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Posts with tag features

15 Minutes of Fame: Dislocated but not disconnected, Part 2

15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

Last week, we met Lileya of Lightbringer-EU, who has a rare, lifelong condition that causes her joints dislocate at the drop of a pin. Stacking up a Lifebloom roll can literally dislocate a finger or her wrist. "I get up in the morning, and the first thing we do is check to make sure that all my joints are in place -- which they rarely are," she recounts. "I need help sitting up, and the first thing my husband says when I put my feet on the ground is 'Slowly, let's not dislocate those ankles standing up.' Each day is different but the same."

What keeps Lileya at the keyboard despite these seemingly insurmountable challenges? We visited with Lileya to explore how her love of end-game raiding and her struggle to balance a precarious collection of symptoms and physical challenges keeps her connected to WoW and to life. This week, Part 2 of our interview with this determined player.

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Filed under: Virtual selves, Features, Interviews, 15 Minutes of Fame

Arcane Brilliance: Gearing your Mage for PvP



Each week Arcane Brilliance sits around, thinking of things to put in this opening paragraph. Arcane Brilliance considers many things. Then Arcane Brilliance usually ends up going for the easy Warlock joke, because let's face it, Warlocks are pretty low-hanging fruit, and Arcane Brilliance is lazy.

Of all the new stuff patch 3.1 brought us, perhaps this single most significant change was the addition of dual specs. Suddenly everybody and their second cousins can tank (or think they can tank), and every Druid/Paladin/Shaman has a resto/holy spec waiting in the wings. Everybody rolls on everything in every dungeon because they're "gearing up for their second spec"...or third spec...or whatever.

Mages don't have multiple roles to fill. We can't use our second talent spec slot for a tank or healer build. Our choices are and always have been DPS or DPS, just as God intended. And so, the advent of dual specs have instead opened up a different kind of door for a lot of Mages: PvP.

For the first time, we can keep our mana-efficient, DPS-maximized raiding build, and still have a second PvP-centric build on stand-by. A lot of Mages are taking advantage of this, and many are taking their first real steps into the strange and somewhat intimidating world of player-versus-player combat. For the Mage making that first foray into PvP, the culture shock can be very real, and the gear gap can seem insurmountable.

Fear not. Arcane Brilliance is here to tell you how to quickly and easily close that gap. Click the link below, and we'll have you mounting Warlock heads on your wall in no time.

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Filed under: Mage, Patches, Items, Analysis / Opinion, Tips, How-tos, PvP, Guides, Classes, (Mage) Arcane Brilliance, Battlegrounds, Arena

15 Minutes of Fame: Dislocated but not disconnected

15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

We've written about disabled gamers before, but Lileya of Lightbringer-EU brings a perspective to playing WoW that we haven't heard. Lileya's disability is a rare, lifelong condition that makes even the simplest tasks impossible some days. From her ankles to her knees, from her fingers to her shoulders, Lileya's joints dislocate at the drop of a pin. Even stacking up a Lifebloom roll can dislocate her wrist. "I don't have all that much in common with Aaron who has recovered enough that he can walk without assistance and drive, or Kalzedhan who plays for 12 to 14 hours a day, or Catten," she muses. "I have a rare genetic disorder that I have never lived without. My life is very different from theirs."

Lileya's relentlessly frank, articulate blog, In the Fringes, exposes what it's like to live with the horrifying prospect of keeping track of all your joints on a minute-by-minute basis. We visited with Lileya for a two-part interview exploring how her love of end-game raiding and her struggle to balance a precarious collection of symptoms and physical challenges keeps her connected to WoW and to life.

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Filed under: Virtual selves, Features, Interviews, 15 Minutes of Fame

Arcane Brilliance: Professions for Mages, the thrilling conclusion



Each week Arcane Brilliance brings you a column about Mages and all things Mage-related. That's right, Arcane Brilliance is nothing if not consistent. You won't find any server instability here. We're never down, we're always up, and you can always enter our instanced content. And the best part? Arcane Brilliance doesn't charge you 15 bucks a month. Although, donations are totally welcome.

