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Posts with tag fix

Safeguard yourself against WeakAuras gold exploit

The incredibly versatile and popular addon WeakAuras has been subject to a completely bizarre exploit lately, as Blizzard Customer Support Representative Vrakthris posted on the forums. The exploit was done by allowing malicious code to run, hiding itself as a helpful link from other ill-intentioned players.

The good news is that this is really easily fixed. The author of WeakAuras stepped in within hours of hearing about this with a modification to the code. Before performing either of these steps it's worth creating a backup copy of your Interface and WTF folders so that if something does go wrong you don't lose all your auras.

If you use the Curse client, all you need to do is uninstall WeakAuras, and install WeakAuras 2. Ensure that when you uninstall WeakAuras you uncheck the box that removes your in-game variables, and you're done. If you want to do it manually, head over to the download page, download it and merge the folders.

Simply log into the game and load up WeakAuras with the same commands as before, and you're done. Also, while this is fixed, a good general rule for WoW and the rest of the internet is this: don't click links from strangers.

Filed under: Add-Ons, Account Security

Addon Spotlight: Hermes, Extra Button, and the mature language filter addon

Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same.

One of the most often asked-about topics around these parts concerns the issue of raid cooldowns. A raid leader armed with sufficient knowledge and a knack for planning can orchestrate a cooldown rotation like no other. His excellence could only be improved by a cooldown monitor, allowing that intrepid leader to see what was at his disposal. Many players ask me where to find such a display. This week's Addon Spotlight pick is just the ticket. Allow me to introduce you to Hermes, a wonderful little addon that knows who has what raid cooldowns available.

But first, we need to talk about a pressing issue, a dire matter that has threatened the very virtual world we inhabit. I am of course talking about the worst bug in the history of bugs: an eternal mature language filter.

Let's fix that too, shall we?

Read more →

Filed under: Add-Ons, AddOn Spotlight

How to fix that %$!@# mature language filter bug

With the release of patch 4.3, players have been plagued by one of the worst bugs in WoW history*. There you are, sitting in guild chat, when that guy shows up. You load up you chat input box with your customary "hello" to this person and, lo and behold, it looks like dialogue out of a comic book from the 1980s. I am, of course, refering to the mature language filter bug, which resets your mature language filter to "on" after every log in. Pain in the %!$, right?

The addon community has graciously given us many fixes for the mature language filter bug, but the one I've been using is called Mature Language Filter Fix. You can grab it on Curse, slap it into your Interface directory in your WoW folder, and ta-da, no more mature language filter. Tell them how you really feel, every time, with this fix. There's also Force Mature Language Filter, which does the exact same thing. Two choices!

Download Mature Language Filter Fix at [Curse].
Download ForceMatureLanguageFilter at [WowAce].

Don't forget to tune in to Addon Spotlight every Thursday on WoW Insider.

*The Ice Stone has melted!

Addons are what we do on Addon Spotlight. If you're new to mods, Addons 101 will walk you through the basics; see what other players are doing at Reader UI of the Week. If there's a mod you think Addon Spotlight should take a look at, email mat@wowinsider.com.

Gold Capped News: Critical AH addons broken by patch 4.0.1

Welcome to a special edition of Gold Capped. Every week, this column (from Basil "Euripides" Berntsen) aims to educate players about how to make money on the auction house. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in every Wednesday (or whenever there's breaking news). Also, feel free to email Basil any comments, questions or hate mail!

If you were to install the PTR right now and try to post a batch of auctions for sale with your favorite addon, there's a good chance it wouldn't work. Blizzard has changed the way that addons can interact with the auction house so that it's no longer possible to queue up a large volume of auctions and let them post while you read my columns.

Both Auctioneer and Quickauctions 3 have been hit hard, obviously. These are the most commonly used addons for queuing up a bunch of auctions. The rule previously seemed to be that we're not allowed to buy in batches, but we are allowed to sell in batches. Well, it looks like Blizzard has decided that we can no longer sell in batches, either. In addition, QA3 has lost its ability to automatically cancel auctions that have been undercut. The new patch requires a hardware event per action, and this has not (at the time of publishing) been written into these addons.

So what is a batch? Since you can queue up multiple stacks of the same item using the default UI, that seems to be allowed still. What is no longer allowed is putting together a list of different types of items that you want to sell at the same time. Take heart, dear reader: There is a workaround!

