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Posts with tag fifth-element

All the World's a Stage: So you still want to be a Shaman

This installment of All the World's a Stage is the twenty-first in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

There's something about shamans that gets us thinking and talking. Whether it's something as simple as the proper pronunciation of "shamanism," or something as profound as a shaman's humility in relation to the source of his or her power, the lore and ideology of the shaman class often resonates with players more than many others in the World of Warcraft.

One reason for this is that shamans have been such a pivotal force in the lore, possibly more than any other class in the game (depending on your point of view). Other classes, such as warriors, or paladins, come as a sort of pre-defined archetype in fantasy games that don't seem all that different from their original forms in other fantasy settings. The actual beliefs of a priest, for instance, don't seem to matter so much to many players, so long as the class can heal like we expect them to. Even the druids, with their central place in night elf society, sometimes seem more like nature-based magic users rather than true philosophers in their own right.

Shamans, however, have a major burden to bear in one of the central plot shifts of the Warcraft storyline -- namely that the orcs, who entered the Warcraft stage in the Warcraft 1: Orcs and Humans computer game as rampaging demonic evildoers bent on destruction, and actually turned out to be a peaceful race that just got tricked into being evil. Shamanism had to be much much more than just an archetype with some special powers -- it had to be a way of thinking, a system of belief that could be taken over by demonic corruption and yet at the same time act as a beacon of truth and goodness once that the demonic taint had been defeated. Shamanism has got to be complex and profound, or else the story wouldn't make sense.

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Filed under: Horde, Alliance, Orcs, Tauren, Trolls, Shaman, Draenei, The Burning Crusade, Lore, Guides, RP, Classes, All the World's a Stage (Roleplaying)

Totem Talk: Totem Consolidation and Totem Expansion


If you read the site (and if you don't read the site you're not reading this now, so I suppose it doesn't matter) then you may have seen yesterday's minimalist beta build notes and the relative storm of comments they created. If not, and if you're terribly opposed to clicking a link, I'll go over the basics. See how much I love you? Well, no, not that way. I'm married.

Anyway, the basic gist of it is simple enough. In buffing the Stoneclaw totem so that it protects other totems (a clearly PvP oriented buff, as totems are rarely targeted by mob AI) a small problem has been quickly discerned by shamans everywhere. We shamans are very, very fast at seeing potential pitfalls. And this one is a relative doozy. In PvP, you will often drop Tremor Totem, as it is the only way for a shaman to prevent being feared or charmed. If you're not dropping that, you'll probably drop Strength of Earth for the boost to strength and agility, popular stats among the physical DPSers. And recently Earthbind was stated to be getting a buff that clears snares and roots.

So far this all looks pretty good, I'm sure. The problem is, these are all earth totems. So if you want to try and shield your precious torso... er, totems... from damage, or keep yourself from being feared all over the battleground or arena, or clear those pesky roots and snares, or buff your friendly face smashers you can't. You can only do one. Which will it be, shamans?

So what, you may say? Other classes have to choose which buffs they can have. Warriors can't provide commanding shout and battle shout at the same time. Paladins don't get ret aura and devo aura at the same time. Having to choose what totems you drop is what seperates shaman players from bots that just thunk down the same totems all the time.

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Filed under: Shaman, Patches, Analysis / Opinion, Odds and ends, PvP, Expansions, Buffs, (Shaman) Totem Talk, Wrath of the Lich King, Battlegrounds, Arena

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