What's up with
Mortal Strike? And why is it, when Blizzard feels that a class or spec needs to be made viable in Arenas -- and let's face it, the game is
all about Arenas now, isn't it? -- they give them a Mortal Strike-style debuff? When the developers were figuring out how to raise
Hunters' representation in Arenas, they changed
Aimed Shot in
Patch 2.3 to give a heal-gimping debuff similar the the Arms Warrior's bread and butter ability.
Enter
Patch 2.4 in the PTRs. When
Kalgan finally descended upon the Shaman forums, he said that Shamans were
definitely getting buffed just in time to quell the wake of an uproar to the nerfs made to the Elemental spec. Along with the
reversal of the
Nature's Swiftness and
Elemental Mastery shared cooldown, the current iteration of the
progressive patch is seeing a change to the Shaman's
Flametongue Weapon and
Totem, which happens to be -- surprise, surprise -- a Mortal Strike-style debuff. Yawn.
While it's certainly a welcome change, considering that Shamans
get so little love, frankly it's
getting a little boring. Allie mentioned calls for
putting the buff on every class (Mortal Sheep or Mortal Portal for Mages is a classic), so this begs the question... is a Mortal Strike-type ability the only way to make a class or spec viable in the Arenas? Aside from the fact that Mortal Strike Warriors are conceivably the most popular class & spec, healing debuffs are clearly one of the game-breaking abilities in Arenas. With
Resilience making crit-based and burst damage specs less and less viable, is there really a need for another Mortal Strike? Can't Blizzard make another buff to make a spec Arena-viable without using the same old trick? What do you guys think? How much more creative can you be?
Filed under: Hunter, Shaman, Warrior, Patches, Analysis / Opinion, Blizzard, Arena