Read more →

Filed under: Economy, Add-Ons, Cataclysm, Gold Capped

In Game fixes for January 4th, 2010

Bornakk recently posted a nice short but sweet list of fixes for the new year. There's a couple gear fixes and one little dungeon tweak that should make a lot of frustrated dungeon finder runners happy:
  • The mail Bloodsunder Bracers have had their appropriate socket bonus added.
  • The proc on Zod's Repeating Longbow should no longer reset auto shots.
  • The gear requirement for heroic Halls of Reflection has been increased.
Like I said, short but sweet. Of course, we do have an extended downtime coming up tonight, and there's a few of us here at the WoW.com secret headquarters who are thinking (and it's just a gut feeling, mind you) that we'll see a few more patched in bug fixes in the morning. Regardless of what comes though, we will, of course, have all the news right here.

Filed under: Items, Blizzard, News items, Instances

In-game fixes for December 15th

Another day, another round of in-game hotfixes. This time the most interesting one of the bunch is the increase in Battered Hilt drop rate (the Battered Hilt leads to the Quel'Delar). Of course it could mean that the hilt drop rate was increased from 0.001% to 0.01%, but hey, at least that's one whole decimal place! Please note however that we don't know what the actual drop rate was nor what it is now. All we know that it's very low.

In actuality, one could surmise that the drop rate was increased to combat some of the outrageous prices that we're seeing on the AH. 20,000 gold or more for a weapon that will be outdated in less than a year is a bit much.
  • Quel'Delar in now unique equip.
  • Naxxramas can now be cleared in any order for the Immortal and Undying achievements.
  • The drop rate for the Battered Hilt has been increased.
  • The Skeletal Slave in the Pit of Saron has had the ability to drop the Battered Hilt and other random drop epics removed.
The entire list of in-game hotfixes from the past seven days after the break.

Read more →

Filed under: Patches, Bugs, News items

Patch 3.2.2: The clucking draenei (and the levitating tree)


I've talked here before about just how wacky Blizzard's coding is -- they are obviously great programmers (even with all of the 180,000 bugs), but man, when things go wrong in this game, they go wrong in the weirdest, strangest ways. Take the bug above, spotted in patch 3.2.2 by xella over on Livejournal: the female dreanei /train emote is bugged like crazy, but instead of not playing or playing a random sound like you might expect it to do as a software bug, it instead plays a cacophony of the strangest sounds, including a slice of the original sound and then a female blood elf /chicken noise instead. This will surely be fixed soon (and as a few people in the comments over there say, it's probably a bit of file corruption on Blizzard's part), but what a weird bug.

Fortunately, as granular and strange as Blizzard's bugs are, their fixes are just as minute: tree druids will be happy to see that, since patch 3.2, their treeform now actually moves correctly after Levitate is cast on it. It's a small change, sure, but every little bit helps with immersion. Maybe someday we'll see mounts do it, too.

Filed under: Druid, Patches, Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Humor

Patch 3.2 In-Game fixes for Wednesday August 5th


Not that anyone should be surprised, but the first round of in-game bug fixes for patch 3.2 are out. These fixes were announced tonight, however they might not be completely active until the servers undergo maintenance tomorrow.

There are many, many bugs this patch. Some are more obvious than others, like XT not being doable for most folks. Others are more subtle, like Wintergrasp Commendations being able to be sent to alts, who then were able to take them into Battlegrounds and level like mad.

The full list of fixes announced today after the break. We'll continue to bring you these in-game fixes as Blizzard announces them over the next week (or longer, if things are really bad).

Read more →

Filed under: Patches, Bugs, News items

Tuesday's in-game fixes


We love in-game fixes, right?

Blizzard blue poster Bornakk has announced a couple new in-game fixes. The updates are as follows:

First, the nerf to the Paladin's Vindication talent that set the Pally community on fire yesterday is now live. The nerf removed stamina and intellect from the 20% reduction that Vindication gave. All other primary statistics are still affected by Vindication.

Secondly, Maim, Bash, and Hammer of Justice will no longer cause a player's spell to be interrupted when they're immune to stun. They will still interrupt the NPC's spells however.

There have been a handful of other hot fixes that we've covered the past few days, and those are recapped after the break.

Read more →

Filed under: Paladin, News items

Recent in-game fixes

Who loves hot fixes?

I do! I do!

Well, perhaps I don't really love hot fixes all that much. They kind of sneak up on you (see what I did there?). Not very fun for some people.

There have been a series of them over the last couple days we want to cover, besides the stealth nerf we talked about yesterday.

