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Posts with tag feint

Encrypted Text: The true cost of Feint

feint
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

I used Feint once while leveling up in 2004. I was in Razorfen Kraul, attempting to duo Agathelos the Raging for a shot at a Swinetusk Shank. While fighting Agathelos, the great boar focused on me. With Evasion down, my life was dwindling. My brother of the shadows told me to use Feint, which would lower my threat. It didn't reduce my threat by enough, and I died. I learned then and there that Feint was not my friend. Luckily there was a dagger on the boar's corpse, so my run back was ever so sweet.

After Tricks of the Trade and Misdirection entered the scene, I put Feint on button without a hotkey -- the action bar equivalent of Siberia. For nearly five years, Feint went unused. Rogues already have potent passive threat reduction. Patch 3.0.8 changed all that, and now I'm pressing Feint as often as Mutilate or Envenom. Feint is now a core ability of the rogue class.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: The incredible, indestructible rogue

rogue tank
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

There used to be a saying amongst healers: "It costs less mana to rez a rogue than to heal one." Rogues were the only non-plate melee class (shaman and druids were healers), and our leather armor didn't absorb heavy blows. I remember gearing my first rogue specifically for stamina and fire resistance. I wouldn't be invited to the raid unless I could meet the 4,000 HP minimum health requirement. If I accidentally stole aggro, I would be squashed like a grape.

Times have changed. Rogues are now the most durable melee class, and it's not even close. Enhancement shamans and fury warriors can't toss on a shield without severing all hope of dealing competitive DPS. Rogues are capable of dealing nearly their maximum damage while taking less damage than any other class in the raid.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Smoke Bomb's new trick

smoke bomb
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Kick will cost zero energy in patch 5.2, bringing it in line with most of the other melee interrupts in the game. Ghostcrawler indicated that as PvE utility ability, Kick should be free to encourage regular usage. In PvP situations, Kick was already the straggler in the process of becoming free, not the forerunner. Blade Flurry's new 4-way 40% cleave allows us to deal 260% of our normal melee damage to 5 targets. Combat's cleave is still quite potent against two targets, but now excels when facing small groups.

In addition to these improvements, Smoke Bomb is learning a new trick. In patch 5.2, Smoke Bomb will reduce damage taken by our allies inside the Smoke Bomb radius by 20%. While Tricks of the Trade has always been a valuable addition to our arsenal and we have several buffs and debuffs, the new Smoke Bomb is our first true raid cooldown.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Lifestyle of the Pandaria rogue

ogre dance
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

After writing Encrypted Text for nearly four years now, I have gotten into the groove of writing about how rogues will handle upcoming expansions. The upcoming Mists of Pandaria expansion looks to repeat most of the last two expansions' changes: a complete poison revamp, talent trees slashed to the core, and no news on our missing Swirly Ball. Wait, Swirly Ball is back? Everything I know about rogues just went out the window.

The developers avoid implementing major class changes via patches, preferring to deploy them via expansions. There's a natural separation between expansions that softens the blow of redesign a class mechanic. While rogues weren't fundamentally altered during Cataclysm's patches, there are already several changes brewing for us in Mists. We're gaining more raid utility, dropping a few outdated mechanics, and becoming more flexible with our abilities. How will these changes affect your day-to-day lifestyle?

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Filed under: Rogue, (Rogue) Encrypted Text, Mists of Pandaria

Encrypted Text: When your DPS doesn't matter

lfr tentacle
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Rogues are all about DPS. You've heard my spiel about us being the only pure melee class, which makes DPS the only thing we bring to the table. SportsCenter can claim that Tim Tebow is a great quarterback, in spite of his shortcomings, because of his "intangible" benefits. Rogues don't have that luxury. If you parse poorly, then you get labeled as a bad rogue.

I was in the Raid Finder last week, and a warrior from another server tried calling me out for using Cloak of Shadows to stay in during Morchok's Black Blood phase. "Hey, that rogue didn't run out, that's not fair," he complained in raid chat. The last time I checked, all is fair in love, war, and the DPS meters.

