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Posts with tag flash-of-light

Paladin glyph changes in patch 5.0.4

Paladin glyph changes in patch 504
When the new 5.0 patch flips over on Aug. 28, will you be ready with glyphs? Blizzard is recycling old glyphs instead of making new spell IDs and charring old ones. Some glyphs are staying the same, some are new, but some share IDs with old Cataclysm glyphs.

Below is our list of new or changing glyphs for paladins. This is not a list of changing tooltips, just which glyphs you ought to have if you want to automatically have the new glyphs when the patch flips over.

Paladins have a handful of new glyphs. The rest of the paladin switcheroos are either renamed glyphs or entirely new glyphs.

Totally new paladin glyphs:

Glyphs that are changing into new majors:

Glyphs that are changing into new minors:


It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Paladin, Mists of Pandaria

The Light and How to Swing It: 5 clever tricks for maximizing your Dragon Soul healing

seal of insight
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

If you're a holy paladin with a pulse, there's no reason not to be raiding Dragon Soul. The Raid Finder allows us healers to find groups in minutes, with no strings attached if you have to leave early. The normal versions of the bosses are all accessible for guilds across the spectrum of dedication levels. Healing a raid in Dragon Soul gives you access to the best gear available and provides us with the greatest challenge we can face today.

I was looking at my World of Logs parses from the old days, and I was surprised to see how bad my HPS looked then when compared to more recent parses. The first step in preparing yourself to heal in Dragon Soul is to realize that the instance isn't built like Bastion of Twilight or Firelands. While the Ascendant Council repeatedly punished the raid for clumping and Baleroc crushed our tanks, many fights in Dragon Soul involve tight stacking and tons of AoE healing. Optimizing our AoE healing has become a key to succeeding in Dragon Soul.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Latest holy paladin preview for Mists of Pandaria

paladin talents
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

The official Mists of Pandaria talent calculators were released by Blizzard recently, including a list of each talent tree's abilities. By diving into the skill list and analyzing the talents, there is a lot of information available. Most of the information is old, as we learned about many of the changes at BlizzCon and in the developer question and answer sessions.

It's hard to draw any concrete conclusions from the talent preview because the Blizzard team has stated that everything is still up in the air. Since the information is still in a pre-alpha state, I can guarantee you that what we're seeing today will be changed dramatically by the time Mists of Pandaria is released. While we can't make any firm predictions, we can gain some insight into the direction that holy paladins are headed, and we can offer feedback to the developers on that direction.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Patch 4.2's effect on holy PVP

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

I have a feeling that the developers have a hard time balancing healers for PVP combat. How should healers be killed in PVP? Should we run out of mana eventually, or is a bursty switch the only answer? Can the focused efforts of a single DPSer be enough to topple us, or should it take two players to finish us off? Trying to balance all of these elements for four different classes with five different healing trees is a challenge by any measure. Every organized PVP encounter revolves around the healers involved, especially in the golden bracket of 3v3.

Prior to patch 4.2, teams loved seeing a holy paladin across the arena from them, as holy paladins weren't exactly amazing at 3v3 matches in the first few months of Cataclysm. We have a few key weaknesses, notably our lack of any long-term crowd control like Hex and our lone school of magic, holy, which leaves us defenseless when interrupted. We weren't completely ineffective in arenas before patch 4.2, but we also weren't breaking any records or winning any #1 Healer trophies.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Patch 4.2 shakes up our heals

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

I wasn't very happy with the first round of notes for patch 4.2, as they contained several holy paladin nerfs. I had originally thought that Blizzard's developers were just trying to keep holy paladin mana in line, but it looks like they actually had a few other changes up their collective sleeves. We've learned about several new mechanics that shift the balance of power between our healing spells and even offset much of the expected loss of power.

Our new set bonuses help us recover some of that lost mana and also boost the effectiveness of our expensive heals. While Blizzard states that class power is not designed around set bonuses, our potency is still affected by them. In addition, some key talent adjustments have the potential to completely change the roles of our heals, including letting Flash of Light be instant-cast (with a proc) and significantly bolstering the effectiveness of Holy Light when used in a Beacon of Light environment (which is always). These are the type of exciting patch notes that I can get behind, as they are aimed at adding diversity to our relatively stale lineup of direct heals.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Patch 4.2 looms heavy for holy

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, and catch me weekly on the Matticast!

Patch 4.2 is hot on the heels of patch 4.1 -- it's already on the PTR. We can look forward to the upcoming Firelands quest hub and raid coming out soon. As with any patch, there are plenty of class changes and balance adjustments. If there's one thing that I've learned over the years, it's that no news is good news when it comes to holy paladins and patch notes.

Unfortunately, there is news.

