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Posts with tag fel

Patch 5.2 PTR: Warlock area datamined


Adriacraft have been at it again, datamining what is believed to be the containing zone for an element of the warlock-specific "green fire quest" area. On first look, the zone itself, though not the map, appears to bear a striking visual resemblance to the zone in which the Obsidian Sanctum raid takes place, but with additional items added.

It seems from a brief glance at Wowhead's warlock-specific quests that the majority of the currently known quests refer, as expected, to the Black Temple, without mentioning another zone. Could this "island" be an instanced area accessed from within the Black Temple? It looks far too fiery for that to me at least, but with the little we know about the Council of the Black Harvest, also known as the Council of Six Daggers, and their ties to other, older zones, it could be that this is some area associated with that group.

What do you think? I know I'm really pleased I leveled my warlock, these quests look really exciting, even with our very limited knowledge of how it will all unfurl. Do note, as ever, that this is datamined information, and place an according amount of weight upon it. Let's hope this leads to more class-specific quests in future!

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Warlock, News items, Mists of Pandaria

Know Your Lore: The sources of magic, part 2

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

What are the kinds of magic we see in the Warcraft setting?

Well, for starters, there's the magic performed by practitioners of the Holy Light, most priests and paladins. This magic comes from the same source as the power the naaru draw from and seems inherent in all living things. Then there's the somehow related shadow magics of shadow priests, which the naaru also tap into during their life cycle. Warlocks also seem capable of touching upon this shadowy magical energy, as do necromancers to varying degrees. This magic seems to derive from a clash of cosmic forces of light and darkness.

However, these are hardly the only forces of magic in the cosmos of the Warcraft setting. Mages tap into the magic that suffuses the material plane, which is generally known as arcane magic and which is the power the original Well of Eternity drew from the Great Dark Beyond. Arcane magic is the closest we get to morally neutral in the setting, but it does pretty much whatever the person using it can figure out a spell to make it do. This makes it incredibly seductive, and those who learn it often become obsessed with it. Its lure is so strong, in fact, that it even draws the attention of the demons of the Burning Legion. And the Legion is hardly without magic of its own.

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Filed under: Analysis / Opinion, Lore, Know your Lore

All the World's a Stage: So you want to be a Mage

This installment of All the World's a Stage is the sixteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. It's also the first installment with a title that rhymes!

The Mage is the foremost master of magic in the Warcraft universe. Although all the other classes excluding the Warrior and the Rogue use magic of one sort or another with equally wonderful effects, the Mage is the class that's named after the stuff.

But what is magic? What does it feel like to harness it? Does the mage have to do a strange ritual or utter incomprehensible words in an ancient language in order to cast her spells? Other fantasy settings often have one or more of these elements together, but as far as I can tell, Warcraft lacks them.

Arcane magic in the World of Warcraft is an ever-present energy field surrounding the whole world. Mages access it by concentrating in the magic energy within themselves, feeling it rush through their body, and directing it as they please. Those spells that require reagents need an extra focusing item with magical properties of its own in order to bring about the desired effect, but for the most part, fireballs, frostbolts and arcane explosions can be created through the mere act of will on the part of a properly educated mind.

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Filed under: Horde, Alliance, Human, Gnomes, Undead, Trolls, Mage, Analysis / Opinion, Draenei, Blood Elves, The Burning Crusade, Lore, Guides, RP, Classes, Wrath of the Lich King, All the World's a Stage (Roleplaying)

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