However, there is one higher calling than DPS, and that is the success of your raid or party. Even though it's against our nature, we occasionally have to sacrifice some of our personal DPS in order to benefit the raid.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Rogue tips and tricks for Firelands, part 4

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

In order to challenge Ragnaros in the Sulfuron Keep, we have to defeat his fire-loving cadre that blocks our way. Baleroc acts as the Spire's gatekeeper, preventing us from crossing the chasm between us and Ragnaros. After dispatching the first fours bosses in Firelands, we knock out Baleroc to make our way across a fiery bridge to dethrone Ragnaros himself. Unfortunately for us, Rag's newest Majordomo, the former archdruid Fandral Staghelm, is guardian the entrance to the Spire. Luckily for us, we just picked up a Gatecrasher from Baleroc's smoldering corpse, and we're ready to cleave our way through whatever Staghelm throws our way.

The Staghelm fight is fairly simple for rogues. We're focusing on nuking the boss for nearly the entire fight, and that's exactly the type of encounter we shine in. Staghelm does have a few adds he spawns, though, and they need to be taken down quickly. Combat rogues are uniquely suited for burning these unwelcome guests down, due to Blade Flurry. Blade Flurry can boost your DPS on this encounter by nearly 20%, and combat's extra expertise helps us attack Majordomo from the front.

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Filed under: Rogue, (Rogue) Encrypted Text

Patch 3.3.3 PTR: Build 11643 notes

MMO Champion's got the goods on an upcoming build of patch 3.3.3.

Mounts and pets

But first, check out Lil' XT! Doesn't your Lil' KT want a lil' company? No idea where this lil' guy will come from as of yet, but it could be a future purchasable pet joining the likes of the Pandaren Monk and Lil' KT!

Both the Celestial Steed and X-53 Touring Rocket (screenshot) now have their own spells and have 310% flying speed.

Icecrown Citadel

There's been some issues with absorption effects like Power Word: Shield not benefiting from the raid buffs that Wrynn and Hellscream provide. That will be addressed shortly with patch 3.3.3.
Glyph changes

These changes could be temporary and could be reversed at any time. They're not in the official notes.

Death Knights

Priests
Rogues


Other changes

Warlocks
  • Dark Pact now has a 100 yards range (up from 30 yards) and ignores the line of sight.

Patch 3.3.3 brings about small but noteworthy changes to the World of Warcraft. From a faster CoT, to putting those old Frozen Orbs to better use, to changes to the auction house -- there's several things all WoW players need to know. WoW.com's Guide to Patch 3.3.3 will keep you up to date!

Filed under: Priest, Rogue, Warlock, Analysis / Opinion, News items, Death Knight

Encrypted Text: Rogue tips for raiding Ulduar, part 3

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about a few of the general raiding tips every Rogue should know.

As a break in the boss-by-boss breakdown of Ulduar fights, I wanted to go over a few general raiding tips for Rogues. Some of them may be very old ideas that you've been using since level 60, while a few others are new tricks that we've learned in WotLK. Hopefully you'll be able to glean a few good bits of information to take with you the next time you zone into any raid. There's nothing more important than properly preparing for a new fight, but knowing the general tactics for any encounter will make understanding new fights much easier.

First, however, I would like to comment on the new Overkill. Its new form is a significant buff when looking at total energy generated, and also for PvE Mutilate Rogues. However, it is a nerf to our 6-second burst window during a Cheap Shot -> Kidney Shot combo. I feel this will end up being a net buff for Rogues, as relying solely on the first 6 seconds of a fight in PvP has become far to gimmicky for us to rely on.

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Filed under: Rogue, Tips, Raiding, (Rogue) Encrypted Text

Encrypted Text: Rogue Glyphs

Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the Rogue feature blogger, discusses a new feature in Wrath, Glyphs and the opportunities for Rogues.

Inscriptions, a new profession in Wrath of the Lich King, allows for the creation of tradable Glyphs that can enhance your spells and abilities. Recently a number of these glyphs were released into a beta build and Inscription was announced to be apart of the new pre-Wrath patch.

As you'll see in the list below, Rogues get a wide variety of both lesser and greater glyph options, and in a lot of cases can greatly effect your talent choices in a way that gemming or enchanting never did.

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Filed under: Rogue, (Rogue) Encrypted Text, Wrath of the Lich King

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