Rebuke, Divine Protection, and Divine Shield all scored new icons in the patch, which you can check out in this article's title image. Divine Protection also received a new spell effect, which is also featured above (I call it the Divine Beach Ball). Our Speed of Light talent was also modified to reduce Holy Radiance's cooldown by an extra 10 seconds (giving it an effective cooldown of 20 seconds), and the speed boost was tied to Divine Protection. Neither of these changes is actually live on the PTR, so you'll have to hold your breath for now. Also, holy paladins are slated to receive the biggest nerf any spec in this expansion.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Best practices for holy paladins

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like what to look for in your World of Logs parses.

Holy paladins are doing all right. While patch 4.1's notes may have retribution and protection up in arms about the new cooldown on Word of Glory, holy paladins are exempt via Walk in the Light. We're actually not seeing any changes in the upcoming patch -- at least, none that have been announced yet. The lack of updates shouldn't come as a surprise to a healing class that's been performing relatively well. Minor balances to our mana and effectiveness have been used to keep us in line with the other healers, but we're otherwise stable. Patch 4.1 will buff our recently discussed set bonus, but that doesn't help improve the gear today.

Just because Blizzard doesn't have any buffs planned doesn't mean that we can't work on improving our performance naturally. There is truly no WoW player who can perform perfectly at every moment, but the closer we get to that ideal, the stronger healers we become. As healers, we should constantly be developing our skills and refining our gameplay. There's nothing worse than feeling like the weak link on the chain, and so keeping ourselves at top healing efficiency is crucial to being successful in whatever environment you're healing in.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Straight talk about holy paladin healing

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like how come I had to use Lay on Hands to save that tank.

You've heard me talk about Cataclysm's revolutionary triage paradigm of healing, and you've read all about the new Three Heal style for heal design. Every healing class starts with three nearly-identical healing spells as a baseline. The devs then sprinkle in a few extra heals to make each class somewhat unique. Add in a variety of AoE and specialty heals, and you've got a recipe for any one of the healing classes in Cataclysm. We were subject to a lot of retooling to get our holy tree to fit into this model, but it was definitely a success.

While it's fun to discuss the paradigm from a bird's-eye view, it's also not representative of actually healing encounters. WoW isn't played with a pen and paper, but with a keyboard and mouse. Every boss encounter requires different techniques, and their varying mechanics are key in determining the best course of action. How can we take what we know about the new healing paradigm and actually apply it to real encounters? What heals are holy paladins really using today?

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Holy paladins are all about throughput

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like how to pull off an awesome dive heal, as pictured above.

Blizzard has tried to give holy paladins so many interesting tools. We saw our first absorption effect in our level 80 ability, Sacred Shield. Its potency was limited due to the proc mechanics involved, and once it was limited to a single target, it became just another buff we kept active. The dev team tried giving us not one but two different HoTs. The first was via the old Glyph of Flash of Light, which took our weakest heal and cut its up-front healing in half in exchange for a weak HoT. It simply didn't make sense.

The second HoT we received came from the interaction between Infusion of Light and Sacred Shield, which would put a HoT on our SS target when we used FoL on him. While more powerful than the last iteration, it was still far too weak to make any difference, and its limitation of a single target really made it untenable. Our ability to prevent damage via absorption effects or proactively heal damage via HoTs was basically nil, and holy paladins relied on massive throughput to solve every healing dilemma. It looks like that model hasn't changed today.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: How to heal before Cataclysm


Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered.

Blizzard's development team really has its hands full. They're working on implementing some of the largest class changes ever introduced, while also trying to maintain some semblance of balance at both level 80 and 85. While a few things have fallen through the cracks (like the DPS of every plate class after the patch initially launched), most players are able to adapt to the changing environment. We've all been busy regemming our gear, reforging to the stats that are the best for us, and ensuring that we've gotten rid of all of the mail healing gear we stole from shaman before patch 4.0.1.

I've covered several of the upcoming holy paladin changes in detail and also talked quite a bit about some of the future healing strategies that we'll be implementing. Unfortunately for us, holy paladins are stuck between a rock and a hard place right now. We're without Holy Light's old potency to carry us, and with Holy Radiance eluding us until level 83, we're in a pretty weak place. We used to have Judgement of Light and a full 100 percent Beacon of Light to carry us on the healing meters. Now, we've got resto druids dropping Efflorescence patches all over the raid while we're praying to hit even a handful of targets with Light of Dawn. What can we do in the meantime to keep us effective while waiting for Cataclysm?

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Holy paladins are impossible to kill

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered.

While the title of this article may be a bit sensationalized, our strength on live servers after the release of patch 4.0.1 has me very excited for Cataclysm and the rest of the holy paladin changes. I'm incredibly happy with my choice to use mouseover macros instead of a mod like Clique, and I was at nearly at full capacity without any addons. After spending a few hours getting my addons configured to bring myself to maximum potency, I was finally ready to do some serious healing.