So how's everything? Did you make it through patch day unscathed? Did you log in, like me, and find that your Mage's face, forearms, and feet were gone, and there was a hole through his chest (pro tip: upgrade your video card drivers more than once every three years)? Are you running out of mana at an outrageous clip? Are your crit numbers from Molten Armor up or down? Did your guild manage to make it into Ulduar yet, and if so, did you manage to snag any phat loot? Did you dual spec your Mage so he can now both DPS and DPS? I went Frostfire/Firefrost, myself. When triple-specs hit, I'm taking a Frarcano-fire spec. Mark my words.

All in all, I'd say 3.1 wasn't too bad. We have some new glyphs to play with, the Argent Tournament is good, clean fun, our mounts can swim, and we have a whole new batch of loot-pinatas to blow up. Our DPS seems to be down a bit, but we're still beating Warlocks, so I'm not going to mail any angry, expletive-laced letters to Blizzard just yet. I've written them--rest assured--but I'm not yet prepared to actually invest in stamps for them. Those things are like a buck apiece these days.

So now we turn to the third and final installment in our guide to professions for Mages. If you missed them, the first two parts can be found here and here. This week we'll investigate the merits of Blacksmithing, Leatherworking, and Engineering. As an added bonus, we'll take a quick peek at the three secondary professions and enumerate the reasons for investing in them. Yes, even though you can conjure Strudel from the very air around you with but a word and a snap of your fingers, you still need to learn how to cook

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Filed under: Mage, Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, Patches, Analysis / Opinion, Jewelcrafting, Features, Raiding, Leveling, Guides, Classes, (Mage) Arcane Brilliance, Inscription

Arcane Brilliance: Professions for Mages, part 2



Each week Arcane Brilliance, a column about Mages, levels up. It gains 3 intellect, 2 stamina, 2 spirit, and 1 talent point. In case you were wondering, Arcane Brilliance has been leveling up every week for the past four years. That's right: Arcane Brilliance is level 208. What has Arcane Brilliance been doing with all of those talent points, you ask? Arcane Brilliance is specced 63/75/60. And yes, Arcane Brilliance still gets pwned by Lichborne in the 201-210 pvp bracket.


Last week, we took our Mages job-hunting. We looked into Tailoring and Jewelcrafting, and explored the three gathering professions. This week, our job search takes us into slightly more magical territory, as we look at the potential benefits of Enchanting, Alchemy, and Inscription. All of these professions are similar, in that they begin with vowels.

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Filed under: Mage, Alchemy, Enchanting, Analysis / Opinion, Features, Raiding, Leveling, Guides, Classes, (Mage) Arcane Brilliance, Inscription

Encrypted Text: Weapons make the Rogue

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss the role that speed plays in Rogue weapon choices.

No matter the encounter, Rogues really only have one true role: DPS. While there's trick fights like Gluth and Sartharion where Anesthetic Poison come in handy, we're designed to take down a boss as quickly as possible. In PvP, we're defined by our ability to create short opportunities to execute a wounded opponent. With damage as our one and only purpose, it becomes crucial that we maximize our DPS output.

Min-maxing stats and using a spreadsheet for every single gem will help you squeeze the most out of your character, but you're still limited by the gear that you've got. Many Rogues, including myself, even use raiding gear in PvP. While we can overcome much of a "gear gap" by playing to our finest, there are simply things that we can't accomplish without the right tools: weapons (not gear) make the Rogue. Due to some great luck with drops over the past couple weeks, I've had a chance to pick up a few of the best Rogue weapons currently in-game. After the cut, I talk about my new experiences on the top of the Rogue weapon food chain.

