Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag firelands

Ol' Grumpy and the Goblet of Firelands adjustments

Hello. I'm Ol' Grumpy. You may remember me from such posts as Ol' Grumpy's first week with Patch 4.1, Ol' Grumpy's guide to player reeducation, or perhaps Ol' Grumpy's guide to outdated content and you. As my name suggests, I am a hilariously old and crotchety curmudgeon who probably has forgotten more about hating things than you've ever known. Seriously, I hate everything, especially the things I enjoy. It's why I'm called Ol' Grumpy and not Ol' Smiley.

So, this time I've been called back into service to talk about the recent Firelands adjustments, or as I like to call them, significant nerfs. Quite frankly, my take on these is a bit more nuanced than the last time, so I sadly won't get to grump around as much as I prefer. Frankly, there are several key differences between this series of nerfs and the ones to T11 content that make the situation a little less cut-and-dried.
  • This time, both normal and heroic content is being nerfed. Last time, normal mode fights were nerfed across the board, but heroic content was left unchanged so that people who wanted to experience it at the original challenge level could do so. This is a decision I lauded at the time, and I find the different implementation this time kind of baffling.
  • We got half as much time with tier 12 as we did tier 11 before the changes. Now, to some degree this isn't an entirely fair comparison because we also had to level from 80 to 85 before we got a chance to do tier 11, and in addition there were 13 total fights in tier 11 content plus a bonus heroic only encounter. Tier 12 has eight, seven in Firelands and one in Baradin Hold that barely even counts. But it still seems very early to nerf this content.
  • These are some serious nerfs to content that is still relevant. Unlike the T11 changes, which took place as T12 dropped, these fights are still the fights that we're all doing. There's nothing to replace them, no place for the players who have done it before the nerfs to go if they want to stay on the cutting edge of content. This is the cutting edge, and it's now between 15% and 25% less sharp.
All of this adds up to my being not exactly angry or disappointed but very much confused by the reasoning for these changes. And it makes me wonder: Did fewer people clear Firelands than Blizzard was expecting? What's happening with this raid tier, and just how close are we to patch 4.3? Probably closer than I expected a week ago.

Read more →

Filed under: Analysis / Opinion, Raiding, Hotfixes

Blizzard announces first round of Firelands raid hotfixes

Blizzard recently announced that both the normal and heroic mode encounters in the Firelands would be rebalanced and nerfed over the coming weeks to make the raid tier more accessible to many raid groups. The nerfs and changes begin this week, with the first round of nerfs to make the raiding experience a bit less demanding.

Normal difficulty bosses Shannox, Beth'tilac, and Rhyolith took 15% decreases to health and damage, whereas all of the other bosses in Firelands took a 25% hit. Certain trash packs have had their proverbial bite removed, and Alysrazor's tornadoes will now move more slowly. All adds in these encounters have had their health pools and damage decreased in the same proportions to their corresponding bosses'.

On heroic difficulty, all bosses' health pools and damage, along with adds' corresponding health and damage, have been reduced by a blanket 15%, which is a huge nerf for heroic modes. Alysrazor also drops more feathers on both difficulty settings, and her Wings of Flame buff is now a static 30 seconds.

While many players will be upset with these nerfs, I can only imagine the many raid groups that will happily charge forward to finally defeat the encounters that they have been banging their heads against for the better part of the patch. Blizzard has said that there will be more nerfs coming, as this is just the first round, so make use of this time to get as many of the bosses as you can while the getting is hot.

Read more →

Filed under: Raiding, Cataclysm

The Light and How to Swing It: Retribution in the Firelands, part 2

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. This week, Dan Desmond walks you through the Firelands.

Before we delve into some strategies for dealing with another two bosses within the Firelord's domain, let's have some quick words about the most recent Censure hotfix. Yes, it's a marginal DPS increase, made even more marginal if you need to switch targets often and drop your stacks -- but the important thing is that Blizzard's working on it. Trust me, more buffs are coming.

Last time, we covered some tips for dealing with Shannox and Lord Rhyolith. This week, we continue the two-for-one deal and bring you two very add-centric fights, Beth'tilac and Alysrazor.

Read more →

Filed under: Paladin, (Paladin) The Light and How to Swing It

Firelands raid changes incoming

With the upcoming release of patch 4.3 and the final fight with Deathwing, Blizzard is reevaluating encounter difficulty in all Firelands normal and heroic mode encounters. Over the next few weeks, Blizzard will be toning down the encounters in Ragnaros' home turf to allow more groups to clear and complete the content before the final raid. It appears that the cuts will be coming to both regular and heroic modes, with about the same effect as the 4.2 changes to the first tier of Cataclysm raiding. The difficulty of Firelands will begin to be hotfixed the week of Sept. 19.

I think that the Icecrown Citadel approach, nerfing raiding content as the tier progresses, is an excellent move by Blizzard to keep raiders playing and trying encounters they may have fallen just short on progression. World firsts have already happened, and that race is long over. Now, groups that weren't working on the content as intensely now have their shot at checking out some of the great encounters in Firelands.

