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Posts with tag firelands-raid

Patch 4.2 PTR Firelands Impressions: Lord Rhyolith

Do you like driving? Have a thing for coordinating DPS? Then you'll want to raid lead this bus of a boss. This oversized, flaming rock guy is a fairly unique encounter that involves much driving. If you can navigate through those driving cones on a track, then you should be able to master this guy in a timely fashion. On the other hand, it feels like a 10-legged potato sack race. Some tight and precise control will be needed here for coordination. If even one person deviates and isn't listening properly, everyone dies.

Again, spoiler warning on this one. If you don't want to know what's hot, just moooooove on.

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Filed under: Analysis / Opinion, Raiding

Officers' Quarters: Wrath of the orange stick

Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

WoW has had a fairly limited number of legendary items over the years. Some took a monumental effort (and a bit of luck) to put together; others just fell into our hands. Either way, obtaining one has always been a big deal.

Patch 4.2 is rectifying a longstanding omission by offering caster DPSers their own, exclusive legendary weapon: Dragonwrath, Tarecgosa's Rest. Sure, you could count Atiesh, but only a handful of guilds around the world ever assembled one, and it could be used by healers as well. Needless to say, casters are hyped, and every caster wants one. Cue the drama:
Hi Scott,

I just wanted to suggest a topic for the next Officers' Quarters: How to choose who gets Dragonwrath. The casters in our group all want and think they deserve the staff, but we're having trouble agreeing on how to decide. Raw DPS, seniority, voting amongst the group, and even chance have been suggested.

Thanks for any help!
Unfortunately, only one caster in your guild will have the thrill of being the first to complete the quest line. Your guild might be able to assemble more than one down the road, but that's irrelevant right now. Everyone wants to be first. How can we single out one player for this amazing reward?

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Filed under: Officers' Quarters (Guild Leadership)

Patch 4.2 PTR Firelands Impressions: Beth'tilac

When I was younger, I absolutely loved the Donkey Kong Country franchise. So when I got wind that one of the new bosses in Firelands was a flaming spider, the first thought that leaped into mind was "Oh my god, I get to fight Squitter!" He first appeared in Donkey Kong Country 2 as an animal companion for players. He had a goofy grin and had 8 sneakers.

By the way, that game came out in 1995 on the SNES.

Now that I've managed to remind some us how old we are, I'm going to move on and describe my first impressions with the Bethi'lac encounter after the jump.

Spoiler warning -- don't say I didn't warn you!

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Filed under: Raiding

Arcane Brilliance: On the 12th tier and the set bonuses thereof

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we'll be discussing the Firelands patch and the sweet new mage gear it will be providing to us. Also, what is that thing sticking out of our helmets? Is that a tail? Made of fire? A flaming headtail of magical might?

So we're only a few weeks into patch 4.1, and already our sights are focused squarely on patch 4.2. You can hardly blame us, though. I mean, while I am thoroughly enjoying the current patch, what with its freshly recycled 5-man content and its new Dungeon Finder Call to Arms that I don't seem to benefit from in the slightest (my queue times are right back up to 30 minutes, thanks), but I think we can all agree that for a major content patch, 4.1 was substantially light on ... well, content.

Not so with 4.2. Patch 4.2 will be bringing us the Firelands, which is apparently a raid where epic cupcakes fall from the sky like rain, hardcore raiders experience orgasms just by zoning in, and we all ride flaming unicorns across lava bridges to do battle with volcanic dragon manticores. I'm not kidding. The entire raid sounds like something you'd see painted across the side of a rock band tour van in the '70s. We're also getting two new daily quest areas with their own epic loot vendors, and yes, the game's first legendary staff. And no, it doesn't have spirit on it.

New raid content means new tier sets, and this time around, we're reaching a cool dozen. The tier 12 set bonuses are interesting, to say the least, and bear a bit of looking at. Keep in mind, though, as we discuss these bonuses that we're still early in the PTR process, and everything on the test realms right now is entirely subject to change -- which is, in this case, a very good thing.

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Filed under: Mage, (Mage) Arcane Brilliance

Patch 4.2: Eight raid bosses confirmed [updated]

In a post on the official Blizzard forums today, Community Manager Bashiok confirmed the existence of eight total raid bosses in patch 4.2 -- six seven in the Firelands, and one new boss in Baradin Hold, all with unique models, animations, and effects. (No word yet on how many will have stubby little feet.) Further, it has been confirmed that Firelands, in Bashiok's own words, "is the raid in 4.2," and will be available for testing soon as part of the "aggressive development cycle":

That it?
Yes, Firelands is the raid in 4.2, and 7 is the total number of bosses.

We think 7 is our current ideal for number of bosses in a raid. (We launched Cataclysm with two full raids of 4-6 bosses each.) We're also spending a lot of time making the Firelands bosses as awesome as possible - - creating unique models, animations, effects, sounds, etc. etc. Previously a lot of bosses were larger versions of existing models, which was fine, but that tradeoff is made somewhere. We shift to making fewer but more epic boss fights and there's a tradeoff somewhere. We're concentrating our efforts into a smaller number of fights so that each fight is bigger and better, they're still obviously going to be extremely challenging, but once it is on farm you're not having to spend two, three, maybe four nights just to clear it because the raid is so huge.

