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Posts with tag flavor

Blog Azeroth Shared Topic: Flavors of WoW

Blog Azeroth Shared Topic Flavors of WoW
Each week, Blog Azeroth hosts a shared topic for bloggers to answer on their own blogs and then link to in the forum. Last week, Cymre from Bubbles of Mischief asked:
It would not be uncommon to hear about the initial release of World of Warcraft as Vanilla or Classic. In terms of ice cream or gelato (which is my preference), Vanilla was once considered the most popular flavour of it's time. So if Vanilla represents Classic WoW, what flavours could represent the following expansions?
Mmmm, ice cream.

The crusade for deliciousness

When I think of The Burning Crusade, I think of brightly colored to the point of garish. I also think of things that I wouldn't necessarily have thought would have gone together -- like outer space and Azeroth. While I really liked the expansion, being forced to go back there in order to get through to the next content gets a little old.

Ice cream flavor: The Creamsicle. It has a garish orange outside and is vanilla ice cream on the inside. Orange and vanilla? I never would have chosen those two tastes together, but it was a favorite treat from the ice cream truck in days of yore. I eat one now and it tastes good, but I definitely don't want to fill the freezer with them.

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Filed under: Analysis / Opinion

Lichborne: Further death knight nerfs hit the patch 4.2 PTR

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

While we've already talked a bit about some of the changes coming for death knights on the patch 4.2 PTR, it's been a few weeks, and we've seen more changes inbound. Not only that, some changes have slipped onto live servers a little bit early. A lot of these changes have some serious repercussions for PVP and PVE DPS death knights, so it's certainly worth it to take a look at these changes, not only for their immediate impact, but for what they say about the history and future of the class and Blizzard's attitudes toward the whole thing.

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Filed under: Death Knight, (Death Knight) Lichborne

Disappointment with the patch 3.1 game world

The last few days I've been wracking my brain trying to figure out why I'm not particularly enjoying Patch 3.1 when I'm doing something besides raiding Ulduar. I should be enjoying it! When I first checked it out on the PTR, I was extremely excited about it. The Argent Tournament especially. The whole jousting deal, the Arthurian themes, the potential for story progression, the whole thing. It looked great! Unfortunately... I'm finding it pretty boring.

The Argent Tournament feels lifeless. Completely and utterly lifeless. I say it all of the time, but patch 2.4 was my favorite patch of World of Warcraft thus far, no contest. Patch 2.4 brought me more joy than even the Wrath launch. Not only did it have content for absolutely every aspect of the game, but it also actually changed the world. Storylines progressed in an in-your-face way. Sure, patch 3.1 moved the Ulduar and Yogg-Saron story forward, but would you know it if you didn't read fansites or watch the patch 3.1 cinematic? What's different? What indicator is there that something new is happening in the Storm Peaks?

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Filed under: Analysis / Opinion, Events, Lore

Forum Thread of the Day: Quest text that makes you laugh

Relyndrel sets us off on a hilarious ride through Blizzard's real genius: turning something as straightforward as playing a videogame into a rich, entertaining, and sometimes even meta experience. He starts off a collection of the best quest text in the game, including the various letters, yells, and whispers that float around while doing said quests. All the best stuff is here:
I don't see my favorite mentioned in the first few pages-- as I've said before, my favorite quest in the whole game is probably the Absent Minded Prospector, in which a dwarf leisurely browses through a dig while you're left to fight off all kinds of huge golems.

Really, this game is just all about clicking buttons-- you click a button to start a quest, you click some buttons to kill things (or do some thing), and then you click another button to end a quest. But it's the flavor that Blizzard adds-- all of these weird characters, strange stories, and references to everything else we know-- that really make the experience what it is, and show off just how good Blizzard is at making clicking buttons interesting and fun.

Filed under: Analysis / Opinion, Fan stuff, Blizzard, Quests, Humor

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