Read more →

Filed under: Blizzard, Raiding, Cataclysm

The Light and How to Swing It: Retribution in the Firelands, part 1

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. This week, Dan Desmond walks you through the Firelands.

Firelands has been out for a couple of months now. Many have gotten their hands dirty fighting against the minions of Ragnaros; a few have even beaten the elemental lord himself. But many more are just rolling up their sleeves, waiting for their friends and guildmates to get bored of playing in the sun (seriously, it's going to be there for another 5 billion years -- I think you can play a little Warcraft here and there and it won't mind). Well then, what better place to start than at the beginning?

Read more →

Filed under: Paladin, Raiding, (Paladin) The Light and How to Swing It, Raid Guides

Lichborne: Patch 4.2 raid gear for the DPS death knight

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

We've covered pre-raid gear and tank gear in patch 4.2, so there's only one real direction left to go. DPSers get their day in the sun this week. Unfortunately, strength DPS itemization is sort of crappy in a few areas this tier (more on that later), but there's still some pretty decent stuff you can pull out. Let's take a look.

Read more →

Filed under: Death Knight, (Death Knight) Lichborne

The Light and How to Swing It: Tips for tanking Majordomo Staghelm

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense.

Here we are at Majordomo Staghelm, the last boss before Ragnaros himself. The final obstacle. As a member of the Horde, I don't really know much of Fandral Staghelm and can't enjoy the animosity he inspires in our leonine rivals. However, I imagine they're feeling the same satisfaction with this kill that I'll likely be feeling in the imminent future when Garrosh finally "goes crazy" and becomes a raid boss.

That said, Majordomo Staghelm is not a particularly difficult fight to tank. At certain points, the damage is going to be coming hard and fast for the entire raid, and your healers are going to need any breathing room you can offer them. Like previous fights in the Firelands, the key is to break out your toolbox, dump all those cooldowns on the table, and toss them out at the proper times. You'll also be able to engage in some gratuitous strutting, thanks to the raid cooldown you bring to the table.

Read more →

Filed under: Paladin, (Paladin) The Light and How to Swing It

Encrypted Text: Rogue tips and tricks for Firelands, part 5

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

The first time I faced Ragnaros, I was invited to soak up gear in a Molten Core run. The only reserved item was Perdition's Blade, as one of the guild's veteran rogues had been waiting for it for weeks. Of course, as soon as we Ragnaros packing, that infamous dagger was left behind. The master looter tried assigning it to the experienced rogue, but his name didn't show up in the looting console. He had fallen asleep during the Majordomo encounter, and because he didn't participate in the Ragnaros kill, he was ineligible for the weapon. As the only other rogue present, I was given Perdition's Blade by default. Drunk with power, I killed hundreds of priests and warlocks over the next few days, just because I could.

When I heard that we'd be facing Ragnaros again, I immediately started salivating at the thought of scoring a Perdition's Blade 2.0 from his fiery corpse. When I found out that Rag still drops a Sulfuras for the warriors but doesn't have a single dagger on his loot table, I was pretty upset. He's had like six years to forge a new Perdition's Blade for me, but apparently he spent all of his time building an army instead. Forgetting to make a new dagger will be Ragnaros' biggest mistake, as I will have my revenge by sharing all of my tips for killing him with you.

Read more →

Filed under: Rogue, (Rogue) Encrypted Text

Raid Rx: Healing Majordomo Staghelm

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

Anyone else excited about transmogrification? I'll be shooting for tier 2, tier 5 and tier 6 looks. I'd rank those three as the greatest-looking priest sets of all time. But we're not here to talk about things like cosmetic looks, because no one cares about that stuff, right?!

This week, we duck back into Firelands and take a look at Majordomo Staghelm. Among encounters that emphasize the use of cooldowns, the heroic phase of Halfus would be the Superbowl of all healing cooldown encounters. But the 25-man version of Majordomo, I would classify as the Olympics. There is a ton of preparation that needs to happen before throwing the entire raid in there. Before we devise a strategy that's going to work for you, there are a few questions you'll want to ask.
  • How many healers do you want to take in?
  • How many overall defensive raid cooldowns are available?
  • Is your DPS amazingly high?

Read more →

Filed under: Raid Rx (Raid Healing), Raid Guides

The Light and How to Swing It: Guide to tanking Alysrazor for protection paladins

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense.

Just kidding. We're actually going to kill it. As tragic as the idea is of murdering a newborn creature that has Imprinted itself on to you -- it thinks you're its mother; chew on that! -- you'll need to do the dirty deed to eventually pluck the real from the skies.

Alysrazor is one of those rare fights that is a blast to tank. Maybe it's just me, but the most fun I've had in Firelands thus far has been pushing myself to the upper limits of my damage dealing potential while not making myself any harder to heal. It's a crazy balancing act, one that requires an acrobat's precision and a daredevil's bravery -- but it can be done. And it is so rewarding!