Chief amongst them is that the Elemental Shaman buff has now gone live. This will no doubt make Sacco happy, since he is rather in love with his EleShammy in a weird way.

The full list of hot fixes after the break.

Read more →

Filed under: Patches, News items

Randomizing the Strand of the Ancients spawn points

Strand of the Ancients is a battleground that's gotten relatively short shrift lately -- it came along into the game with the crown jewel of Wrath PvP so far, Wintergrasp, and while it's still frequented on honor weekends (it's one of the best ways to farm honor, actually) and for achievements, lots of players, specifically those on the Horde, aren't happy with it. Why? Because right now, Alliance always starts the battle on offense first. The battle is a regular attack-and-defend map, and Alliance reportedly has a "significant advantage" by beginning on the attack side: they only have to play offense for a few minutes, and then defend for the same amount of time, while Horde have to defend the whole first round and then attack if they want to win. Plus, the battleground doesn't always start full, which means whoever attacks first usually is fighting fewer defenders.

So how hard would it be to throw a coin flip in there and randomize who starts first? The good news is that Blizzard is working on it, but the bad news is that it's taking longer than they thought. It's not as simple, unfortunately, as choosing a faction randomly -- there are apparently mechanics in the spawn points that make it difficult for them to randomize who shows up on the moving ships. Go figure? We've never understood how Blizzard's code works, and we're not starting now.

But again: Zarhym says a fix is incoming in a future patch. So if you're Alliance and you want to do some honor farming, better start now.

Filed under: Horde, Alliance, Analysis / Opinion, Odds and ends, Blizzard, PvP, Battlegrounds

Friday's in-game fixes

Self: "Self, I wonder if there's any more in-game fixes for today."

Self: "I don't know Self, let me go look."

Self looks around.

Self: "Why look at that self, there is!"

It's not weird that I'm talking to myself in a disconnected third person voice, is it? Perhaps all these fixes are getting to my head.

The changes announced late last night are not as prevalent as other days, but are still important none the less. Some of the more interesting fixes for today include:
  • The damage of XT-002 Deconstructor's Gravity Bomb ability has been reduced.
  • The trash mobs before XT-002 Deconstructor have gone through additional changes that should make them a little easier to get through.
  • The Rogue talent Savage Combat should now properly be removed after leaving an arena match.
The full list of changes after the break.

Read more →

Filed under: Patches, Bugs, News items

World of Warcraft Patch 3.1.1a

A good note from the EU side of things today. There will be a minor bug patch to the client side of the game in the next few days. This patch will bring the game up to version 3.1.1a.

The only change that we're told about right now in 3.1.1a will be indicting on the Exorcism tooltip that it will not damage other players. Exorcism was changed in 3.1.1, leaving many PvP Paladins unhappy.

As for when exactly this small patch will drop, we're not told. I wouldn't be surprised to see it tomorrow morning, however.

Filed under: Paladin, Patches, Bugs, News items

Additional in-game fixes

There's been more in-game fixes, besides yesterday's patch 3.1.1 and the long list of bug fixes associated with it.

Some of the more interesting changes:
  • The Yogg-Saron encounter has received the following changes: Guardians of Yogg-Saron in phase 1 and Immortal Guardians in phase 3 have had their health reduced by 15% in heroic mode, the Destabilization Matrix cast by Mimiron will now correctly hinder the casting speed of Crusher Tentacles in both normal and heroic modes.
  • Players can no longer summon the Black Knight unless you are riding an Argent Warhorse.
  • Critical strikes from the Hunter ability Explosive Shot should properly trigger Thrill of the Hunt again.
The full list of the additional changes after the break.

Read more →

Filed under: Patches, Bugs, News items

Level restrictions hotfixed into Wintergrasp


In an interesting note over the weekend, Bornakk updated the list of recent in-game fixes.

The Wintergrasp PvP zone now has two level restrictions in place:
  1. You must be level 70 or higher to count towards the tenacity tally, obtain the tenacity buff, and get credit for a victory or defeat.
  2. You must be level 50 or higher to be able to use the portal of Wintergrasp.
The immediate implications of this is that players cannot leave a low level alt sitting about collecting honor and Wintergrasp marks before level 70. While I don't know anyone personally who has done this, I have heard it talked about around the intertubes a bit.

For the majority of us however, this change won't have any real effect. Interesting nonetheless. Don't forget that there are several upcoming changes to Wintergrasp in Patch 3.1; including a world wide timer and a new raid boss.

Filed under: Analysis / Opinion, News items, PvP

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