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Filed under: Raiding

Patch 4.2 Firelands and daily quests preview up now

If you've been waiting for Patch 4.2 preview videos, Blizzard has you covered. Yes, the official site has video trailers previewing not only the Firelands raid, but also what we're going to be doing for our daily quests to restore the former glory of Mount Hyjal after the eruption of the fire elementals and their lord Ragnaros onto its slopes. So far, I see a whole lot of magma- and fire-based things to kill, some chaotic-looking mechanics, and Fandral "I am so on fire" Staghelm seems to make an appearance near the end with fire scorpion and firecat forms.

After the break, you can watch the Daily Quest preview movie. It shows a bit of the natural world reclaimed but in general is mostly some kicking vistas. Looks like 4.2 is going to be a rather incendiary one for Cataclysm.

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Filed under: Analysis / Opinion, Raiding, Cataclysm

Ask the Devs round 5 achievement questions answered

Ask the Devs, Blizzard's developer community question and answer feature, continues with round 5, an in-depth look at achievements detailing the difficulty of changing achievement, making certain rewards account-wide, and whether removed content is ever going to be a part of the game again. Check out the full question and answer session after the break.


Quote:

Q: When will achievements finally be awarded account-wide? – Larosh (Europe [German]), Eneia & Payasos (Europe [Spanish]), Rageudder & Kellgros (Europe [English]), ??????? (Europe [Russian]), Nyn (North America/ANZ), ?????? (Korea)


A: Making achievements Battle.net account-wide is something we'd like to do, but it's not a goal we could provide a current timetable for. All of the original World of Warcraft coding was done with the expectation that the data on every realm would always be independent. Now that we are trying to make as many things as possible account-wide, we're having to rebuild all of those systems. It is absolutely something we want to do, but it will take a lot of time away from other features.

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Filed under: Blizzard, Cataclysm

Ask the Devs Round 4: Weapons and armor questions answered

Ask the Devs, the ongoing, in-depth Q&A series focusing on specific aspects of World of Warcraft, continues with round 4 answers to your questions about weapons and armor. As in the past, the devs hand picked user questions and gave detailed answers, shedding new light on some of the design intricacies that go into creating the World of Warcraft.

There are some interesting questions this time around, as always, and even some more interesting answers. Highlights include the need for more armor models, a cool idea about buying quartermaster outfits, the drop rate of the legendary shards for 10- and 25-man raiding, and an interesting fix to prevent players rolling need on items in the random dungeon finder only to throw them up on the auction house. The full Q&A is after the jump.

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Filed under: Blizzard, Cataclysm

Patch 4.1: What we know so far

Patch 4.1, the first major content patch of Cataclysm's life cycle, has been mentioned a few times lately here on WoW Insider, sparked by Alex Afrasiabi's commentary narrating a zone overview for G4. Since then, many players have asked the question: What is actually in patch 4.1? What do we know about it? Do we know anything?

We don't know everything that will be contained in patch 4.1, but between BlizzCon and more recent information, Blizzard has already outlined a number of the major features from the patch. Let's take a look at those features, shall we?

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Filed under: News items, Cataclysm

BlizzCon 2010: Patch 4.1 Firelands raid and Abyssal Maw dungeon

The Dungeons and Raids panel is now in Q&A mode, and Cory Stockton (lead content designer) gave us a lot of new information concerning what to expect when patch 4.1 goes live. I've assembled everything we know below:
  • Firelands raid This is the elemental plane of fire and an outdoor raid located in Mount Hyjal. You'll be able to mount up and run around.
  • The final boss will be Ragnaros, and you'll fight him in a building called Sulfuron Keep. Sulfuron Keep looks very similar to the building you'll see when you fly into Hyjal for the first time (and may in fact be the same one).
  • The Firelands raid will provide more backstory and lore on Ragnaros' presence in Azeroth. I thought I heard that he won't be moved out of Molten Core (he'll be in both raids simultaneously) but I'm not 100 percent sure.
  • Expect 7 bosses.
  • The Abyssal Maw The elemental plane of water. A new 5-man in Vashj'ir thematically similar to the 5-mans shipping with Cataclysm.
  • "Oh, and it's nothing Oculus." Players will be moving around a lot in the dungeon and they're doing their best to avoid the "Oculus effect" of quirky mechanics being unintentionally annoying.
  • The entire dungeon will be underwater. They've overhauled underwater combat and you can fight normally if you're on the floor. Most of these mechanics are already in place in the beta Vashj'ir zone, so some players will already be familiar with it.
  • They're planning on four or five bosses.

BlizzCon 2010 is upon us! WoW Insider has all the latest news and information. We're bringing you liveblogging of the WoW panels, interviews with WoW celebrities and attendees and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

Filed under: News items, BlizzCon, Cataclysm

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