Read more →

Filed under: Paladin, (Paladin) The Light and How to Swing It

Ready Check: WoW Insider's guide to Ragnaros

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop.

This is it, folks, the end of the the line. We have already faced down the rest of his minions: Shannox, Beth'tilac, Lord Rhyolith, Alysrazor, Baleroc the Gatekeeper, and Majordomo Staghelm. All that remains is to challenge Ragnaros himself. The battle to reach the Sulfuron Keep has been long. Each encounter offers a new challenge for players to overcome, but none of those fights holds a candle to what remains. Ragnaros is no pushover; any player seeking to bring down the Lord of Fire should be amply prepared.

One thing worth mentioning about the Ragnaros encounter is that very little of it is gear-dependent. If you are capable of reaching him, then you are more than capable of taking him down. More of the fight relies upon flawless execution of the mechanics than it does the raw output of your raid group. Should your group struggle to down him, don't fret. This is an encounter that takes time -- time to learn the ins and outs, how to move, what to do, and how to deal. Keep at it; things will click eventually, and suddenly he becomes cake.

Read more →

Filed under: Raiding, Ready Check (Raiding), Raid Guides

Spiritual Guidance: Besting Baleroc (and other shadow priest alliteration)

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen's soaks all Baleroc's Torment, while inflicting Torment of his own onto the heads of certain boomkin bloggers.

If you ask me, variety is what makes a good raid. You have different, unique bosses, with different, unique mechanics. Some have adds; some don't. Some send you soaring through the skies. Some have weird vehicle mechanics. And some encounters, bless their hearts, are Patchwerk-style simple.

That's sort of the niche Baleroc the Gatekeeper fills. There are some mechanics you need to know, of course -- it's not a mindless stand-and-DPS fight. There is one phase and there is one key DPS mechanic. And as far as that mechanic goes, we shadow priests are stars of the show.

Read more →

Filed under: Priest, (Priest) Spiritual Guidance

Encrypted Text: Rogue tips and tricks for Firelands, part 4

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

In order to challenge Ragnaros in the Sulfuron Keep, we have to defeat his fire-loving cadre that blocks our way. Baleroc acts as the Spire's gatekeeper, preventing us from crossing the chasm between us and Ragnaros. After dispatching the first fours bosses in Firelands, we knock out Baleroc to make our way across a fiery bridge to dethrone Ragnaros himself. Unfortunately for us, Rag's newest Majordomo, the former archdruid Fandral Staghelm, is guardian the entrance to the Spire. Luckily for us, we just picked up a Gatecrasher from Baleroc's smoldering corpse, and we're ready to cleave our way through whatever Staghelm throws our way.

The Staghelm fight is fairly simple for rogues. We're focusing on nuking the boss for nearly the entire fight, and that's exactly the type of encounter we shine in. Staghelm does have a few adds he spawns, though, and they need to be taken down quickly. Combat rogues are uniquely suited for burning these unwelcome guests down, due to Blade Flurry. Blade Flurry can boost your DPS on this encounter by nearly 20%, and combat's extra expertise helps us attack Majordomo from the front.

Read more →

Filed under: Rogue, (Rogue) Encrypted Text

Lichborne: What to do with your new level 85 death knight in patch 4.2

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.
So you've dinged level 85 on your death knight. Now what? Patch 4.2 bought a lot of new things for level 85s of almost any PVE playstyle to do, so you have options to choose from. This week, we'll take a look at some of the best things you can do to get yourself geared up and ready to hit the next level of PVE play once you hit level 85.

Read more →

Filed under: Death Knight, (Death Knight) Lichborne

World-first Dragonwrath, Tarecgosa's Rest completed by Premonition

Big congratulations are in store for Siiz, gnome mage extraordinaire from Premonition, who is the world-first wielder of the newest legendary item, Dragonwrath. Along with completing the legendary staff, Siiz opened up the Lil'Tarecgosa companion pet for his entire guild, as well as the ability to use the staff as a mount to transform into Tarecgosa herself.

The unique Tarecgosa model is used as the mount, much like how players transform into a drake using the Vial of the Sands. Tarecgosa cannot carry another player as a passenger, however. From the screenshots, the mount version looks bigger than most drakes, noting its legendary status. Very, very cool. I like the fact that Blizzard has added in something that will let the legendary staff live on beyond its usefulness, as opposed to just looking nice when you equip it.

Again, big congratulations to Siiz and Premonition. Even though Siiz is a gnome, we won't hold it against him.

Filed under: News items, Raiding

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Pandamonium
The gaming artwork of Jessica Dinh
Mists of Pandaria Raid DPS Analysis
Mists of Pandaria Collector's Edition
Death Knight plague epidemic
Mega Bloks: Goblin Zeppelin Ambush
Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization

 

Categories