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Filed under: Rogue, Items, Classes, (Rogue) Encrypted Text

Arcane Brilliance: Professions for Mages, part 1



Each week Arcane Brilliance thinks about its career as a Mage. It considers which profession to pursue, and polishes up its résumé:

Previous job-titles: Sweet DPS, Table-whore, Sheep-bot

Job skills: Can blow stuff up good. Able to conjure 400 strudels per minute (depending on lag). Can teleport. Hates Warlocks...

Now that the PTR class changes for patch 3.1 seem to have died down a bit, we can finally talk about other things. I asked last week for topic suggestions, and you guys responded in typically spectacular fashion. That's one of the best parts about writing a column for Mages: my readership is made up of freaking Mages. I can always count on you guys to be smart and insightful...as well as complete nutjobs.

Suggestions ranged from relatively normal (PvP tactics), to angry and bitter (One guy is switching his main to a Death Knight because Mages apparently suck now), to mean (I should rename the column from "Arcane Brilliance" to "QQ"), to clever (the most effective places to AoE farm, since, you know, we are the kings of AoE), to disturbing (Top 10 ways to cook and serve Warlock on a budget). Okay, so I made the last one up. Several of you thought a column on profession choices for Mages would be a good idea. So, that's what you're getting this week. Well, the first part of it. I plan to do this in installments, which may or may not come on concurring weeks. The next part will probably be coming along next Saturday, barring any crazy patch-news or my sudden demise.

Those of you who've been reading this column for awhile may remember the last time Arcane Brilliance dealt with professions for Mages. So much has changed since then--both for Mages as a class and for the professions themselves--that I felt an all-new multi-part guide was in order.

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Filed under: Mage, Herbalism, Mining, Skinning, Tailoring, Analysis / Opinion, Jewelcrafting, Leveling, Guides, Classes, (Mage) Arcane Brilliance

Breakfast Topic: Missing features


April Fools' Day came and went, and as expected, a lot of jokes popped up all over the 'Net. Of course, among the jokes we looked forward to (or dreaded, as some of you curmudgeons ranted yesterday) were the World of Warcraft-related jokes. However you might feel about April Fools', I think we all eagerly awaited Blizzard's April Fools' gag, a long-standing tradition. The European World of Warcraft site had theirs -- a Pimp my mount feature -- launch earlier than the North American gag, an RP-ization of the forums and the new Dance Battle System. Not bad, but definitely not their best prank.

Actually, the Dance Battle System was less funny to me if only because it reminded me of the one promised feature they still haven't delivered on. Remember the dance studios that were supposed to come with Wrath of the Lich King? They pruned that feature away even before Beta, but it doesn't mean we've forgotten all about it. In fact, this latest gag might've been Blizzard's way of poking fun at themselves for failing to deliver on their promise.

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Filed under: Breakfast Topics

Encrypted Text: Upcoming Rogue gear in patch 3.1

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss the new gear coming for Rogues in the upcoming patch.

With patch 3.1's steam winding down, I predict its release in the next three weeks. Our most recent change was a simple increase to Deadly Throw's velocity: hardly groundbreaking. We should begin finalizing new builds, and planning our gear upgrade paths.

Between the Argent Tournament, Ulduar, and new PvP gear, Rogues everywhere will be very busy collecting all of the new leather gear that we'll have access to. Read on to find out where to pick up the best upgrades, and how to prepare by stockpiling now. And to any Warriors looking for a wishlist: Sorry guys, leather is for Rogues (& our pictured feline friends)!

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Filed under: Rogue, Patches, Items, Analysis / Opinion, Guides, (Rogue) Encrypted Text

Arcane Brilliance: Okay, now I like spirit



Each week Arcane Brilliance glances around to make sure there are no Death Knights in the area, then daintily tiptoes out from cover long enough to throw together a column about Mages. Usually, this ends badly for Arcane Brilliance. Out of nowhere, a big purple rope-looking thingy wraps itself around Arcane Brilliance's neck and drags it backward into a big stabby implement of some type. Arcane Brilliance tries to fight back, but finds it has been silenced three different ways and the Death Knight that just jumped it has enclosed them both beneath some kind of ugly anti-magic igloo. So, Arcane Brilliance no longer want to hear any complaints about misspelled words or grammatical errors. Arcane Brilliance is simply too busy getting ganked by Death Knights to proofread. I swear.

