The need to resuscitate first aid

Having played a paladin for the majority of my WoW career, first aid has never been anything more than a novelty to me, a way to accumulate a few extra achievement points by wasting some cloth that could probably be put to better use making bags or craftable gear. It has been years since I have used a bandage with the express purpose of actually healing myself from a grievous injury, as opposed to either attempting to clear out some bag space or trying to point out just how useless the things are. After archaeology's introduction, the newfound relevance of fishing thanks to good ol' Nat Pagle and the Anglers, and cooking's dramatic makeover, I think it's about time Blizzard breathed some life back into first aid.
In order to figure out how the blues can go about resurrecting this flat-lined secondary profession, let's examine how they have done the same with the others.
Filed under: Mists of Pandaria

Nothing interrupts a peaceful night of crafting like a lunatic guildmate ranting about learning a coveted new pattern, only to find that it's already green in skill level – nothing, that is, except that sickening feeling in your stomach as you consider what you'll do when your favorite patterns go green. Skilling up a profession can be a rollercoaster ride, if you don't hit the right patterns at the right time. (Of course, all the professions have those infamous "dead zones," when skilling up seems to be based on either unfathomable luck or unfathomable finances – or maybe both. But we'll cover dead zones in another installment.)



