Ghostcrawler cleans up two dev chat questions

The first is in response to some feedback about what the devs yesterday called "binary" hard modes -- they said that instead of providing multiple levels of difficulty (as in Sarth and his drakes), they'd prefer to have a hard mode either on or off (you'll be able to toggle between the two in Icecrown). This relates to what we just said recently, with different types of guilds looking for different types of content to play. GC replies that the "in-betweens" in terms of difficulty will come with later bosses in normal mode -- if you want to play a challenge without stepping into the hard modes, Blizzard will do their best to make sure that the last bosses on normal give you that challenge. Which makes sense -- bosses should ramp up in difficulty as the instance goes along, and no one would suggest, for instance, that Yogg was nearly as easy as Flame Leviathan.
And GC also talked about one of my favorite (and missed) game mechanics: crowd control.
Filed under: Analysis / Opinion, Blizzard, Instances, Bosses, Classes, Buffs

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Straight from the forums: What's 

There are a lot of interesting encounters throughout Azeroth, but some seem to be more memorable than others. Certain raid bosses will always inspire players to gather around the corpse to take screenshots and display their accomplishment, but sometimes smaller encounters are more intense and exciting. One of my favorites must be the fight on the top of the temple in Zul'Ferak, where you look down to see a mass of trolls grouping up at the bottom of the stairs - and knowing you're going to need to fight through all of them to escape. What's the one fight you most remember? An instance or a wandering elite? Or maybe even a PvP kill - let's hear about them!