When I posted on Wednesday about the giant Mage Q&A session hosted by the developers, I was cautiously optimistic. The developers repeatedly assured Mages in that Q&A thread that they were keeping a close eye on our performance on the PTR, that a lot of our concerns would shake themselves out as we continued along through the testing process. Chief among these concerns of late has been the nerf to Molten Armor and its glyph, a change that tied the formerly static 5% crit buff those offered to spirit and turned out to be a nerf to the large majority of Mages and a slight buff to only the most well-geared among us. As nerfs went, it wasn't the most devastating one in recent memory, but was disproportionately reviled by Mages because it forced us to pay attention to a stat that was otherwise of little value to us. In the Q&A thread, we were told that the developers were aware of our concerns and would consider upping the spirit-to-crit conversion rate if they felt it necessary. I remained positive, but wasn't exactly holding my breath.

It appears I needn't have been skeptical. The latest PTR build already reflects a few very nice changes for those of us who like to wear robes, waggle sticks in the air, and hurl large flaming orbs of magical death at Warlocks. That's right, my fellow Mages: It appears the nerf-train has at least temporarily run itself off the rails. Follow me after the break, and we'll go over the specific changes.

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Filed under: Mage, Patches, Analysis / Opinion, Blizzard, Features, Classes, Buffs, (Mage) Arcane Brilliance

Encrypted Text: Rogue defenses need to lose the RNG

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss why random chance shouldn't have a place in Rogue defenses.

As a member of the Rogue community, I do my best to stay abreast of the different topics of discussion. Every true Rogue's goal is to see the class excel in every area we attempt to conquer. By melding our collective brain power, we can come up with solutions for some of the problems and challenges facing us today.

Two concepts that I've seen discussed recently by both Aldriana (of Elitist Jerks / theorycrafting fame) and Akrios (of roguerogue.com) is the idea of skill, and our relationship with it. I define skill as the ability of a player to rapidly react to incoming stimuli, such as watching your opponents' cast bars. Skill is our ability to counter unknown actions quickly. However, it seems like it has been taking a back seat to RNG in WotLK so far.

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Filed under: Rogue, Analysis / Opinion, (Rogue) Encrypted Text

Arcane Brilliance: I still don't like spirit



Each week Arcane Brilliance delivers a column about Mages to you, and you, in turn, deliver Mages to the column. Thank you, Mages. Some of you deliver Warlocks to the column. Screw you, Warlocks.

Wow. Just a warning: I got done watching the series finale of Battlestar Galactica like 5 minutes ago, and I cried like a little girl like 12 times throughout. I'll try to keep it together long enough to successfully complete this column, but holy crap. That was some pretty stirring stuff right there. Let it be known that I'm not too big a nerd to completely lose it during the final episode of BSG. Wait...maybe that actually makes me a bigger nerd? I don't know. I'd like to think there are bigger dorks than me out there, and they're probably twittering about plot holes and scientific inaccuracies and how Ron Moore is the antichrist or whatever as we speak. At least I'm not doing that. I'm bawling like a baby, but I'm not nerd-raging about a sci-fi show on the interwebs, right? Now if you'll excuse me, I have to write a column about the latest nerfs to the Mage class in World of Warcraft.

Seriously, patch 3.1 can't come soon enough, as far as I'm concerned. You know why? Because when it arrives, it'll mean Blizzard is finally done nerfing us.

