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Posts with tag fix

Sapphiron and Malygos hotfixes

Just in time for everyone's raiding tonight, Lead Encounter Designer Daelo has announced two important hotfixes that have gone live.

Sapphiron and Malygos both should now be working as intended.

Sapphiron's Frost aura has been hotfixed to return to levels that we've all seen previous to patch 3.0.8. This means there should be 1200 damage every 2 seconds in the 10-man version, and 1600 damage every 2 seconds in the 25-man version. Note however that the tooltip is incorrect, in that it says the damage occurs every second. According to Daelo this will be fixed in the next client patch (and no, there is no indication of when that is).

As for Malygos...

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Filed under: Patches, Bugs, News items

Incoming hot fixes and other bugs

There are a number of hot fixes and a couple notable bugs we wanted to bring to your attention. Ideally all these will be fixed soon, according to our standards and not according to Blizzard's definition of soon.

First is the Malygos bug where Circle of Healing and Wild Growth were not function when a player was in a Vortex. Ghostcrawler has posted that this will be getting fixed in the next couple of days. I wouldn't be surprised if this is fixed tonight.

Daelo, the lead encounter designer, also came out today and said the following with regard to what they're looking at: "We're checking into the various issues noted here, including why his cone breath hits targets behind his centerpoint, issues with malygos deciding to attack in phase 2, and trying to make the defense bubble's protection work even if you enter the bubble in between the time a missile is launched and when it lands."

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Filed under: Patches, Bugs, News items

Breakfast Topic: Uh, yeah, patch day

Ok, so I didn't call it right. Adam did over chat, though, saying that changes needed to be made client side which indicated a patch. Of course, since I'd written everything up and because I'm lazy and didn't offer to eat my hat, I went ahead and said it's not a patch day. As it turns out, it was a patch day, although most definitely not one of those newfangled patches with bells and whistles and cool new features. It was a patch that resembled an honest-to-goodness patch, the kind that you sew on to holes in your pants. The kind of patch that's intended to cover up something embarrassing.

Because Patch 3.0.8 had a few holes that needed some patching, we got a nice little build to fix it yesterday. Like the Warlock's Ritual of Summoning. It really is fixed. How do like that flasher demon thing? Of course, they also nerfed Arcane Mages a little (more like a love tap, really). Is there anything you found in yesterday's, ah, patch that you found interesting? Since it wasn't a big patch, it didn't come with extensive patch notes. In fact, most of the stuff in there you'll probably have to discover yourself. Kind of like a mini-game. So how are you in this post Patch 3.0.8.9506 world?

Filed under: Patches, Breakfast Topics

Official 3.0.8.9506 patch notes

Nethaera has posted the official "patch notes" for patch 3.0.8.9506/3.0.8a today. They are listed in their entirety after the break.

These notes mirror what Ghostcrawler said in a series of posts last night. I imagine that these patch notes could be updated at some future time, listing more bug fixes if they're present. So you'll probably want to check back later and see if that's the case.

If you're looking for a download mirror for the patch files, check out our listing.

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Filed under: Patches, News items

Patch 3.0.8.9506 mirrored at Big Download

Big Download has mirrored today's patch for us all. You can head over there and grab both the Mac and PC versions. While the download is small, just under seven megs, the Blizzard downloader has been known to lag out and not work correctly at times. And these times usually occur right on patch day, so we've got you covered.

This patch fixes some bug that have been around since 3.0.8 went live last Tuesday. We know at least three confirmed bugs it fixes, but we're not sure about the rest. This patch is being called 3.0.8.9506 or 3.0.8a.

Happy patch day!

As usual, please do not leave comments with external download links as we cannot verify their integrity. We have this rule for your safety!

Filed under: Patches, News items

Some realms coming back up early

It appears that hell has frozen over and the realms are coming back up early today. Now I have a wooden desk, so I'm just going to go ahead and knock on it very loudly.

/knock /knock /knock

Okay, now that that's out of the way and my cat ran into the other room scared...

There is a small patch you'll need to download. We're working on getting mirrors up for it right now. In addition, we're not really sure of everything that was patched. There were some brief comments by Ghostcrawler last night outlining a few things (Hunter aspects, Ritual of Summoning, and Howling Blast), but that's it.

Update: The cat has returned. All is well.

Filed under: Realm Status, News items

Small patch being deployed


There is a small patch deployed today, fixing at least the three bugs we reported on last night.

The patch is a client side patch. This means you'll need to download a new, albeit small, patch when you first log onto WoW today. For me, the patch downloaded and installed automatically when I executed the World of Warcraft Launcher on my desktop (pictured above).

This patch brings the game from version 3.0.8.9464 to 3.0.8.9506. Updated: The patch is 6.923mb in size on a Windows computers (interestingly the program you have to download to get the patch is an additional 2.1mb). The realms should be up by 11:00 a.m. PST / 2:00 p.m. EST today.

We'll bring you more as we learn it.

Filed under: Patches, News items

Bug fixes for Hunters, Locks, and Death Knights tomorrow


Ghostcrawler has updated us on the status of three major bugs that have been present since patch 3.0.8 went live last Tuesday.
  • The Hunter Aspect bug, in which aspects are on a global cooldown like mechanism.
  • The Warlock Ritual of Summoning, which had a two minute cooldown implemented to prevent some sort of undisclosed exploit.
  • Howling Blast, which showed to not have a cooldown, but in reality had a five second one.
"Assuming nothing comes up at the last minute", Ghostcrawler says, "[these] will be fixed tomorrow."

There is no word if these fixes will come in the form of a small patch to the client, or if they are going to be done server side. Since the Howling Blast is a bug that is linked to client data files, I would assume that fixing it necessitates rolling out a minor patch. However that's just an assumption based on the way things were done in the past, and Blizzard could have other technology present to circumvent the need for a full patch.

