and bedraggled refugee settlements, seeing many of the survivors mutate and lose their connection with the Holy Light. They saw roads made out of the bones of their people. They only escaped by stealing back a dimensional ship from people they'd never really seen or heard of who still helped try and kill them. And as soon as they arrived on this new planet they found out that the Burning Legion (the very same force that is trying to exterminate them) has already been here.

This is a condensed list, of course.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Warlords of Draenor

The Queue: Sometimes I use music to wake up


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

Sometimes you wake up and you need to get your brain moving immediately. This has been one of those days.

This is the Queue. I'm filling in. Let's answer some questions.

rovingbandit211 said:

So everything the Blizz Devs have been saying about the Garrisons being an integral and mandatory part of questing and game play is actually wrong? This will be interesting. I bet you another hat you are wrong here Holisky.

Well, I'm no Holisky, but I have these tweets from Jeremy Feasel (@Muffinus) to back up that you can entirely skip the Garrisons while leveling if you want to and still go back and get the rewards. Without actually seeing how they will be integrated, we just have to wait and see. But there's evidence that, while they're certainly more integrated than the farm was, they're not 'mandatory'. I'm aware that saying this doesn't mean they're not mandatory or integrated for questing - Scott Andrews went to PAX East and got a lot of insight about them, and it seems like they will certainly be involved in how we quest. We'll find out. Since I have never made any promises to eat anything for you, I come out ahead either way.

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Filed under: The Queue, Warlords of Draenor

Breakfast Topic: Do you play betas?

Though there's always a lot of excitement when a new Blizzard game goes into alpha or beta testing stages -- both Heroes of the Storm and Warlords of Draenor are currently in an early alpha stage -- actually playing games at this point is sometimes less than fun. Alpha and beta games are meant for testing, which means they're full of bugs and prone to changes. But the worst of it, for me, is the fact that none of my character progress is kept -- anything I do in an alpha or beta version I'll have to do again later when the final game goes live.

It's completely understandable that Blizzard -- and other game developers -- need to wipe progress made while the game was still being tested, but for me it kills a lot of the fun because on launch day the starting content is already becoming a repetitive grind. The end result is that while I enjoy reading early news about betas, I don't tend to play them for fun. But what about you, readers? Are you already looking forward jumping into the Heroes or Warlords betas -- or would you rather wait for the finished product?

Filed under: Breakfast Topics

WoW Moviewatch: The Warcosmos with Veal TheGrass Byson

Movie time! Today, we have The Warcosmos with Veal TheGrass Byson, by Wowcrendor. Clearly based off of the recent relaunch of Cosmos, Crendor takes this opportunity to look at aspects of the World of Warcraft that we've all gotten used to over the years but which are somewhat baffling if you ever stop and think about them. I particulary liked the bit about fire, myself, because I've been wondering that myself for quite some time.
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

The WoW Insider Show Episode 340

The WoW Insider Show Episode 247 In which we say hello to Anne
Every week, join us as we present you with The WoW Insider Show podcast -- an hour's worth of WoW community discussion covering everything from the week's top stories here on WoW Insider to emails from our readers and what's been going on with our particular characters in Azeroth.

Want to have your question answered on the air? Email theshow@wowinsider.com! And don't forget to join us for the live show again next Monday at 8:00 p.m. PDT!

Get the podcast:

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Filed under: Podcasts, WoW Insider Show

Around Azeroth: Pork and beans

"This mob says it's 'Embodied Despair,'" writes submitter Gimmlette. "Spectacular Death on Llane (US-A) says that's not the embodiment of despair. We heard that, due to a virus affecting pigs, bacon prices were expected to soar another 15 to 20 percent. The average cost of a pound of bacon in the US is over $5.00. Now that's despair. The guild mascot, Mr. Wiggles, probably doesn't have anything to worry about. Given all the places we've taken him, his bacon might be, well, certainly not applewood-smoked. And besides, who could do anything to such a sweet face? Even if it's kind of creepy that he just stands there watching."

Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Filed under: Around Azeroth

Breakfast Topic: Do you take WoW breaks?

Though we all enjoy World of Warcraft -- we wouldn't be here otherwise -- sometimes even the things we love can become a bit tired over time. This is particularly evident now, while we wait for Warlords of Draenor without any new content on the horizon. Going through the same old daily grind can get old quickly, and when the game stops feeling fun and starts feeling like work it may be time for a break.

Maybe that break means visiting another game, catching up on your reading list, or even just playing an new character or a new faction for a change of pace. For some of us, these occasional breaks are a necessity to keep our gaming time fun, while others prefer to stick with it and use downtimes like this to catch up on professions, collections, or achievements. So tell us, readers -- which of these categories do you fall in to? Have you ever taken a WoW vacation, however brief?

Filed under: Breakfast Topics

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