Now, granted, Mages on the live servers are definitely on the good side of the class-balance pendulum right now, so it makes a certain amount of sense, given Blizzard's never-ending quest to make everything in the game identical, that we were going to see a few nerfs. Knowing that doesn't make watching it happen any more fun. It's sort of like having a gangrenous limb amputated, only having to be fully awake throughout the operation, and having it take place bit by bit over the course of several months. For frak's sake, just knock us out and don't wake us 'til it's over. You can find the details on this week's chopping--along with my feelings on it--after the break. Bring some novocain, won't you?

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Filed under: Mage, Patches, Analysis / Opinion, Features, Classes, Talents, Buffs, (Mage) Arcane Brilliance

Encrypted Text: Why patch 3.1 won't transform Rogues

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss why we're not seeing many changes in patch 3.1.

In a recent blue post by everyone's favorite lead developer, Ghostcrawler gave us a bit of insight into Blizzard's view on Rogue strength in PvP. One commenter brought up that "Rogues are fine, but DKs are simply insane," which is an argument that I've made. GC agrees, stating that "We like where rogues are in PvP in terms of damage and utility, but other classes are doing too well."

While I'm glad to hear that we won't be seeing any serious nerfs in some unreleased 3.1 notes, I'm also very concerned about how the rest of the community will handle this news. If Rogues are considered sub-par bby most players, and yet Blizzard is happy with their performance, this means that other classes will be trending towards our current performance instead of away from it. If there's one thing the WoW community has a hard time stomaching, it's nerfs. But we can all agree those Death Knights need it, right? Right!

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Filed under: Rogue, Patches, PvP, Raiding, (Rogue) Encrypted Text

Raid Rx: 5 Heroics to help toughen your healers

Raid Rx has returned from retirement! Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week we look at which heroic encounters will help strengthen your new healers and why!

A question I get asked from healers is how can I prepare myself for raiding? On the other side of the spectrum, guild leaders ask me how can they judge or measure a healer in other areas other than healing output. Let's knock out two birds with one well timed stone.

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Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Raid Rx (Raid Healing)

Arcane Brilliance: Q to the power of Q



Each week Arcane Brilliance runs out of mana halfway through a column about Mages. Seriously, Arcane Brilliance is terrible at managing its mana. And then every time it Evocates, Arcane Brilliance manages to get interrupted before it gets any mana back. It really sucks. Yep, Arcane Brilliance spends a lot of time wanding. To be honest, Arcane Brilliance is probably about one more wipe away from getting kicked out of its guild. LTP, Arcane Brilliance...LTP.

I tried my best to be optimistic last week, to look at the changes to Fiery Payback and Impact (especially Impact) as semi-good things. The Fiery Payback-disarm effect will be marginally positive, I told myself, and at the very least, Impact being triggered by Fire Blast will make the spell less random and more controllable, right? We Mages get such a reputation for being whiners that I try to steer clear of pessimism as much as a can just to avoid being lumped in with that lame generalization. I try, and most of the time I fail, but I award myself an "A" for effort.

The comments section set me straight last week. Fire Mages are not happy with Blizzard's attempt at improving their survivability in PvP. You guys were brutally frank in your comments, and I have to admit that I see your point. Nobody likes dying, but as a Fire Mage you sort of expect it, similar to the way nobody likes getting tackled, but as a football player you know it comes with the territory. All Fire Mages want is to be able to dish out an acceptable amount of pain before they explode. In fact, a lot of you proposed the idea of allowing Fire Mages to literally explode upon death, making killing one a dangerous proposition. Several of you commented that this was a Fire Mage's idea of survivability, to die, but leave a smoking crater behind. Seriously, this is an idea I can get behind.

Here's the thing, though: If you weren't happy with the changes last week, you really aren't going to like the latest PTR build. Follow me through the break and we'll talk ourselves through the changes. I'll try to keep the tears to a minimum.

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Filed under: Mage, Patches, Analysis / Opinion, Blizzard, Features, Classes, Talents, (Mage) Arcane Brilliance

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