Nonetheless, a couple more bugs will get fixed tomorrow. This is a good thing.

Filed under: Hunter, Warlock, Patches, Bugs, Death Knight

Wintergrasp fix incoming

While the details are scant, Crygil posted an update on the Wintergrasp situation.

Essentially all the realms are going to be restarted on off-peak hours, and the fix should then kick in.

He notes that they are going to be monitoring realm stability and Wintergrasp closely. That leads me to believe they are not supremely confident in the fix. I'll hope that I'm wrong here and that they're just saying that to look good. Ideally the fix will be great and work off the bat.

/fingers-crossed.

Filed under: Bugs, News items, PvP

Spiritual Guidance: 3.0.8 for Priests



Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. Today Matticus looks at the upcoming 3.08 patch.

I thought we'd be getting the 3.0.8 patch last week. I guess I need a new magic 8 ball. Hopefully it will come out this week instead. In any case, here's several of the big changes you can expect along with a list of bug fixes. Mind you, most of these aren't game or class breaking type changes.

At least, not to me. You may feel otherwise.

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Filed under: Priest, Raiding, (Priest) Spiritual Guidance

Druid's Swipe now generates 50% increased threat

Ghostcrawler mentioned last night that the Druid ability Swipe was on their radar for a fix. Blizzard, and many Druids, felt that when you combined Swipe with the global cooldown it wasn't generating enough threat. There have also been extenuating issues concerning Swipe's effectiveness in picking up mobs in a uniform manner, often requiring the druid to have near perfect positioning.

That's now been "fixed" today via a hotfix.

Swipe's threat has been increased by 50%.

Previously the limitation on the number of targets swipe could hit was removed, along with other classes AoE tanking abilities like Thunder Clap.

The immediate effect of this won't be known beyond "it'll let Druids AoE tank better." There might be some backlash from the other classes that Swipe will now cause too much threat compared to their abilities (thus tipping the scale in favor of a Druid tank). There also might be some concern that people will just spam Swipe.

Only time and everyone's reaction will tell.

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Filed under: Druid, News items

Lake Wintergrasp Hotfix

Nethaera announced today a hotfix that was applied over the holidays last week. There were issues in Lake Wintergrasp, the level 80 realm PvP zone, that prevented "objects" changing factions. This has now been fixed.

This included things like the teleport pads outside the base and several NPCs. Because of this bug people were often times only able to attempt the raid boss once. When the group wiped they went to the teleport pat to zone back in. It didn't work. However now it does, and people can be happy.

This comes from a post entitled "November / December Hotfixes," so we're assuming that there'll be more of them on their way. We'll keep you updated.

Filed under: Patches, News items, PvP

In-game mail to be reimbursed

Zarhym announced a short time ago that all mail items lost today will be reimbursed. The reimbursement of the in-game mail will happen in two steps:

  1. All items in the mail system will be sent to characters in one or more mail messages.
  2. Gold from the AH or sent through the mail will be sent in a separate message.
This applies to all mail sent within the last 15 days. We can infer that only mail sent in the last 15 days has been affected.

Do not contact a game master (GM) about this, and do not call customer support. The reimbursement will happen automatically.

Since the forums are down, you can read the full text of Zarhym's announcement after the break.
Are you ready for the challenges that await you in Northrend? WoW Insider has you covered with our 8-day guide to Preparing for Wrath. Also, check out our feature on AddOns new, old and outdated and Essential AddOns for Wrath written especially with the expansion in mind.

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Filed under: News items

Realms are up

The realms, they're back to workin'. After you've download patch 3.0.3, which is only 20 megs, you can log into the game and play around with some of the new features. We are not expecting very many realm problems tonight, since this was mainly a bug patch which fixed several outstanding issues.

However if there are connection problems tonight, we'll keep you updated with all the latest news from Blizzard.

So as long as you're able to get in and play, you'll quickly notice that the best part of the realms being up is that everyone and their cousin Niko is sporting the new Hallow's End title, "the Hallowed." If you weren't able to finish off everything necessary to get the achievement and accompanying title you'll need to wait until next year.

Of course you could always start worshiping the Ori. I hear they're pretty hallowed as well.

Filed under: Realm Status, News items

Solving the holiday boss summon problem

We've heard about a lot of problems with the Headless Horseman summon this year already (and Coren Direbrew had issues as well), but Kimberly over on WoW LJ has the worst story I've heard so far -- a group asked her to heal, claimed they all had summons, and then after killing the HH with her summon, ditched her, presumably to find some other sucker with a summon. That's not just scamming someone into taking you along for a round of summons (as we heard about in Guildwatch yesterday), it's actually scamming someone out of the rest of their chances, because, assuming Kimberly is honest for the rest of the day, why would another group take her?

So this is clearly a problem. Let's fix it for Blizzard: how can we make sure everyone has five chances a day at summoning the Headless Horseman (one per day per group member) without ripping off people for helping their guildies or friends? Basically, we need a clear way of seeing whether someone has a summon or not -- maybe a debuff that resets at midnight every night, or a changing number of candles on the pedestal based on how many people in the instance can still do the daily quest? Right now, there's no accountability at all, and with droprates the way they are, getting screwed out of another chance at the HH (or even four chances, in the worst cases) can make the difference between having the achievement and not.

Any other good ideas on how to solve this problem and keep players accountable? I'm sure players with less than upright morals have no problem claiming their brother used their summon or lying to steal the summons of others, but it would be a lot more fair for everyone if the possibility for scamming wasn't there at all.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Raiding, Bosses, Mounts

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