I managed to make my way through a few heroics without any issues and then joined a pickup group for Naxxramas, just to make sure my raid frames were working completely. It's always good to do a few stretches with a new addon setup before you bring it to the big leagues, so I used an easy raid as a farm club before I tried it out in Icecrown Citadel.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Holy paladin changes in beta build 12984


Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine the changes in the latest beta patch.

Recently, I read a great thread on the official healing forums. Ghostcrawler, the lead systems designer for WoW, posted several times with interesting information and a few explanations regarding the new healing model in Cataclysm. I've talked about the idea of triage healing before, but there were a few specific points that Ghostcrawler made that really resonated with me.

One of the commenters referred to the idea of "auto attack" heals, relating spells like our cheap Holy Light to the automatic attacks of the physical classes. It's a very succinct way to think about it, since we're used to raiding in environments where we never stop casting. It's true, most paladins on the beta have just been spamming Holy Light. I'm guilty of it as well. It almost feels like the old Flash of Light days back in TBC, where FoL was the only spell we used because we'd never run out of mana. Blizzard saw this as a problem, and so the latest Cataclysm beta build contains a major nerf to Holy Light. Ghostcrawler's statement that healers shouldn't be spamming one heal seems almost prescient now.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Cataclysm Beta: Holy power questions

Holy power is the big conversation topic for paladins right now (well, that and mobility in PvP -- but that's always a topic of conversation for paladins). For those of you who have been out of the loop, Blizzard announced during its last developer chat that for the betterment of the class, paladins would be receiving a new resource called holy power. This would be used in conjunction with mana for a variety of new and existing abilities.

So after having played with holy power on the beta realms, we decided to ask our Twitter followers if they had any questions or concerns about this new system for us to look into.
Soranomaru asks:

"How fast does it accrue? How do you spend it effectively? Is it a mechanic to empower spellcasts or another ressource like mana?"
Short answers: Currently, every 3 seconds for ret, 4 seconds for prot, and 6 seconds for holy due to the abilities and talents they'd be using to earn it. Usually, three points is the most efficient. It's a secondary resource, like runic power is to runes on a death knight, and there are certain abilities that use it and other abilities that have nothing to do with it.

Long answers: Holy power is a secondary resource that you'll have along with your current mana bar. As retribution and protection, you'll be using Crusader Strike to build up your holy power points (HPP). If you're holy, you'll still have access to Crusader Strike, but you will also be using Holy Shock to build up that HPP. The most HPP you can build up at a time is three, so you'll be earning and spending fairly quickly. Some abilities give a flat rate based on how much holy power you put into it (Word of Glory), while others get much more efficient with the more points used (Templar's Verdict).

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Filed under: Paladin, Cataclysm

The Light and How to Swing It: Holy Shock mechanics


Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss my least favorite healing spell, Holy Shock; though I might be changing my mind about that.

I have been going over my guild's World of Logs parses for heroic Sindragosa recently, trying to find any holes in our strategy or areas that we can improve upon. While browsing the statistics, I examined the balance of healing spells I had employed. Our wipes were fairly typical fights by any account, with a 50/50 mix of healing from Holy Lights and Flash of Lights, and the rest of my healing coming from Beacon of Light and Judgement of Light. I noticed that Holy Shock was all the way at the bottom of my healing done chart, below even the Infusion of Light FoL HoT and the Glyph of Holy Light splashes.

I'll admit it now, I have never really been a fan of Holy Shock. My very first character was a paladin that I tried leveling as holy, to take advantage of that seemingly awesome ranged attack, since that was the core weakness of paladins at the time. The concept of healers and tanks had never occurred to me, since I had never played a collaborative RPG before. Once I picked up HS from the talent tree, I found out that it was just a terrible spell that happened to cost 31 talent points. Disappointed, I put my paladin on the bench for several months. After realizing how little I was utilizing it in Icecrown Citadel, I decided to give Holy Shock one last chance to redeem itself in my mind.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Cataclysm Class Changes: Protection paladin analysis


While the above was the most-looked-forward-to possible change in Cataclysm, we still didn't get it. Hopefully, the developers will come to their senses and change this horrible oversight on their behalf, but until then we are perfectly happy with just adding the tauren to our list of Light-touched brethren.

Yesterday, the paladin class previews brought us a brief glimpse of things to come. Some of them were expected, while others were a little more out there. Overall, I think there will be a lot of tweaking to the class as a whole in the coming expansion. We're going to see more defenses removed from our brothers and sisters in the other specs as well as having some of their tools become available to us.

Let's take a look at some of these changes after the break.

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Filed under: Paladin, Analysis / Opinion, Cataclysm

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