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Posts with tag firelands-raid-bosses

Patch 4.2 PTR Firelands Impressions: Beth'tilac

When I was younger, I absolutely loved the Donkey Kong Country franchise. So when I got wind that one of the new bosses in Firelands was a flaming spider, the first thought that leaped into mind was "Oh my god, I get to fight Squitter!" He first appeared in Donkey Kong Country 2 as an animal companion for players. He had a goofy grin and had 8 sneakers.

By the way, that game came out in 1995 on the SNES.

Now that I've managed to remind some us how old we are, I'm going to move on and describe my first impressions with the Bethi'lac encounter after the jump.

Spoiler warning -- don't say I didn't warn you!

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Filed under: Raiding

Patch 4.2: Eight raid bosses confirmed [updated]

In a post on the official Blizzard forums today, Community Manager Bashiok confirmed the existence of eight total raid bosses in patch 4.2 -- six seven in the Firelands, and one new boss in Baradin Hold, all with unique models, animations, and effects. (No word yet on how many will have stubby little feet.) Further, it has been confirmed that Firelands, in Bashiok's own words, "is the raid in 4.2," and will be available for testing soon as part of the "aggressive development cycle":

That it?
Yes, Firelands is the raid in 4.2, and 7 is the total number of bosses.

We think 7 is our current ideal for number of bosses in a raid. (We launched Cataclysm with two full raids of 4-6 bosses each.) We're also spending a lot of time making the Firelands bosses as awesome as possible - - creating unique models, animations, effects, sounds, etc. etc. Previously a lot of bosses were larger versions of existing models, which was fine, but that tradeoff is made somewhere. We shift to making fewer but more epic boss fights and there's a tradeoff somewhere. We're concentrating our efforts into a smaller number of fights so that each fight is bigger and better, they're still obviously going to be extremely challenging, but once it is on farm you're not having to spend two, three, maybe four nights just to clear it because the raid is so huge.

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Filed under: Raiding

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