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Posts with tag fighting

Breakfast Topic: Who would be playable in Blizzard vs. Capcom?

As I pointed out in The Queue on Sunday, I'm super excited for Marvel vs. Capcom 3. Getting hyped up over the slow trickle of character reveals is almost as fun as getting the game itself, and the latest set of reveals got me thinking -- what if Capcom teamed up with Blizzard to make a Blizzard vs. Capcom fighting game?

Most Blizzard characters are ripe for a fighting game setting, either from being part of a martial universe already or just looking the part. From the StarCraft universe, we could probably expect to see Raynor and Tychus repping the Terran side of things, Tychus with his marine armor and Jim walking around unarmored (because he looks cooler that way). Kerrigan is the best (and possibly only) choice for a Zerg representative, and Zeratul is the obvious Protoss challenger. Diablo is full of perfect fits, too -- Diablo 3's monk, for example, is already based off of fighting game characters. Going back even further into Blizzard's history, Blackthorne and the Lost Vikings could make an appearance too.

But what about Warcraft? There's limited roster space and a whole lot of playable character possibilities. Would you want faction leaders? Big bads? Classic heroes? What races would make the cut? Who would best represent the expansive Warcraft universe? And most importantly, what kind of awesome special moves would they have?

Filed under: Breakfast Topics

Drama Mamas: Friends fight and the guild suffers

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

Friends are going to fight or at least disagree every once in a while. This really should be a private issue and not one that should spill over into a shared guild ... in a perfect world. What actually happens is drama -- awkward drama that affects the innocent bystanders and fellow guildies. At least that's what happened in this week's email.
Dear Drama Mamas,

I'd been playing in a guild with a couple of RL friends of mine and their friends/relatives. It was a nice, relaxed, casual environment to do some dungeons and 10-mans, and I very much enjoyed it. However, there had always been some sort of drama happening -- the worst of which was last month when, just before a raid, I whispered one of those RL friends of mine with some advice for the fights we were about to do. He was playing a new 80 and he hadn't done a raid in that role before. He immediately logs off, then logs back on a second later and says in raid chat, "DOES ANYONE HAVE A PROBLEM WITH ME!!! OTHER THAN [my name]!!!" We managed to get it sorted out, with appropriate apologies made from both sides, and continued with the raid.

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Filed under: Analysis / Opinion, Drama Mamas

Advancing the battlegrounds

With all of the hubbub around the new LFG interface coming in patch 3.3, we haven't done much thinking lately about that other form of group play in the game, battleground PvP. But Cassandri at HoTs and DoTs has, and she has some interesting insight about what players are doing in the battlegrounds and why. She notes that some people dive off on their own, like Lone Rangers. And she hints that maybe, if these people were so persuaded, things would go better if they fought together, rather than on their own.

An interesting thought, for sure, and probably true -- while there are situations where I aim to be by myself in the battlegrounds (if I'm on my rogue and just want to hunt down some clothies), things almost always go better in there when you work as a team. So here's an idea: why not take the rewards implemented in the LFG system and apply them to better behavior in the battlegrounds?

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Filed under: Patches, Analysis / Opinion, Odds and ends, Blizzard, Quests, Making money, Battlegrounds

Guildwatch: Brother against brother

The worst thing about the screenshot above? "Nùker" is a character that's already been known around the server as a ninja. We swear, people -- we work week after week to bring you all this news of nefarious guild switching and loot stealing, and you're not even paying attention. Given, as ninjas go, taking the mammoth is a pretty lame way to ruin your rep (or at least ruin it even more), but still, we're posting all of this for a reason here, people!

Oh, that, and because it's really funny. More drama, downed, and recruiting news after the break in this week's Guildwatch. If you've got guild news of any kind (especially drama -- we're full up on downed news lately, but drama is harder to come by), send it right along to And keep an eye out for your server and guild in this week's GW -- you never know when we'll show up on your doorstep.

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Filed under: Analysis / Opinion, Guilds, Odds and ends, Humor, Raiding, Guildwatch, Bosses, Wrath of the Lich King

Blizzard previews new Arenas

Old news if you paid attention to our liveblog of the PvP panel at BlizzCon (or if you read through Zach's great analysis of the news we got there), but Blizzard is adding two new Arena spaces to the game, and they've created an official page to show off the new designs and mechanics in each.

The Ring of Valor is a new space in Orgrimmar -- it features an elevator that rises up to a starting position that leaves players in close proximity, and then there is a set of fire obstacles and two moving pillars that can be used to as many tactical advantages that you can come up with. The other space, the Dalaran Sewers, also mixes in a few line-of-sight tricks, including a periodic waterfall that blocks LoS and a raised platform in the middle that can only be reached via two sets of stairs on diagonal sides.

Personally, I think the new mechanics are exciting, but then again I've played maybe four Arena matches in my life -- word I'm getting from most of the Arena players I know is that these changes add a little too much RNG to the maps (considering the all the obstacles are timed, they're not really random, but that's just what I think). What say you, Arena players?

Filed under: Analysis / Opinion, Virtual selves, Blizzard, PvP, Guides, Wrath of the Lich King, Arena

Clockwork Rocket Bots back in action

Let's get it on... again! Yes, while the level 30 mount news got a lot of play, and Rogues had to grapple with the Cheat Death nerf, there was one tasty morsel of news hiding in the patch 2.4.3 notes: Clockwork Rocket Bots will be back up to fighting shape! I've had this Winter's Veil gift in my pack from last December, and was bummed when they removed the ability of the bots to fight each other when summoned out. Now, finally, when two players have them summoned close to each other, the little bots (which look a little bit like Wall-E, don't they?) will throw down.

According to the patch notes, the problem was a little strange, too -- the robots were supposedly attacking other people in the Arena. No idea why the bots would see other players as attackable targets in the Arena, but there you go. Unfortunately, the bots still aren't buffable, as they once were -- it was actually a really fun minigame trying to keep those little bots alive as they fought, but at this point, your bot is on its own. Which means when my bot comes by, your bot better watch its little bot-ty back! Fight!

Filed under: Patches, Items, Tricks, Odds and ends, Blizzard, NPCs

Part Time Druid fights WoW apathy

It's that time again -- we're in the slump right before the expansion, when people get bored of playing, no one wants to reroll another character because new options are just around the corner, and there's a general sense of apathy around the game. Why play what we've got when the new and shiny is almost here? Fortunately, this time seems a little better than last time -- lots of guilds are still rolling through the endgame, and there's still lots to do, from Arena to battlegrounds to reputation and daily quest grinding.

Fortunately, Part Time Druid has some good ideas about how to "fight WoW apathy," just in case you can't think of any yourself. PvP and money farming are in here (those are goals that are practically never ending for sure), and the time-tested idea of going back and finding refreshment in an old alt is a good idea as well. But there are some more original ideas in here as well: helping out lowbies (whether they be 16 or 61) is a good idea, and organizing for five mans might be the best idea. With the daily Heroic quest, there's no better time than now to find four friends who want badges and gold, and set up a regular weekly or even daily time to run a Heroic instance.

Let's be honest: we're going to at least be waiting a whole summer for this expansion, if not a few months after that. Might as well make the most of it -- set some goals now and get productive (or go try out Age of Conan, we're not picky), and the boat to Northrend will be loading before you know it.

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, The Burning Crusade, Leveling, Making money, Alts

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